Difference between revisions of "Rissa (world)"
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=== System data === | === System data === | ||
− | The system primary is Yard, an ordinary red main sequence star. (I) Rissa orbits in the habitable zone and is designated the [[mainworld]]. (II, IV | + | The system primary is Yard, an ordinary red main sequence star. It has a dwarf companion, Berk. (I) Rissa orbits in the habitable zone and is designated the [[mainworld]]. (II, III, IV) three rocky vacuum worlds, (V) an exotic atmosphere world, and (VI) a sparse icy planetoid belt form the outer system. – orbital position (III) is empty. Rissa and the exotic atmosphere world retain satellites. Berk, a dwarf star, orbits at (XII) 305 AU. It retains (I) a sparse planetoid belt. |
=== (I) Rissa === | === (I) Rissa === |
Revision as of 14:22, 19 November 2017
This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.
Rissa/Abidal (Halcyon 3211) | |||||||||||||||||||||||||
Classic Era (1116) | B542314-A
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M0 V D | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 0 |
Rissa is a poor, low-population hellworld with a population less than 10,000 sophonts struggling to survive in an inhospitable environment.
- Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants. Survivors often form intense survival skills and tend to be grim realists.
- It is a Non-Aligned world dominated by human sophonts located in the Abidal Subsector of Halcyon Sector.
- This world-system hosts a Military Base, usually associated with military ground forces, which may be located on or off-world.
Astrography and Planetology
- This world lies within the Rissa Gateway region.
Binary Solar System
Rissa Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Rissa M0 V
Primary Main Sequence 0.57 3770 - 3850 0.13982 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0027 0.031 0.39 - 0.74 0.27 2.7 Orbit # * * 2 0 5 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Rissa D
Secondary White Dwarf 0.53 6800 - 6800 0 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00011 0.00168 0 - 0.03 0.011 0.11 Orbit # * * * * 0
System data
The system primary is Yard, an ordinary red main sequence star. It has a dwarf companion, Berk. (I) Rissa orbits in the habitable zone and is designated the mainworld. (II, III, IV) three rocky vacuum worlds, (V) an exotic atmosphere world, and (VI) a sparse icy planetoid belt form the outer system. – orbital position (III) is empty. Rissa and the exotic atmosphere world retain satellites. Berk, a dwarf star, orbits at (XII) 305 AU. It retains (I) a sparse planetoid belt.
(I) Rissa
Habitable Zone: (I) 0.2 AU
Mainworld geography and topography
No information yet available.
Native lifeforms
No information yet available.
History & Background (Dossier)
No information yet available.
World starport
Rissa has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World technology level
Rissa possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World government
Rissa is governed by a Corporate Polity with a single corporation with a typical corporate structure as a government. A company town, or world. The typical corporate run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
World military
No information yet available.
World economy
No information yet available.
Trade data
No information yet available.
World demographics
No information yet available.
World culture
No information yet available.
Historical data
No information yet available.
World timeline
No information yet available.
UWP listing
No information yet available.
References & Contributors / Sources
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com