Shudi (world)
Shudi/Vland (Vland 2319) | |||||||||||||||||||||||||
Classic Era (1116) | A7669BB-A
| ||||||||||||||||||||||||
See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G6 V G2 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 5 |
Shudi is a high-population, pre-rich garden world with a billion or more sophonts in population size, a near-ideal utopian environment conducive to most sophonts, and still lacks adequate population to expand its economy to a rich status.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- It is a member of the Third Imperium in the Vland Subsector of Vland Sector in the Domain of Vland.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
- Shudi is located on the Vilani Main.
Description (Astrography & Planetology)
Shudi is a binary star system.
- Both are yellow main sequence stars.
Binary Solar System
Shudi Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Shudi G2 V
Primary Main Sequence 1 5720 - 5770 1 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0047 0.0829 0.95 - 1.68 0.47 4.7 Orbit # * * 4 1 6 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Shudi G6 V
Secondary Main Sequence 0.97 5550 - 5600 0.89888 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0044 0.0786 0.91 - 1.61 0.44 4.4 Orbit # * * 3 1 6 Remarks None
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x4 secondary rocky worlds.
- x2 planetoid belts.
- x5 gas giants.
Mainworld Data
Mainworld Size (S)
Shudi is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)
Shudi has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)
Shudi has 55-65% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
Mainworld Geography and Topography
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)
Shudi is a Puzzle World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
World Starport (St)
Shudi has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)
Shudi has a population of 5,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
World Technology Level (T)
Shudi possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)
Shudi is governed by a Non-charismatic Dictatorship. A continuation of the charismatic dictatorship, where the original leadership has died or retired and replaced by allies or protégés. The reasons for the change in government remain as well as the assertion of rights to rule.
World Law (L)
Shudi has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked, and destinations must often be declared when traveling substantial distances across the world.
Imperial High (Landed) Nobility
Shudi, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the estate of an Imperial baronet.
- It holds the fiefdom of an Imperial count.
Trade Data
- Importance: 3 (ordinary)
World Economy
- Resources: J (extremely abundant)
- Labor: 8 (hundreds of millions)
- Infrastructure: D (comprehensive)
- Efficiency: +5 (very advanced)
World Culture
- Heterogenity: B (discordant)
- Acceptance: C (xenophilic)
- Strangeness: 7 (confusing)
- Symbols: C (very abstract)
World Timeline
Major events that have affected this world and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: the Third Imperium is founded.
- 300-420: the First Survey charts the system.
- 604 to 622: the Imperial Civil War. The region suffers disruption and widespread economic issues.
- 624: the Express Boat Network is established, facilitating communications, trade, and economic growth within the area.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 7.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11, 98-104. (Ziru Sirka worlds: dot map provided. Full Sector details)
- Marc Miller. First Survey (Imperium Games, 1996), 46-53.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 75-79.
- ↑ "Jump Map API" and map location from Travellermap.com
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 7.
- Periodical: MegaTraveller Travellers' Digest No. 4, 1986, in Article: "The Vland Sector"
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 98-104. (Ziru Sirka worlds: dot map provided. Full Sector details)
- Periodical: MegaTraveller Challenge 43, 1990, in Article: "TNS"
- TNE Survival Margin, 1993, in Article: "Traveller News Service"
- Marc Miller. First Survey (Imperium Games, 1996), pages 46-53.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), pages 75-79.