Shukikikar League

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The Shukikikar League is an interstellar polity located in Glimmerdrift Reaches Sector.

Astronavigational Codes

Polity Astronavigational Codes
Polity Survey Code Type Notes
TBD Pre-Imperial SKLG No standard code None
TBD 1st Survey (300) SL 2-ltr code None
Shukikikar League 2nd Survey (1065) SlLg 4-ltr code None

Goals

A. Goals: 1116

Originally the Shukikikar League was created as a political entity with the intent of forming a small empire that had borders adjoining the Third Imperium. As of 1116 the League's focus has changed to one of survival.

B. Symbols: 1116

  • National Leader:
  • Leadership Home: Ardi (World)
  • National Emblem: Unknown
  • National Anthem: Unknown
  • National Flag: Unknown
  • National Architecture: Unknown
  • National Executive: Unknown
  • National Legislature:
  • National Judiciary: Unknown
  • National Currency: Unknown
  • National Color: Unknown
  • National Creature: Unknown
  • National Founder: Unknown
  • National Language: Galian
  • National Literature: Unknown
  • National Motto:
  • National Sport: Squamish

C. Polity Quick Facts: 1116

The following overview is available of this polity:

  • Astrography:
  • Astrography: It is located to rimward of the Third imperium.
  • Astrography: This polity has 12 world/s and system/s.
  • Capital: The capital of this polity is Ardi (World).
  • Population: This polity is estimated to have a population of 442.26 million.
  • Population:
  • Population: The most numerous race/s of this polity are
  • Economy: The economic output (gross product) of this polity is estimated at TBD (BCr).
  • Economy: The per capita earning of inhabitants in this polity is estimated at TBD (Cr).
  • Economy: The resources available in this polity are estimated at TBD (RU).
  • Economy: The shipyard capacity of this polity is estimated at TBD (Mtons)
  • Economy: The Starport Authority population is estimated at 1000 (employees).
  • Military: The armed forces of this polity are estimated at 5.3 million (BEs).
  • Technology: The average technology level of this polity is estimated at TL-8.
  • Technology: The highest attainable technology level of this polity is estimated at TL-13.
  • Technology: Technology level research in this polity is working towards mastering TL-13.

D. National Traditions and Philosophy:

History & Background (Dossier)

The Shukikikar League initially formed in 995 with its capitol in the Shukikikar (world) system with several adjoining systems. The intent of the League at that time was to unify the coreward part of the subsector and expand to have a common border with the Third Imperium. The Shukikikar league took advantage of the Imperium's focus on the Solomani Rim War to invade a number of nearby systems. After a period of initial success ending in 1022, the League bogged down in a series of prolonged sieges and wars of attrition. The Imperium gave assistance to a number of systems opposing the League as a way to keep their power in check. In 1101, a temporary alliance between systems opposed to the League, as the Slovenian Protectorate, made a successful assault on Shukikikar (world) that ended with the destruction of the League's capitol in a nuclear war. The Shukikikar League's capitol was re-established on Ardi (world) shortly afterwards. Since 1101, the League's focus has been defensive and focused on rebuilding their client systems.

Political Lineage: 1116

TBD

Demographics: 1116

Significant populations of the following races (sophont species) reside within this area:

Demographic Data Table: 1116

Significant populations of the following sophont races exist within this polity:

  • No information yet available.

Demo-linguistics: 1116

TBD

Historical Eras

No information yet available.

History: General Overview

No information yet available.

History-Era: Mileu 1100

TBD

Major Historical Events Timeline: 1116

These are some of the more important historical events that have affected this sector:

Government & Politics (Leadership)

Overview: 1116

Internal Politics: 1116

The Shukikikar League is currently experiencing a fractured political outlook. Their failure to achieve intended political goals, and continuing warfare has left the League arguing internally about its direction and even its continued existence. About the only thing all member systems agree on is mounting a strong defense against outside forces annihilating any more of the member systems as happened to the Shukikikar (world) and Dilugii (world) systems. Many systems within the League face internal strife and political division. Others have become oligarchic dictatorships to quell unrest. Outside military defense, the central government has little control over systems within the League.

Political Factions: 1116

Interstellar Relations: 1116

This polity conducts diplomacy and maintains active relations with the following other polities:

  • No information yet available.

Allies: 1116

Positive relations exist with the following other polities:

Neutral States: 1116

Neutral relations exist with the following other polities:

Enemies: 1116

Negative relations exist with the following other polities:

  • All systems in the Tri-Empire subsector not part of the Shukikikar League.

Member States: 1116

The following states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:

Government Structure: 1116

No information yet available.

A. Executive Branch: 1116

No information yet available.

B. Legislative Branch: 1116

No information yet available.

C. Judicial Branch: 1116

No information yet available.

D. Bureaucracy: 1116

No information yet available.

E. Military: 1116

Technology & Trade (Economy)

Interstellar Commerce: 1116

Trade: The Shukikikar League has the following trade practices The League is rebuilding after a protracted war with many neighboring states. Trade is currently limited to states Trailing and to Rimward of the Third Imperium.

  • Food is a major import
  • Raw materials and manufacturing resources are sought
  • Immigration is encouraged.

Corporation Listing: 1116

The following businesses operate out of or in this polity:

Interstellar Currency & Finance: 1116

No information yet available.

  • Specify currency
  • Specify dominant system of economic exchange
  • TBD

Research & Technology: 1116

  • Areas where the Shukikikar League are known for new and innovative technologies include:


Calendar & Timekeeping (Chronology)

TBD

Mathematics: 1116

TBD

Sciences: 1116

TBD

Trade Routes (Economic Astrography)

The following astrographic features and trade routes can be found within this polity:

Mains, Branches & Arms

  • TBD

Clusters & Traces

  • TBD

Rifts & Jump Bridges

  • TBD

Other Astrographic Features

Military & Intelligence (Force Projection)

The military overall is known as the Shukikikar League Armed Forces or SLAF.

A. Ground Forces: 1116

These are divided between an offensive force of marines and a primarily defensive army and planetary air force.

  • Marine organization: The League's marine forces are organized as companies with between 150 and 180 men. Their equipment is TL 13 and they are equipped with IR chameleon battle dress, PGMP-13's, and grav belts. Typically, there is one marine company per Shukikikar Navy major combatant ship.
  • Marine battalions are formed on a temporary or as-needed basis from several ship's companies. These will have 3 or 4 companies of marines and a support company of naval infantry taken from ship's crew. The support company provides large TL 13 energy weapons or mass drivers, usually 2 to 4 per battalion, as well as medical, sensor, and electronic warfare support. The number of personnel will vary with equipment. Command of a marine battalion is usually given to the senior marine officer present, but has occasionally been given to a naval officer.
    • Post 1103, Marine battalions have nuclear weapons available as part of their heavy weapon inventory.
    • 150 marine companies are known to exist.
  • Army organization: The standard Shukikikar army unit is the brigade. These consist of three battalions. The mix varies by type:
    • Armored Brigade: Two armored battalions, one infantry battalion, and one artillery battalion. Equipment is TL 11 to 13. There are 26 currently organized.
    • Mixed Brigade: Two infantry battalions, one armored battalion, and one artillery battalion. Equipment is TL 11 to 13. There are 63 currently organized.
    • Infantry Brigade: Three infantry battalions, one artillery battalion. Equipment is TL 9 to 11. Unlike the armored and mixed brigades, the infantry brigades are usually only locally recruited for home or system defense. There are 131 currently in existence.
    • Garrison or Fortress Brigade: Varies in size with planetary defense manning requirements. These typically have 2 to 6 battalions and will include 1 or more fortress artillery battalions manning planetary defense weapons and 1 or more infantry battalions for ground combat. Equipment is TL 9 to 13. 19 Fortress Brigades are known to exist. These are named after the planet / system they are deployed in. Where more than one is in a system, they are sequentially numbered.
    • Armored battalions consist of three companies and contain 36 TL 11 to 13 grav tanks mounting plasma guns.
    • Armored brigade and Mixed brigade infantry battalions have 3 infantry companies and a heavy weapons company. The unit is mounted in grav carriers. Equipment can vary. Either Gauss rifles or lasers with 4cm GL. Heavy weapons are a battery of 4 mortars or mass drivers, vehicle mounted, and platoon of 4 grav tanks. TL 12 combat armor is provided.
    • Infantry battalions have 3 or 4 companies of infantry and a heavy weapons company. The unit is mounted in ATV, wheeled or tracked and equipped with ACR, gauss, or laser rifles, and 4cm GL. A battery of 4 mortars or mass drivers on vehicles and 4 vehicles with plasma guns or ATGM make up the heavy weapons company. TL 9 or 10 combat armor or protective suits are issued.
  • Planetary air force organization: This branch is tasked with planetary defense and includes system defense boats, orbitals, and manned fighter space capable craft.
    • Planets that have defenses will have one or more orbital defense stations. They will have 4 or more SDB organized in squadrons of 4 ships. Fighter units have 16 fighters and are available in 3 or more squadrons, usually in groups of three as a wing, on a planet.

B. Naval Forces: 1116

There is a single battle fleet protecting the league. The Shukikikar League Fleet or SLF is composed of the following classes. There is a single Naval Base at Ardi.

C. Special Forces: 1116

No information yet available.

D. Paramilitary Forces: 1116

A Home Guard exists and is formed around older veterans and police forces. These units vary in composition and use TL 7 to 10 equipment.

Sectors & Astrography (Location)

This polity is primarily located in the following areas: The Tri-Empire Subsector and Marla Subsector of the Glimmerdrift Reaches Sector.

World Listing: 1116

The following systems and worlds are located here:

9 of 9 World articles in Shukikikar League
805-881  •  924-759  •  Ardi  •  Damnitall  •  Dilugii  •  Dumiikukha  •  Igkhud  •  Shukikikar  •  Shumi Kiri  •  
startbacknext(9 listed)


Capitol/s: 1116

The capital of this polity is located on this world:

  • TBD

Sector Map: 1116

The location of this polity in Charted Space can be found on the following map:

  • No information yet available.

Territorial Overview: 1116

No information yet available.

Territorial Chart Key

No information yet available.

References & Contributors / Sources

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