Ruie (world)
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See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||||||
Primary | G5 V | ||||||||||||||||||||||||||||
Worlds | 9 | ||||||||||||||||||||||||||||
Gas Giants | 1 | ||||||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Balkanization | ||||||||||||||||||||||||||||
Law Level | Moderate | ||||||||||||||||||||||||||||
Cultural Extension | 9A57 | ||||||||||||||||||||||||||||
Army Size (BEs) | 2000 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 7 | ||||||||||||||||||||||||||||
Economic Extension | B8A+1
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Importance Extension | 1 | ||||||||||||||||||||||||||||
Resource Units | 880 | ||||||||||||||||||||||||||||
GWP (BCr) | 14,014 | ||||||||||||||||||||||||||||
World Trade Number | 4.5 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 1,370 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-C | ||||||||||||||||||||||||||||
Port Size | 4 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 7,000,000 | ||||||||||||||||||||||||||||
Port employees | 235 | ||||||||||||||||||||||||||||
Port passengers (annual) | 53,500 |
Ruie is an industrial world with a tainted atmosphere. The system has a population over one billion. This world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. It is a Human dominated Non-Aligned world in the Regina Subsector of Spinward Marches Sector. This is the homeworld of the Daccamite, an extinct Minor Race.
Astrography & Planetology
Ruie is a member of the Spinward Main. It is part of the Regina Cluster.
Ruie is an industrialized, high-population planet orbiting in the life zone around Wahrheit, a G5 V star with a mass of 0.94 and a stellar luminosity of 0.79.
It is a large, molten-core planet with a diameter of 7,457 miles. The density is 5.6 grams per cubic centimeters (1.02 Terran density), resulting in a mass of 0.84 Terran masses and a gravity of 0.95 G.
There is one small moon, Tugend, orbiting at a distance of 22,370 miles.[2]
Monostellar System
Ruie Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Wahrheit G5 V
Primary Main Sequence 0.98 5600 - 5660 0.93173 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0045 0.0801 0.91 - 1.63 0.45 4.5 Orbit # * * 3 1 6
Mainworld Data
- Rotation period: 24h 51m 06s
- Orbital period: 359.91 days (347.6 local days)
- Atmosphere: Standard oxygen-nitrogen mix, tainted by fungal spores
- Surface pressure: 1.05.
- Hydrographic percentage: 58 %
- Axial tilt: 22 degrees
- Orbital eccentricity: 0.02
- Base temperature: 25°C, giving Ruie a summer high of 62°C at the equator and a winter low of -51°C at the poles.
Native life is present. [2]
Mainworld Geography & Topography
Ruie's land mass is unusually dispersed, being split into 4 major and 10 minor continents, 9 major islands, 6 archipelagoes, and uncounted smaller islands.[2]
The four major continents are as follows:
- Comors (location of the Comors Union)
- Emagi (location of Nebelthorn and the Daccam Ruins)
- Feist (location of Strolojka and Crystal Canyon)
- Jingar (location of Jingarlu, Cork River and Salt Moore)
Native Lifeforms
Native life is present.
Native Sophont: Daccamite
Daccamite is the name given to an ancient minor race believed to have been the dominant species on Ruie pre-settlement (circa -2200). Very little information regarding the Daccamite civilization is known.[2] The University of Kim on the Ren has a Daccamite Studies department which is devoted to promoting the study of all things relating to the Daccamites. As of 1103 Professor Carlin Poyntee was the head of this department and widely considered the lead researcher of Daccamites within the Canaday Republican Union.
Considering that the fossil record and most artifacts relating to the Daccamites are all found within the nation of Nebelthorn, accurate information can be somewhat problematic. Study of Daccamites within Nebelthorn is generally frowned upon as sacrilegious. Further knowledge of the Daccamite life form, culture, technology and such would require a significant change in attitude from the Nebelthorn Government. An attempt from the IISS to learn more about the Daccamite ruins in Nebelthorn territory occurred in 1051. A scout survey team member named Abbot Phillips ventured into Nebelthorn to request information from the local government regarding Daccamites. The visit was not officially authorized by the survey leader and Phillips was never seen again.
History & Background (Dossier)
Ruie is a balkanized, industrialized autonomous world just beyond the Imperial border. Its Amber Zone classification was posted due to antipathy against the Imperium and Imperials by some local nations. Ruie was offered membership of the Imperium in 235, but refused.
World Starport
Ruie has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
The starport is located within the Canaday Republican Union. The Starport is adjacent to the city state of Canaday. Canaday is noted for "medieval" architecture consisting of stone block curtain walls situated next to the Ren, a large river similar to the Amazon or Missouri.
World Technology Level
Ruie possesses a Technology Level of TL–7.
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, hovercraft, and bullet trains.
- Water: Hydrofoils and early triphibians.
- Air: Hang gliders and supersonic jets.
- Space: Deep space probes and interplanetary spacecraft (System Craft).
Balkanized World Polities:
- Nebelthorn: TL-6
- Comors Union
- Canaday Republican Union: TL-8
World Government
Ruie has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
The entire planet is Balkanized. The nations tend to lean anti- or pro-Imperium.
The Canaday Republican Union consists of the countries of Jingarlu, Cork River and Salt Moore and boasts a robust technology and manufacturing base, whilst the opposing country of Nebelthorn has a lower technology base and a large military. Most Nebelthorn citizens are poor and they have less access to technology due to their oppressive system of government. Nebelthorn is dictatorial, keeping the citizens impoverished whilst seeking high tech weapons systems for the military.
World Military
An arms race exists amongst the various balkanized world polities and most militaries are maintaining forces at the TL:7-9 Midtech level. A few polities maintain forces at a lower TL or use expensive mercenaries with higher TL equipment.
World Economy
The University of Kim on the Ren. This university is within the Canaday Republican Union. The CRU is pro-imperial.
Urbanization
In addition to Ruie Startown, other major settlements on Ruie include Siirgi City, Sula, Khagin, Irshi, and Kisi.
Historical Data
Ruie was the homeworld of a now-extinct alien race called the Daccamites (after the location where the first evidence of their existence was found, the Daccam Ruins in the country of Nebelthorn). Information about them is still very limited.[2]
Ruie was settled around -2200 by a group of First Imperium refugees. The colony survived for a while but died out around -1700. Little evidence of their tenure survives.[2]
Ruie was settled once more in 78, only three years after the neighboring world of Regina, by a group of religious utopians from the Imperial core. From the start, the settlers avoided contact with neighboring worlds. Ruie is often referred to as a lost colony, even though it was not lost in the strictest sense -- lying as it does next to Regina, which kept in contact with the Imperium from the first, Ruie was never cut off from its parent civilization by distance and/or loss of jump capability. However, the early settlers were very determined to have nothing to do with the Imperium or any other offworlders, and they stuck to this desire so fiercely that, since Ruie possessed nothing in the way of unusual resources, their neighbors left them alone, and the colony suffered the effects of technological regression typical for true lost colonies.[2]
The outside world didn't leave them alone forever, though. In 323, when the Scouts made a clandestine survey of Ruie as part of the First Survey, they found the colony, then at TL–2, being exploited as slave labor by an offworld mining outfit. The Scouts stopped the exploitation but were nonetheless unable to make friends with the locals, who had had all their prejudices about offworlders confirmed by their recent treatment. In the end, the Scouts elected to interdict Ruie, leaving them once again to their own devices.[2]
For the next seven centuries, the people of Ruie spread out across their world, squabbling and fighting as Humans are wont. Ruie's Earthlike conditions allowed many splinter groups to evolve and survive, and for a long time, there was plenty of room to escape to. Not until the ninth century did Ruie see large-scale warfare.[2]
Imperial Recontact
In 1051, Ruie was again surveyed, and was found to have worked itself back up to TL–6. The survey commander recommended a sociological study of the world to determine whether they were ripe for recontact. Those results were favorable, so in 1073, the Interdict was lifted and the following year a contact mission was sent to Ruie.[2]
Contact quickly led the Scouts to allow limited trade relations with Ruie, although diplomatic relations didn't develop as satisfactorily. A few nations accepted client status, but most held aloof - and some were downright hostile. Following long-standing Imperial policy as well as his own inclinations, Duke Norris didn't press the point.[2]
Nebelthorn is anti-Imperium and hostile to the Canaday Republican Union and wants control of the world's starport. Nebelthorn has a massive conscript army poised to attack, but the CRU has hired a high tech mercenary regiment to offset that. (See Col. Alois Hammer)[2]
Fifth Frontier War
All that changed when the Zhodani used Ruie as a stepping stone in an attack on Regina in 1107, touching off the Fifth Frontier War. When the war ended in 1110, Duke Norris stationed a strong fleet in Ruie System and informed the nations of Ruie that while the world itself would not be interfered with, the system would be under Imperial "protection" until such time as Ruie was able to defend the system on its own. Despite the fact that the fleet has since been scaled down to a small destroyer squadron, no one doubts that the Imperials are there to stay.[2]
World Timeline
- (-2200): Ruie is settled by a group of First Imperium refugees.
- Circa (-1700): The colony dies out.
- (78): Ruie is settled once more, only three years after the neighboring world of Regina, by a group of religious utopians from the Imperial core.
- (323): The Scouts make a clandestine survey of Ruie as part of the First Survey, and find the colony now at TL-2. Knights of the Order of the Arrow end unscrupulous offworld exploitation.
- (1051): Ruie is again surveyed, and is found to have worked itself back up to TL-6.
- (1073): An IISS Interdict is lifted; the following year a contact mission is sent to Ruie.
- (1107): The Zhodani invade, touching off the Fifth Frontier War.
- (1110): The Fifth Frontier War ends, and Duke Norris stations a strong fleet in the Ruie System.
References & Contributors (Sources)
- Loren Wiseman. "Rescue On Ruie (Amber Zone)." Journal of the Travellers' Aid Society 01 (1979): 12.
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 20-21.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Marc Miller. MegaTraveller 2: Quest for the Ancients (Paragon Software, 1991), .
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 38. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 80.
- Hans Rancke-Madsen. "Ruie". JTAS Online (February 20, 2001)
- Hans Rancke-Madsen. "Worlds Within Jump-6 of Regina", JTAS Online (July 18, 2006)
- Mike West. The Spinward States (Avenger Enterprises, 2008), 103. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Nick Robinson. "Rescue On Ruie." Compendium 2 (2011): 111.
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 40,41.
- Matthew Sprange. "Rescue on Ruie." Journal of the Travellers' Aid Society volume 3 (2019): 17-28.
- Ruie Campaign Notes Trouble in the Spinward Marches (CT) Play By Email Campaign
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 Hans Rancke-Madsen published "Ruie". JTAS Online (February 20, 2001)
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