Spinlight (world)
Spinlight/Warding Beak (Zhiaqrqiats 1408) | |||||||||||||||||||||||||
Classic Era (1116) | C766510-9
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F4 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 3 |
Spinlight is an agricultural, nonindustrial, and pre-rich garden world with a near-ideal, utopian environment conducive to most sophonts.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- Its economy and population are growing and living conditions are expected to incrementally rise barring outside forces. The world will grow even quicker when its industrial sector begins to develop.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- It is a member of the Solomani Preserve in the Warding Beak Subsector of Zhiaqrqiats Sector.
Astrography and planetology
No information yet available.
Monostellar System
Spinlight Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Spinlight F4 V
Primary Main Sequence 1.38 6550 - 6670 3.08729 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0071 0.1457 1.58 - 2.75 0.71 7.1 Orbit # * 0 4 2 6
System Data
No information yet available.
Mainworld Data
No information yet available.
Mainworld Geography and topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History and background
No information yet available.
World Starport
Spinlight has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Technology Level
Spinlight possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government
Spinlight is governed by a Corporate Polity with a single corporation with a typical corporate structure as a government. A company town, or world. The typical corporate run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
World Law Level
No information yet available.
World Military
No information yet available.
World Economy
No information yet available.
Trade Data
No information yet available.
World Demographics
No information yet available.
World Culture
No information yet available.
World Languages
No information yet available.
Urbanization
No information yet available.
World Infrastructure
No information yet available.
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
No information yet available.
References and contributors
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IFC. (sector named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 50. (dot map provided)
- Author & Contributor: Atymes
- ↑ "Jump Map API" and map location from Travellermap.com