Difference between revisions of "Sandcaster"

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[[Sandcaster]]s are defensive weapons; they dispense small particles which counteract the strength of [[laser]]s and protect the [[ship]]. {{Page cite|name= Starships|page=17}}
 
[[Sandcaster]]s are defensive weapons; they dispense small particles which counteract the strength of [[laser]]s and protect the [[ship]]. {{Page cite|name= Starships|page=17}}
 +
* They are not an effective defense against [[missile]]s.
  
 
== Description (Specifications) ==
 
== Description (Specifications) ==

Revision as of 20:29, 20 May 2018

Sandcasters are defensive weapons; they dispense small particles which counteract the strength of lasers and protect the ship. [1]

  • They are not an effective defense against missiles.

Description (Specifications)

Defensive starship weapon that dispenses small particles of a granular agent which obstructs light; when fired it interferes with incoming laser or energy weapon fire and protects the ship.

Typical Sandcaster Projector Costing

Ship Weapons [3]
Equipment Type Typical Cost (Cr) Weight
Sandcaster Cr250,000 1 ton

NOTE: Other ship weapon types and mountings exist, including some very exotic weaponry.

Typical Sandcaster Ammunition Costing

Replacement canisters of this special sand weigh about 50 kg and cost Cr400. [4]

History & Background (Dossier)

By the TL:7-9 epoch, lasers and other energy weapons (DEW) have become an important part of the battlefield, with lasers widespread and effective by TL:10-12. Early reflective and ablative armors reduced the effectiveness of energy weapons to a degree, but not nearly as much as reflective aerosols and ablative particulate clouds, which led to the rise of sandcasters. They are still one of the most potent defenses against energy weapons.

Reloading Sandcasters

Reloading: Each launcher (sand or missile) has an inherent capacity for three missiles or canisters. This means that a triple turret with three missile launchers has a total of nine missiles in ready position.

When a launcher's missiles or canisters are exhausted, it can be quickly reloaded by the turret's gunner. Reloading three launchers takes slightly longer. A gunner engaged in reloading is unable to fire other weaponry in the turret. [5]

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. Don Perrin. Starships (Imperium Games, 1996), 17.Marc Miller. Starships (Game Designers Workshop, 1977), 17.Marc MillerRobert EaglestoneDon McKinney. Starships (Far Future Enterprises, 2019), 17.Thomas L. BontRobert PriorChristopher Thrash. Starships (Steve Jackson Games, 2003), 17.
  2. Don Perrin. Starships (Imperium Games, 1996), 17.Marc Miller. Starships (Game Designers Workshop, 1977), 17.Marc MillerRobert EaglestoneDon McKinney. Starships (Far Future Enterprises, 2019), 17.Thomas L. BontRobert PriorChristopher Thrash. Starships (Steve Jackson Games, 2003), 17.
  3. Don Perrin. Starships (Imperium Games, 1996), 23.Marc Miller. Starships (Game Designers Workshop, 1977), 23.Marc MillerRobert EaglestoneDon McKinney. Starships (Far Future Enterprises, 2019), 23.Thomas L. BontRobert PriorChristopher Thrash. Starships (Steve Jackson Games, 2003), 23.
  4. Don Perrin. Starships (Imperium Games, 1996), 17.Marc Miller. Starships (Game Designers Workshop, 1977), 17.Marc MillerRobert EaglestoneDon McKinney. Starships (Far Future Enterprises, 2019), 17.Thomas L. BontRobert PriorChristopher Thrash. Starships (Steve Jackson Games, 2003), 17.
  5. Don Perrin. Starships (Imperium Games, 1996), 32.Marc Miller. Starships (Game Designers Workshop, 1977), 32.Marc MillerRobert EaglestoneDon McKinney. Starships (Far Future Enterprises, 2019), 32.Thomas L. BontRobert PriorChristopher Thrash. Starships (Steve Jackson Games, 2003), 32.