Souris (world)

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Souris/Outrun (Crucis Margin 2004)
Classic Era (1116)
B753502-A
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere5 Thin
Hydrographics3 Wet World 30%
Population5 Moderate (800 thousand)
Government0 No Government structure
Law2 Low Law (no energy weapons)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary K6 V
Planetoid Belts 2
Gas Giants 4

Souris is a poor, nonindustrial world.

  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • This world has few prospects for economic development.
  • It is a Non-Aligned world dominated by human sophonts located in the Outrun Subsector of Crucis Margin Sector.

Description (Astrography & Planetology)

Monostellar System

Souris Primary Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Souris Primary

K6 V

Primary Main Sequence 0.69 4100 - 4300 0.27288
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0031 0.0433 0.53 - 0.99 0.31 3.1
Orbit #  *  * 2 1 5

History & Background (Dossier)

As of 1113, Souris underwent a revolution temporarily leaving it without a government. By the end of 1114 this revolution had ended with the deposing and death of the world's former non-charismatic dictator. He was replaced by a popular oligarchy of self-proclaimed nobles who instituted a series of expansionist policies. This new leadership proclaimed themselves the rulers of the Principality of Souris and began taking over nearby systems, peacefully or by force, with the new nobility being promised positions of rule over these newly acquired systems.

World Starport (Sp)

Souris has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

Military & Intelligence (Force Projection)

A. Ground Forces: 1116

TBD

B. Naval Forces: 1116

C. Special Forces: 1116

No information yet available.

D. Paramilitary Forces: 1116

TBD

E. Intelligence Agencies: 1116

TBD

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.