Smallcraft
Capital Ship Combatants | Escort Combatants | Military Smallcraft | Support Ships | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Battleship | Cruiser | Carrier | Destroyer | Escort | Frigate | System Defense Boat | Fighter | Assault Transport | Smallcraft | Auxiliaries |
Commercial Mercantile Ships | Non-Mercantile Commercial Ships | Non-Commercial Ships | Civilian Smallcraft | Highports & Satellites | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Merchant | Liner | Transport | Commercial Industrial | Commercial Ships | General | Research | Private | Auxiliary | Orbital Complexes |
Satellites |
Small Craft: Vessels under a hundred tons are considered to be small craft. [1]
- Smallcraft are non-jump spacecraft under a 100 dTons in displacement.
- Various standard types of small craft exist.
Description (Specifications)
Each small craft design is intended to be as useful as possible. As a result, smallcraft descriptions cover the basic performance of the craft, and indicates price, crew, and other details. Each craft also has a feature called excess space: this interior tonnage may be used by the purchaser for a wide variety of purposes. In effect, when the craft is procured, it is customized by the purchaser for some specific use. Any fitting or combination of fittings available may be specified for a standard design small craft. The prices, however, are ignored, and are considered to be included in the standard design price. [2]
Shuttling between planets, small non-starships run errands, make deliveries. and generally do much of the dirty work that larger craft can't or won't do. Small craft displace less than 100 dtons and are thus incapable of interstellar flight.
Most Common Standardized Smallcraft Types
- Cutter (50-ton)
- Fighter (10-ton)
- Launch (20-ton)
- Pinnace (40-ton)
- Ship's Boat (30-ton)
- Shuttle (95-ton)
- Slow Boat (30-ton)
- Slow Pinnace (40-ton)
Smallcraft’s Larger Cousins: Bigcraft
Big Craft are ships that weight a 100 tons or more, designed to be carried within other ships.
History & Background (Dossier)
There are eight standard designs available; each design plan is available for Cr100. All take approximately twelve months to build. All are streamlined, and can enter atmospheres. All can operate with unrefined fuel; they have fuel scoops which allow them to skim fuel from a gas giant. [3]
Smallcraft are where most early technology civilizations begin their spaceflight programs. By the modern interstellar age of TL:10-12, smallcraft are used as auxiliaries to larger starcraft and other interstellar FTL machines.
References & Contributors (Sources)
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- Marc Miller. Starships (Game Designers Workshop, 1977), 17.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), TBD.
- Periodical: Third Imperium 10
- Periodical: Third Imperium 11
- Periodical: Stellar Reaches 04
- Dave Nilsen. Reformation Coalition Equipment Guide (Game Designers Workshop, 1994), TBD.
- Traveller: The New Era Main Rulebook (pg. 378)
- Deck Plans Seeker Gaming Systems: Imperial Small Craft
- Deck Plans Seeker Gaming Systems: Imperial Small Craft, Vol. 2
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 17.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 17.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 17.