Difference between revisions of "Sandcaster"
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− | |S1= {{Ludography cite|name=Starships|page=5,17|version=Classic Traveller}} | + | |S1= {{Ludography cite|name=Starships|page=5,17 |version=Classic Traveller}} |
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− | | | + | |S4= {{Ludography cite|name=Starships|version=Marc Miller's Traveller|page=72,100}} |
+ | |S5= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] | ||
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{{LE|Defense|Technology}} | {{LE|Defense|Technology}} |
Revision as of 18:43, 16 June 2018
Sandcasters are a Turret mounted starship defensive weapon; they dispense small particles which counteract the strength of lasers and protect the ship. [1]
- A sandcaster is a KEW classed defensive weapon.
- Ablative sand works against missiles, plasma guns, fusion guns, as well as lasers.
Description (Specifications)
Defensive starship weapon that dispenses small particles of a granular agent which obstructs light; when fired it interferes with incoming laser or energy weapon fire and protects the ship. The specific particles used by sandcasters are similar to ablat personal armor. [1]
Typical Sandcaster Projector Cost
Ship Weapons [2] Equipment Type Typical Cost (Cr) Weight Sandcaster Cr250,000 1 ton
Typical Sandcaster Ammunition Cost
Replacement canisters of this special sand weigh about 50 kg and cost Cr400. [1]
History & Background (Dossier)
By the TL:7-9 epoch, lasers and other energy weapons (DEW) have become an important part of the battlefield, with lasers widespread and effective by TL:10-12. Early reflective and ablative armors reduced the effectiveness of energy weapons to a degree, but not nearly as much as reflective aerosols and ablative particulate clouds, which led to the rise of sandcasters. They are still one of the most potent defenses against energy weapons.
Reloading Sandcasters
Reloading: Each launcher (sand or missile) has an inherent capacity for three canisters. This means that a triple turret with three missile launchers has a total of nine missiles in ready position.
When a launcher's missiles or canisters are exhausted, it can be quickly reloaded by the turret's gunner. Reloading three launchers takes slightly longer. A gunner engaged in reloading is unable to fire other weaponry in the turret. [3]
References & Contributors (Sources)
- Marc Miller. Starships (Game Designers Workshop, 1977), 5,17.
- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), TBD.
- Marc Miller. Referee's Manual (Game Designers Workshop, 1987), TBD.
- Don Perrin. Starships (Imperium Games, 1996), 72,100.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ 1.0 1.1 1.2 Marc Miller. Starships (Game Designers Workshop, 1977), 17.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 23.
- ↑ Marc Miller. Starships (Game Designers Workshop, 1977), 32.