Ship Equipment

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Ship Equipment is a generic term describing structures, devices, fittings, and equipment associated with spaceships, starships, big craft, smallcraft, and other vessels.


Please see the following AAB Library Data articles for more information:
Ship Design:


Description (Specifications)

Ship Equipment has been divided into a number of sections to facilitate ease of use:

1. Intrinsic Items (Hull & Structure)

Interior Details: The specific interior fittings for ships are fairly standardized, and are shown on the deck plan symbols chart and on many of the individual ship plans as well: [1]
Engineering Compartment & Main Compartment:

  1. Access Plate
  2. Airlock
  3. Bulkhead Wall AKA Bulkhead
  4. Cargo Hold
    1. Capture Tank
    2. Cargo Container
    3. Modular Cargo Container
    4. Collapsible Fuel Tank
  5. Elevator Shaft AKA Elevator
  6. Escalator
  7. Fuel Scoop
  8. Grav Lift
  9. Hardpoint AKA Ship's Hardpoint
  10. Hatchway AKA Hatch
  11. Hull
  12. Interior Wall
  13. Iris Valve
  14. Ladder
  15. Landing Gear
  16. Lift Shaft AKA Elevator Shaft
  17. Machinery
  18. Maintenance Hatch
  19. Manual Hatch
  20. Refrigerated Hold
  21. Secret Cargo Hold
  22. Ship Environmental Control (Ship Life Support)
  23. Sliding Door
  24. Stairs
    1. Spiral Stairs
  25. Standard Door
  26. Viewport
  27. Waste Space

2. Machinery (Power & Propulsion)

Engineering Compartment:

  1. Acceleration Compensator
  2. Acceleration Couch
  3. Alternative FTL Drive
  4. Collapsible Tank
  5. Collectors
  6. Drive
  7. Drop Tank
  8. Electronics Repair Shop
  9. Engineering Compartment AKA Engine Room
  10. External Fuel Probe
  11. Fuel Treatment Plant
  12. Fuel Tank
  13. Hull Grid (Jump Grid)
  14. Jump Drive
    1. Lanthanum
    2. Zuchai Crystal
  15. Jump Governor
  16. Machinery
  17. Machine Shop
  18. Maneuver Drive
  19. Power Capacitor
  20. Power Plant
  21. Ship Fuel
  22. Solar Panels

3. Control & Electronics (Bridge & Electronics)

Main Compartment:

  1. Astronics
  2. Avionics
  3. Bridge
  4. Command Chair
  5. CommCaster
  6. Communications Equipment
  7. Computer
    1. Computer Control
    2. Control Console
    3. Control Panel
    4. Fire Control Computer
    5. Ship’s Computer
  8. ECCM
  9. ECM
  10. Electronic Warfare Device
  11. Electronics
  12. Engineering Section
  13. Flight Recorder
  14. Machinery
  15. Ship Bridge
  16. Ship Sensor Suite
  17. Ship Transponder
  18. Smallcraft Bridge Add-On
  19. Workstation
    1. Weapon Workstation

4. Armament & Defenses (Offense & Protection)

Defensive Systems

Main Compartment- Naval Weaponry:
Screens & Defenses:

  1. Heavy Armor (Hull Armor)
  2. Damper Series
    1. Electrostatic Screen
    2. Meson Screen
    3. Nuclear Damper
    4. Proton Screen
  3. EMM (Hull Masking or Stealthing)
  4. Force Field Generator ("Globe Series")
    1. Black Globe Generator [2]
      1. Alpha class Black Globe Generator [3]
      2. Beta class Black Globe Generator [4]
      3. Gamma class Black Globe Generator [5]
    2. Silver Globe Generator [6]
    3. Stasis Globe Generator [7]
    4. White Globe Generator [8]
  5. Glacial Camouflage Generator
  6. Gravitic Shielding
  7. Point Defense Weapon System
    1. Anti-Missile Missile (GUW)
    2. Direct fire energy systems (DEW)
    3. Direct fire projectile systems (KEW)
  8. Repulsor
  9. Sandcaster
  10. Scrambler Series
    1. Electronic Scrambler
    2. Gravitic Scrambler
    3. Magnetic Scrambler
  11. Tractor/Pressor

Equipment Mounts

Main Compartment- Naval Weaponry:

  1. Bolt-In Mount
  2. Barbettes
    1. Single (3 ton)
    2. Dual (5 ton)
  3. Battery AKA Weapon Battery
  4. Bays
    1. Small (50 ton)
    2. Large (100 ton)
    3. Main (200 ton)
  5. Casemate (Fixed Mount)
  6. Deployable Mount
  7. Extendable Mount
  8. Ship's Hardpoint
  9. Ship's Turret
    1. Single (1 ton)
    2. Dual (1 ton)
    3. Triple (1 ton)
    4. Quad (1 ton)
  10. Spinal Weapons Mount AKA Spinal Mounts
  11. Surface Mount

Offensive Systems

Main Compartment- Naval Weaponry:

  1. Naval Weapons
    1. Data Caster
    2. Disintegrator
    3. Disruptor
    4. Fusion Gun
    5. Inducer (aka "Jump Inducer")
    6. Jump Damper
    7. Jump Projector
    8. Lasers
      1. Beam Laser & Heavy Beam Laser
      2. Mining Laser
      3. Pulse Laser & Heavy Pulse Laser
    9. Meson Gun
    10. Missile (Conventional / Kinetic Kill / Nuclear / Antimatter)
      1. AM Missile
      2. KK Missile
      3. Salvo Rack
      4. Torpedo (Heavy Missile)
    11. Particle Accelerator
    12. Plasma Gun
    13. Rail Gun
    14. Slug Thrower
    15. Stasis Projector
    16. Tractor/Pressor

5. Fixtures & Fittings (Special Equipment)

Interior Fittings: The deck plans show various furnishings and fittings which appear within the ship:[9]
Main Compartment:

  1. Bunk (Stateroom)
  2. Cabin (Stateroom)
  3. Capture Tank
  4. Common Room (Crew Commons)
  5. Damage Control Equipment
  6. Detention Cell
  7. Emergency Locker
  8. Environmental Control
  9. Environmental Tank
  10. Fresher
  11. Galley
  12. Grapple Arm
  13. Grav Plate
  14. Head
  15. Hydroponics
  16. Inertial Compensator
  17. Lab Space
  18. Life Support
  19. Low Berth Rack AKA Cryo Capsule (Cold Sleep)
  20. Machinery
  21. Mail Vault
  22. Medical Bay
  23. Mess
  24. Mining Laser
  25. Null Grav Module AKA Grav Module
  26. Ordinance Locker
  27. Secure Locker
  28. Ship Barracks
  29. Ship Environmental Control
  30. Ship Furnishing
  31. Ship's Locker
  32. Ship's Magazine
    1. Armored Magazine
  33. Ship Meeting Room (Hall, Bar, or Conference Room)
  34. Ship Module
  35. Ship Stage
  36. Ship Swimming Pool
  37. Ship Theater
  38. Sick Bay
  39. Spin Habitat
  40. Stateroom

NOTE: This category includes specialized rooms or quarters.

6. Subcraft (Smallcraft, Bigcraft, Ship's Vehicles, etc.)

Main Compartment:

  1. Drop Troop Pod Launcher
    1. Drop Capsule
      1. Drop Trooper
  2. External Cradle
    1. Subcraft
      1. Variety of subcraft including: Fighters, Shuttles, Cutters, Bigcraft, etc.
  3. Hangar
    1. Subcraft
      1. Variety of subcraft including: Fighters, Shuttles, Cutters, Bigcraft, etc.
  4. Launch Tube
    1. Subcraft AKA Smallcraft
      1. Fighter, Shuttle, etc.
  5. Vehicle Bay
    1. Ship's Vehicle
      1. Variety of vehicles including: ATV, Air/raft, etc.

History & Background (Dossier)

Vessel equipment has changed greatly over the years and it's a remarkable testament to Charted Space that many different kinds of equipment at many different tech levels is still widely used and serviced throughout inhabited space. [10]

Worlds can have widely varying technology. A high-tech world with contragravity and fusion power may exist just parsecs from one relying upon steam power - or stone axes. There is no "prime directive" to prevent the sale of high technology to the savages - but what would they pay with? So Charted Space is a mix of industrial worlds and hardly-explored backwaters. [11]

In such a tableau, ship equipment can be highly variable. A tramp freighter captain may be forced to repair a TL-15 Ship's Computer with TL-6 vacuum tubes or worse! Finicky jump drives designed at TL-11 might break down and be forced to be repaired with TL-14 components that are both higher tech and designed for an entirely different technological base. In this manner, the ships and technology of Charted Space eventually grow into a melange of cobbled together technologies and scientific approaches to sophontic advancement. A good ship's engineer or engine helmsman is worth their weight in gold... or lanthanum! [12]

Ship's Mascots & Pets

A number of creatures have become popular with crew as ship's mascots or pets:

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.