Ship Equipment

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Ship Equipment is a generic term describing structures, devices, fittings, and equipment associated with spaceships, starships, big craft, smallcraft, and other vessels.


Please see the following AAB Library Data articles for more information:
Ship Design:


Description (Specifications)

Ship Equipment has been divided into a number of sections to facilitate ease of use:

1. Intrinsic Items (Hull & Structure)

Interior Details: The specific interior fittings for ships are fairly standardized, and are shown on the deck plan symbols chart and on many of the individual ship plans as well: [1]
Engineering Compartment & Main Compartment:

  1. Access Plate
  2. Airlock
  3. Bulkhead Wall AKA Bulkhead
  4. Cargo Hold
    1. Capture Tank
    2. Cargo Container
    3. Modular Cargo Container
    4. Collapsible Fuel Tank
  5. Elevator Shaft AKA Elevator
  6. Escalator
  7. Fuel Scoop
  8. Grav Lift
  9. Hardpoint AKA Ship's Hardpoint
  10. Hatchway AKA Hatch
  11. Hull
  12. Interior Wall
  13. Iris Valve
  14. Ladder
  15. Landing Gear
  16. Lift Shaft AKA Elevator Shaft
  17. Machinery
  18. Maintenance Hatch
  19. Manual Hatch
  20. Refrigerated Hold
  21. Secret Cargo Hold
  22. Ship Environmental Control (Ship Life Support)
  23. Sliding Door
  24. Stairs
    1. Spiral Stairs
  25. Standard Door
  26. Viewport

2. Machinery (Power & Propulsion)

Engineering Compartment:

  1. Acceleration Compensator
  2. Acceleration Couch
  3. Alternative FTL Drive
  4. Collapsible Tank
  5. Collectors
  6. Drive
  7. Drop Tank
  8. Electronics Repair Shop
  9. Engineering Compartment AKA Engine Room
  10. External Fuel Probe
  11. Fuel Treatment Plant
  12. Fuel Tank
  13. Hull Grid (Jump Grid)
  14. Jump Drive
    1. Lanthanum
    2. Zuchai Crystal
  15. Jump Governor
  16. Machinery
  17. Machine Shop
  18. Maneuver Drive
  19. Power Plant
  20. Ship Fuel
  21. Solar Panels

3. Control & Electronics (Bridge & Electronics)

Main Compartment:

  1. Astronics
  2. Avionics
  3. Bridge
  4. Command Chair
  5. CommCaster
  6. Communications Equipment
  7. Computer
    1. Computer Control
    2. Control Console
    3. Control Panel
    4. Fire Control Computer
    5. Ship’s Computer
  8. ECCM
  9. ECM
  10. Electronic Warfare Device
  11. Electronics
  12. Engineering Section
  13. Flight Recorder
  14. Machinery
  15. Ship Bridge
  16. Ship Sensor Suite
  17. Ship Transponder
  18. Smallcraft Bridge Add-On
  19. Workstation
    1. Weapon Workstation

4. Armament & Defenses (Offense & Protection)

Defensive Systems

Screens & Defenses:

  1. Heavy Armor (Ship Armor)
  2. Damper Series
    1. Electrostatic Screen
    2. Meson Screen
    3. Nuclear Damper
    4. Proton Screen
  3. EMM (Hull Masking or Stealthing)
  4. Force Field Generator ("Globe Series")
    1. Black Globe Generator [2]
      1. Alpha class Black Globe Generator [3]
      2. Beta class Black Globe Generator [4]
      3. Gamma class Black Globe Generator [5]
    2. Silver Globe Generator [6]
    3. Stasis Globe Generator [7]
    4. White Globe Generator [8]
  5. Glacial Camouflage Generator
  6. Gravitic Shielding
  7. Point Defense Weapon System
    1. Anti-Missile Missile (GUW)
    2. Direct fire energy systems (DEW)
    3. Direct fire projectile systems (KEW)
  8. Repulsor
  9. Sandcaster
  10. Scrambler Series
    1. Electronic Scrambler
    2. Gravitic Scrambler
    3. Magnetic Scrambler
  11. Tractor/Pressor

Equipment Mounts

  1. Bolt-In Mount
  2. Barbettes
    1. Single (3 ton)
    2. Dual (5 ton)
  3. Battery AKA Weapon Battery
  4. Bays
    1. Small (50 ton)
    2. Large (100 ton)
    3. Main (200 ton)
  5. Casemate (Fixed Mount)
  6. Deployable Mount
  7. Extendable Mount
  8. Ship's Hardpoint
  9. Ship's Turret
    1. Single (1 ton)
    2. Dual (1 ton)
    3. Triple (1 ton)
    4. Quad (1 ton)
  10. Spinal Weapons Mount AKA Spinal Mounts
  11. Surface Mount

Offensive Systems

  1. Weapons
    1. Data Caster
    2. Disintegrator
    3. Disruptor
    4. Fusion Gun
    5. Inducer (aka "Jump Inducer")
    6. Jump Damper
    7. Jump Projector
    8. Lasers
      1. Beam Laser & Heavy Beam Laser
      2. Mining Laser
      3. Pulse Laser & Heavy Pulse Laser
    9. Meson Gun
    10. Missile (Conventional / Kinetic Kill / Nuclear / Antimatter)
      1. AM Missile
      2. KK Missile
      3. Salvo Rack
      4. Torpedo (Heavy Missile)
    11. Particle Accelerator
    12. Plasma Gun
    13. Rail Gun
    14. Slug Thrower
    15. Stasis Projector
    16. Tractor/Pressor

5. Fixtures & Fittings (Special Equipment)

Interior Fittings: The deck plans show various furnishings and fittings which appear within the ship:[9]

  1. Cabin (Stateroom)
  2. Capture Tank
  3. Common Room (Crew Commons)
  4. Damage Control Equipment
  5. Detention Cell
  6. Emergency Locker
  7. Environmental Control
  8. Fresher
  9. Galley
  10. Grapple Arm
  11. Grav Plate
  12. Head
  13. Hydroponics
  14. Inertial Compensator
  15. Lab Space
  16. Life Support
  17. Low Berth Rack AKA Cryo Capsule (Cold Sleep)
  18. Machinery
  19. Mail Vault
  20. Medical Bay
  21. Mess
  22. Mining Laser
  23. Null Grav Module AKA Grav Module
  24. Ordinance Locker
  25. Secure Locker
  26. Ship Barracks
  27. Ship Environmental Control
  28. Ship Furnishing
  29. Ship's Locker
  30. Ship's Magazine
    1. Armored Magazine
  31. Ship Meeting Room (Hall, Bar, or Conference Room)
  32. Ship Module
  33. Ship Stage
  34. Ship Swimming Pool
  35. Ship Theater
  36. Sick Bay
  37. Spin Habitat
  38. Stateroom

NOTE: This category includes specialized rooms or quarters.

6. Subcraft (Smallcraft, Bigcraft, Ship's Vehicles, etc.)

  1. Drop Troop Pod Launcher
    1. Drop Capsule
      1. Drop Trooper
  2. External Cradle
    1. Subcraft
      1. Variety of subcraft including: Fighters, Shuttles, Cutters, Bigcraft, etc.
  3. Hangar
    1. Subcraft
      1. Variety of subcraft including: Fighters, Shuttles, Cutters, Bigcraft, etc.
  4. Launch Tube
    1. Smallcraft
      1. Fighter, Shuttle, etc.
  5. Vehicle Bay
    1. Ship's Vehicle
      1. Variety of vehicles including: ATV, Air/raft, etc.

History & Background (Dossier)

Vessel equipment has changed greatly over the years and it's a remarkable testament to Charted Space that many different kinds of equipment at many different tech levels is still widely used and serviced throughout inhabited space. [10]

Worlds can have widely varying technology. A high-tech world with contragravity and fusion power may exist just parsecs from one relying upon steam power - or stone axes. There is no "prime directive" to prevent the sale of high technology to the savages - but what would they pay with? So Charted Space is a mix of industrial worlds and hardly-explored backwaters. [11]

In such a tableau, ship equipment can be highly variable. A tramp freighter captain may be forced to repair a TL-15 Ship's Computer with TL-6 vacuum tubes or worse! Finicky jump drives designed at TL-11 might break down and be forced to be repaired with TL-14 components that are both higher tech and designed for an entirely different technological base. In this manner, the ships and technology of Charted Space eventually grow into a melange of cobbled together technologies and scientific approaches to sophontic advancement. A good ship's engineer or engine helmsman is worth their weight in gold... or lanthanum! [12]

Ship's Mascots & Pets

A number of creatures have become popular with crew as ship's mascots or pets:

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.