Shards (world)
Shards/Iingar (Daibei 3206) | |||||||||||||||||||||||||
Classic Era (1116) | B782545-B
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M0 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 4 |
Shards is a nonindustrial, pre-rich world still lacking adequate population to expand its economy to a rich status.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Imperium in the Iingar Subsector of Daibei Sector in the Domain of Ilelish.
- This world contains an Imperial Scout Base, capable of handling IISS starships and personnel.
Description (Astrography & Planetology)[edit]
No information yet available.
Monostellar System[edit]
Shards Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Shards M0 V
Primary Main Sequence 0.57 3770 - 3850 0.13982 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0027 0.031 0.39 - 0.74 0.27 2.7 Orbit # * * 2 0 5 Remarks None
System Data[edit]
System:
- 4 Gas Giants
- 0 Planetoid Belts
- 10 Other Worlds
Mainworld Data[edit]
Shards has an Importance rating of 1 (Ordinary).
- Importance Extension- 1
- (The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes. )
Mainworld Atmosphere[edit]
Shards has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Geography & Topography[edit]
No information yet available
Mainworld Map[edit]
No information yet available
Native Lifeforms[edit]
No information yet available
History & Background (Dossier)[edit]
No information yet available.
Imperial Landed Nobility[edit]
Shards, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
World Starport[edit]
Shards has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Technology Level[edit]
Shards possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
World Government[edit]
Shards is governed by a Representative Democracy where government leadership is representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referendum, votes by eligible voters on specific subjects.
World Law Level[edit]
- Personal concealable weapons prohibited
World Military[edit]
No information yet available
World Economy[edit]
Economics: ( B 4 5 −1 )
- Resources-B (Abundant)
- (Resources are any materials available for processing and exploitation. They include natural resources, minerals, ores, metals, energy sources, biological assets, and any other materials of limited availability.)
- Labor-4 (Tens of thousands)
- (Labor is the workforce available for the processing and exploitation of Resources.)
- Infrastructure-5 (Limited)
- (Infrastructure is the established technical structures that support exploitation of resources. Infrastructure includes roads, power grids, communications, and factories.)
- Efficiency- -1 (Average)
- (Efficiency reflects the current economic system, and includes sensible legal procedures, appropriate tariffs, customs promoting a balanced work ethic, rewards for merit, and social structures which match ability and job. Negative Efficiency is worse. Efficiency at -1 or less turn the RUs available negative: the Inefficiencies are so destructive as to make the economy a net drain. Such barriers represent a welfare state; cultural influences which do not value wealth, even physical limitations. On the other hand, since some economies have positive efficiencies: positive multipliers increasing available RU. )
- Economic Extension- 19
- (The Economic Extension (Ex) is the strength of a world economy and provides basic insights into the economy’s structure and capabilities.)
- Resource Units- -220
- (The world's budget.)
Trade Data[edit]
- Ni-Non-Industrial
- Pr-Pre-Rich
World Demographics[edit]
Humaniti, population 100%
World Culture[edit]
Culture: [ 3 6 3 9 ]
- Homogeneity-3 (Monolithic)
- (Homogeneity is a measure of the degree to which members of society hold common beliefs. Members of very homogeneous cultures are in strong agreement on the fundamentals of society (usually basic rights, religion, and methods of interaction). Members of non-homogeneous cultures hold many different beliefs on the fundamentals of society.)
- Acceptance-6 (Aloof)
- (Acceptance is the degree of xenophobia ( or xenophilia ) in the culture. High Acceptance is evidenced by friendliness to outsiders and offworlders; Low Acceptance is characterized by fear or rejection of outsiders.)
- Strangeness-3 (Somewhat typical)
- (Strangeness is the degree of difference from the norms of interstellar society. High Strangeness is evidenced by unusual or outwardly incomprehensible actions, statements, or responses in the course daily activity. Low Strangeness reflects activities close to interstellar norms.)
- Symbols-9 (Somewhat abstract)
- (Symbols used by the culture may range from the concrete (idols; totems; statuary) to the abstract (symbolized belief systems; group affiliations).)
World Language/s[edit]
Urbanization[edit]
No information yet available
World Infrastructure[edit]
Shards possesses limited infrastructure
Historical Data[edit]
No information yet available
World Timeline[edit]
No information yet available
UWP Listing[edit]
B782545–B
- Starport-B (Good)
- Size-7 (11,200 km)
- Atmosphere-8 (Dense)
- Hydrosphere-2 (20%)
- Population-5 (app. 400,000)
- Government Type-4 (Representative Democracy)
- Law Level-5 (Personal concealable weapons prohibited)
- Technology Level-B (Lower Average Imperial)
References & Contributors (Sources)[edit]
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- Gary L. Thomas. "Daibei Sector: Library and Map." The Travellers' Digest 15 (1989): 22-25.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dotmap provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dotmap provided)
- Dave Nilsen. Survival Margin (Game Designers Workshop, 1993), TBD.
- Jon F. Zeigler. Rim of Fire (Steve Jackson Games, 2000), TBD.
- David L. Pulver. Solomani (Mongoose Publishing, 2012), TBD.
- EXTERNAL LINK: Goerge.com
- EXTERNAL LINK: Ross Mack dead link
- Traveller Wiki Editorial Team
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com