Difference between revisions of "Ruins (world)"
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|GGcount = 5 | |GGcount = 5 | ||
}} | }} | ||
− | + | {{World summary |name= Ruins}} | |
− | + | {{World summary comment|trade=Lo Va}} | |
+ | {{World summary ImDi|sector= Daibei|subsector=Iingar}} | ||
== Description (Astrography & Planetology) == | == Description (Astrography & Planetology) == | ||
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|SecondaryNotes = None | |SecondaryNotes = None | ||
}} | }} | ||
+ | |||
+ | === System Data === | ||
+ | System: | ||
+ | * 5 Gas Giants | ||
+ | * 0 Planetoid Belts | ||
+ | * 5 Other Worlds | ||
+ | |||
+ | === Mainworld Data === | ||
+ | [[Ruins (world)|Ruins]] has an ''Importance'' rating of 0 (Unimportant). | ||
+ | * ''Importance Extension''- 0 | ||
+ | ** ''(The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes. )'' | ||
+ | |||
+ | ==== Mainworld Atmosphere ==== | ||
+ | {{WorldAtmo|name= Ruins|Atmosphere=0}} | ||
+ | |||
+ | ==== Mainworld Geography & Topography ==== | ||
+ | No information yet available | ||
+ | |||
+ | ==== Mainworld Map ==== | ||
+ | No information yet available | ||
+ | |||
+ | === Native Lifeforms === | ||
+ | No information yet available | ||
== History & Background (Dossier) == | == History & Background (Dossier) == | ||
− | No information yet available. | + | No information yet available. |
+ | |||
+ | === Imperial Landed Nobility === | ||
+ | {{Imperial Nobility|name= Ruins|Noble=B}} | ||
+ | |||
+ | === World Starport === | ||
+ | {{Starport|name= Ruins|Starport=C}} | ||
+ | |||
+ | === World Technology Level === | ||
+ | {{WorldTech|name= Ruins|WorldTech=C}} | ||
+ | |||
+ | === World Government === | ||
+ | {{WorldGov|name= Ruins|Government=2}} | ||
+ | |||
+ | ==== World Law Level ==== | ||
+ | [[Ruins (world)|Ruins]] has a [[Law Level]] of 6. | ||
+ | * All firearms except shotguns prohibited | ||
+ | |||
+ | ==== World Military ==== | ||
+ | No information yet available | ||
+ | |||
+ | === World Economy === | ||
+ | Economics: ( 9 1 1 −1 ) | ||
+ | * Resources-9 (Moderate) | ||
+ | ** ''(Resources are any materials available for processing and exploitation. They include natural resources, minerals, ores, metals, energy sources, biological assets, and any other materials of limited availability.)'' | ||
+ | * Labor-1 (Tens) | ||
+ | ** ''(Labor is the workforce available for the processing and exploitation of Resources.)'' | ||
+ | * Infrastructure-1 (Extremely limited) | ||
+ | ** ''(Infrastructure is the established technical structures that support exploitation of resources. Infrastructure includes roads, power grids, communications, and factories.)'' | ||
+ | * Efficiency- -1 (Average) | ||
+ | ** ''(Efficiency reflects the current economic system, and includes sensible legal procedures, appropriate tariffs, customs promoting a balanced work ethic, rewards for merit, and social structures which match ability and job. Negative Efficiency is worse. Efficiency at -1 or less turn the RUs available negative: the Inefficiencies are so destructive as to make the economy a net drain. Such barriers represent a welfare state; cultural influences which do not value wealth, even physical limitations. On the other hand, since some economies have positive efficiencies: positive multipliers increasing available RU. )'' | ||
+ | * ''Economic Extension''- 10 | ||
+ | ** ''(The Economic Extension (Ex) is the strength of a world economy and provides basic insights into the economy’s structure and capabilities.)'' | ||
+ | * '''Resource Units'''- -9 | ||
+ | ** ''(The world's budget.)'' | ||
+ | |||
+ | ==== Trade Data ==== | ||
+ | * Lo-Low Population | ||
+ | * Va-Vacuum World | ||
+ | |||
+ | === World Demographics === | ||
+ | [[Humaniti]], population 100% | ||
+ | |||
+ | === World Culture === | ||
+ | Culture: [ 1 2 4 B ] | ||
+ | * Homogeneity-1 (Monolithic) | ||
+ | ** ''(Homogeneity is a measure of the degree to which members of society hold common beliefs. Members of very homogeneous cultures are in strong agreement on the fundamentals of society (usually basic rights, religion, and methods of interaction). Members of non-homogeneous cultures hold many different beliefs on the fundamentals of society.)'' | ||
+ | * Acceptance-2 (Very xenophobic) | ||
+ | ** ''(Acceptance is the degree of xenophobia ( or xenophilia ) in the culture. High Acceptance is evidenced by friendliness to outsiders and offworlders; Low Acceptance is characterized by fear or rejection of outsiders.)'' | ||
+ | * Strangeness-4 (Somewhat distinct) | ||
+ | ** ''(Strangeness is the degree of difference from the norms of interstellar society. High Strangeness is evidenced by unusual or outwardly incomprehensible actions, statements, or responses in the course daily activity. Low Strangeness reflects activities close to interstellar norms.)'' | ||
+ | * Symbols-B (Abstract) | ||
+ | ** ''(Symbols used by the culture may range from the concrete (idols; totems; statuary) to the abstract (symbolized belief systems; group affiliations).)'' | ||
+ | |||
+ | ==== World Language/s ==== | ||
+ | * [[Anglic]] | ||
+ | * [[Vilani (language)]] | ||
+ | |||
+ | ==== Urbanization ==== | ||
+ | No information yet available | ||
+ | |||
+ | ==== World Infrastructure ==== | ||
+ | [[Ruins (world)|Ruins]] possesses extremely limited infrastructure | ||
+ | |||
+ | === Historical Data === | ||
+ | No information yet available | ||
+ | |||
+ | ==== World Timeline ==== | ||
+ | No information yet available | ||
+ | |||
+ | ==== UWP Listing ==== | ||
+ | C100226-C | ||
+ | * Starport-C (Routine) | ||
+ | * Size-1 (1,600 km) | ||
+ | * Atmosphere-0 (No atmosphere) | ||
+ | * Hydrosphere-0 (Desert World) | ||
+ | * Population-2 (app. 300) | ||
+ | * Government Type-2 (Participating Democracy) | ||
+ | * Law Level-6 (All firearms except shotguns prohibited) | ||
+ | * Technology Level-C (Average Imperial) | ||
== References & Contributors (Sources) == | == References & Contributors (Sources) == |
Revision as of 21:08, 17 November 2018
This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.
Ruins/Iingar (Daibei 3003) | |||||||||||||||||||||||||
Classic Era (1116) | C100226-C
| ||||||||||||||||||||||||
See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M2 V M1 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 5 |
Ruins is a low-population vacuum world, with a population of less than 10,000 sophonts in population size, warranting hazardous environment precautions.
- Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
- It is a member of the Third Imperium in the Iingar Subsector of Daibei Sector in the Domain of Ilelish.
Description (Astrography & Planetology)
No information yet available.
Binary Solar System
Ruins Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Ruins M2 V
Primary Main Sequence 0.44 3470 - 3560 0.0565 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0021 0.0197 0.25 - 0.48 0.21 2.1 Orbit # * * 1 0 4 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Ruins M1 V
Secondary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5 Remarks None
System Data
System:
- 5 Gas Giants
- 0 Planetoid Belts
- 5 Other Worlds
Mainworld Data
Ruins has an Importance rating of 0 (Unimportant).
- Importance Extension- 0
- (The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes. )
Mainworld Atmosphere
Ruins has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Geography & Topography
No information yet available
Mainworld Map
No information yet available
Native Lifeforms
No information yet available
History & Background (Dossier)
No information yet available.
Imperial Landed Nobility
Ruins, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
World Starport
Ruins has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Technology Level
Ruins possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
World Government
Ruins is governed by a Participatory Democracy where eligible voters determine laws and policy. What determines an eligible voter varies. There may be smaller councils or regional bodies to write the policies voted on. Leadership of the government and all members of the bureaucracy are determined by voting population.
World Law Level
- All firearms except shotguns prohibited
World Military
No information yet available
World Economy
Economics: ( 9 1 1 −1 )
- Resources-9 (Moderate)
- (Resources are any materials available for processing and exploitation. They include natural resources, minerals, ores, metals, energy sources, biological assets, and any other materials of limited availability.)
- Labor-1 (Tens)
- (Labor is the workforce available for the processing and exploitation of Resources.)
- Infrastructure-1 (Extremely limited)
- (Infrastructure is the established technical structures that support exploitation of resources. Infrastructure includes roads, power grids, communications, and factories.)
- Efficiency- -1 (Average)
- (Efficiency reflects the current economic system, and includes sensible legal procedures, appropriate tariffs, customs promoting a balanced work ethic, rewards for merit, and social structures which match ability and job. Negative Efficiency is worse. Efficiency at -1 or less turn the RUs available negative: the Inefficiencies are so destructive as to make the economy a net drain. Such barriers represent a welfare state; cultural influences which do not value wealth, even physical limitations. On the other hand, since some economies have positive efficiencies: positive multipliers increasing available RU. )
- Economic Extension- 10
- (The Economic Extension (Ex) is the strength of a world economy and provides basic insights into the economy’s structure and capabilities.)
- Resource Units- -9
- (The world's budget.)
Trade Data
- Lo-Low Population
- Va-Vacuum World
World Demographics
Humaniti, population 100%
World Culture
Culture: [ 1 2 4 B ]
- Homogeneity-1 (Monolithic)
- (Homogeneity is a measure of the degree to which members of society hold common beliefs. Members of very homogeneous cultures are in strong agreement on the fundamentals of society (usually basic rights, religion, and methods of interaction). Members of non-homogeneous cultures hold many different beliefs on the fundamentals of society.)
- Acceptance-2 (Very xenophobic)
- (Acceptance is the degree of xenophobia ( or xenophilia ) in the culture. High Acceptance is evidenced by friendliness to outsiders and offworlders; Low Acceptance is characterized by fear or rejection of outsiders.)
- Strangeness-4 (Somewhat distinct)
- (Strangeness is the degree of difference from the norms of interstellar society. High Strangeness is evidenced by unusual or outwardly incomprehensible actions, statements, or responses in the course daily activity. Low Strangeness reflects activities close to interstellar norms.)
- Symbols-B (Abstract)
- (Symbols used by the culture may range from the concrete (idols; totems; statuary) to the abstract (symbolized belief systems; group affiliations).)
World Language/s
Urbanization
No information yet available
World Infrastructure
Ruins possesses extremely limited infrastructure
Historical Data
No information yet available
World Timeline
No information yet available
UWP Listing
C100226-C
- Starport-C (Routine)
- Size-1 (1,600 km)
- Atmosphere-0 (No atmosphere)
- Hydrosphere-0 (Desert World)
- Population-2 (app. 300)
- Government Type-2 (Participating Democracy)
- Law Level-6 (All firearms except shotguns prohibited)
- Technology Level-C (Average Imperial)
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- Gary L. Thomas. "Daibei Sector: Library and Map." The Travellers' Digest 15 (1989): 22-25.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dotmap provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dotmap provided)
- Dave Nilsen. Survival Margin (Game Designers Workshop, 1993), TBD.
- Jon F. Zeigler. Rim of Fire (Steve Jackson Games, 2000), TBD.
- David L. Pulver. Solomani (Mongoose Publishing, 2012), TBD.
- EXTERNAL LINK: Goerge.com
- EXTERNAL LINK: Ross Mack (dead link)
- Traveller Wiki Editorial Team
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com