Difference between revisions of "Ship Equipment"

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# [[Ship Furnishing]]
 
# [[Ship Furnishing]]
 
# [[Ship's Locker]]
 
# [[Ship's Locker]]
 +
# [[Ship's Magazine]]
 
# [[Sick Bay]]
 
# [[Sick Bay]]
 
# [[Spin Habitat]]
 
# [[Spin Habitat]]

Revision as of 14:04, 18 January 2019

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Ship Equipment is a generic term describing structures, devices, fittings, and equipment associated with spaceships, starships, big craft, smallcraft, and other vessels.

Description (Specifications)

Ship Equipment has been divided into a number of sections to facilitate ease of use:

1. Intrinsic Items (Hull & Structure)

  1. Airlock
  2. Bulkhead Wall AKA Bulkhead
  3. Cargo Hold
    1. Cargo Container
    2. Modular Cargo Container
  4. Fuel Scoop
  5. Hardpoint AKA Ship's Hardpoint
  6. Hatchway
  7. Hull
  8. Interior Wall
  9. Iris Valve
  10. Landing Gear
  11. Lift Shaft
  12. Maintenance Hatch
  13. Manual Hatch
  14. Refrigerated Hold
  15. Secret Cargo Hold
  16. Sliding Door
  17. Standard Door
  18. Viewport

2. Machinery (Power & Propulsion)

  1. Acceleration Compensator
  2. Acceleration Couch
  3. Alternative FTL Drive
  4. Fuel Treatment Plant
  5. Jump Drive
    1. Lanthanum
    2. Zuchai Crystal
  6. Jump Governor
  7. Maneuver Drive
  8. Power Plant
  9. Ship Fuel
  10. Ship Hull Grid

3. Control & Electronics (Bridge & Electronics)

  1. Astronics
  2. Avionics
  3. Bridge
  4. Command Chair
  5. CommCaster
  6. Communications Equipment
  7. Computer
    1. Computer Control
    2. Control Console
    3. Control Panel
    4. Fire Control Computer
    5. Ship’s Computer
  8. ECCM
  9. ECM
  10. Electronics
  11. Ship Bridge
  12. Ship Sensor Suite
  13. Ship Transponder
  14. Workstation

4. Armament & Defenses (Offense & Protection)

  1. Barbettes
  2. Battery AKA Weapon Battery
  3. Bays
  4. Screens and defenses
    1. Black Globe Generator
    2. EMM (Hull Masking)
    3. Glacial Camouflage Generator
    4. Meson Screen
    5. Nuclear Damper
    6. Repulsor
    7. Sandcaster
  5. Ship's Hardpoint
  6. Ship's Turret
  7. Spinal Weapons Mount AKA Spinal Mounts
  8. Weapons
    1. Fusion Gun
    2. Lasers
      1. Beam Laser
      2. Pulse Laser
    3. Meson Gun
    4. Missile
    5. Particle Accelerator
    6. Plasma Gun

5. Fixtures & Fittings (Special Equipment)

  1. Cabin
  2. Common Room
  3. Emergency Locker
  4. Fresher
  5. Galley
  6. Grav Plate
  7. Head
  8. Hydroponics
  9. Inertial Compensator
  10. Lab Space
  11. Life Support
  12. Low Berth AKA Cryo Capsule (Cold Sleep)
  13. Mail Vault
  14. Ordinance Locker
  15. Secure Locker
  16. Ship Furnishing
  17. Ship's Locker
  18. Ship's Magazine
  19. Sick Bay
  20. Spin Habitat
  21. Stateroom

6. Subcraft (Smallcraft, Bigcraft, Ship's Vehicles, etc.)

  1. Drop Troop Pod Launcher
    1. Drop Capsule
      1. Drop Trooper
  2. Hanger
    1. Subcraft
  3. Launch Tube
    1. Smallcraft
      1. Fighter
  4. Vehicle Bay
    1. Ship's Vehicle

History & Background (Dossier)

Vessel equipment has changed greatly over the years and it's a remarkable testament to Charted Space that many different kinds of equipment at many different tech levels is still widely used and serviced throughout inhabited space.

Worlds can have widely varying technology. A high-tech world with contragravity and fusion power may exist just parsecs from one relying upon steam power - or stone axes. There is no "prime directive" to prevent the sale of high technology to the savages - but what would they pay with? So Charted Space is a mix of industrial worlds and hardly-explored backwaters. Pg. 15 t20.

In such a tableau, ship equipment can be highly variable. A tramp freighter captain may be forced to repair a TL-15 Ship's Computer with TL-6 vacuum tubes or worse! Finicky jump drives designed at TL-11 might break down and be forced to be repaired with TL-14 components that are both higher tech and designed for an entirely different technological base. In this manner, the ships and technology of Charted Space eventually grow into a melange of cobbled together technologies and scientific approaches to sophontic advancement. A good ship's engineer and engine helmsman is worth their weight in gold... or lanthanum!

Ship's Mascots & Pets

A number of creatures have become popular with crew as ship's mascots or pets:

  • Ship's Cats (specially bred species: vermin control, mascot)

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.