Reofhunkdzo's Subsector

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Reofhunkdzo's Subsector
Athin Teksuelats 'soenk

Reofhunkdzo's style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Okhuemgir
Sector Gzaekfueg
Capital Saesoulou (world)
No. of Stars 16
Majority Control Ruler of Five - 100%

Reofhunkdzo's Subsector is Subsector J of Gzaekfueg Sector.

Description / Specifications[edit]

Reofhunkdzo's Subsector is a backwater perched on the edge of the Windhorn Rift.

  • The resources of the subsector are being exploited.

Astrographic Features & Trade Routes[edit]

The following astrographic and commercial data has been determined regarding Reofhunkdzo's Subsector:

  • The subsector is a low stellar density region.
  • The brightest star is the blue-white main sequence primary of the Kaltour system.
  • The Kaltour Cluster dominates the center of the subsector.

Stellar Distribution[edit]

A basic map showing the distribution and size of stars within Reofhunkdzo's Subsector.

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Subsector J Reofhunkdzo's Star Chart.png
(Chart sourced from Traveller Map).

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.

Rift Regions[edit]

The subsector lies on the edge of the Windhorn Rift.

  • The rift hinders travel and commerce within the region.

A simple map showing rift regions within Reofhunkdzo's Subsector.

Subsector J Reofhunkdzo's Rift Regions.png
(Chart sourced from Traveller Map)

Locally at least, a rift is an astrographic concept based on Jump Drive performance.

The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.

This traditional definition of rift regions remains in use today: while modern high performance starships can easily cross them, most commercial vessels continue to utilize Jump-3 or less drives. Because of this most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.

World Listing[edit]

AAB library archives contain expanded data about the following systems:

  • The primary source material for all data is Traveller Map.
  • Other sources may contain contradictory or incorrect information.
3 Worlds in the Reofhunkdzo's Subsector
Dekhsuerrdou  •  Saesoulou  •  Ueruenggoer  •  

Note that some Second Survey data, though only 40 years old, is likely to be out of date.

  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.
  • Verified updated data is constantly sought.

Subsector Summary[edit]

Reofhunkdzo's, subsector J of Gzaekfueg contains 16 worlds with an estimated population of 24 billion, a per capita income of Cr1,267, and a total economy is BCr30,463. These worlds originate an interstellar trade of BCr17 through 10 starports (1 Class A, 1 Class B, 7 Class C, 1 Class D) employing 1,770 people. Driving this interstellar trade are four Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and six Industrial (In) worlds. The governments in Reofhunkdzo's maintain five Corsair bases. The average technology level is 5 (with most between 3 and 8). The highest technology level is 11 at Saesoulou (Gzaekfueg 1321).

Reofhunkdzo's, subsector J of Gzaekfueg contains 24 stars and no identified planets; ten monostellar systems, five binary systems, no trinary systems, and one system with four or more stars. 13 of the 16 systems (81%) have native gas giants. There are no Asteroid (As) belts, three Desert (De) worlds, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, four Poor (Po) worlds, no Vacuum (Va) worlds, and one Water (Wa) or Ocean (Oc) world.

Reofhunkdzo's has an estimated population of 24 billion distributed across six High population (Hi) worlds, no Moderate population (Ph) worlds, nine Non-industrial (Ni) worlds, two Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Kaltour (Gzaekfueg 1325). The population consists of 1 sophont groups.

1 identified sophont populations in Reofhunkdzo's


Ruler of Five[edit]

The Ruler of Five has jurisdiction over all of the worlds with an estimated population of 24 billion, a per capita income of Cr1,267, and a total economy is BCr30,463. These worlds originate an interstellar trade of BCr17 through 10 starports (1 Class A, 1 Class B, 7 Class C, 1 Class D) employing 1,770 people. Driving this interstellar trade are four Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and six Industrial (In) worlds. The governments in Ruler of Five maintain five Corsair bases. The average technology level is 5 (with most between 3 and 8). The highest technology level is 11 at Saesoulou (Gzaekfueg 1321).

The Ruler of Five has an estimated population of 24 billion distributed across six High population (Hi) worlds, no Moderate population (Ph) worlds, nine Non-industrial (Ni) worlds, two Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Kaltour (Gzaekfueg 1325). The population consists of 1 sophont groups.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

The Vilani had contact with the Gvegh, Aekhu and Logaksu before -2400 in regions such as Provence Sector, though the Vargr were initially seen more as a curiosity than a threat. The Vargr in turn learned of the vast, immensely wealthy, and militarily weak human empire, a temptation that was impossible for them to ignore. Within a few decades the Vargr were actively raiding Vilani settlements in Windhorn and Corridor Sectors. The Vilani in turn moved the majority of their defenses towards these areas.

Other Vargr racial groups (the proto-Irilitok, Ovaghoun, Suedzuk and Urzaeng) took longer to find a path around the coreward end of the Windhorn Rift, but when routes were eventually found they made a beeline for the poorly defended coreward edge of the Ziru Sirka and its riches. These regions, already stripped of their meager defenses to prop up sectors further to spinward, were easy prey for the new waves of Vargr. The vast distances the Vargr had to travel limited the numbers of raiders who actually reached the Ziru Sirka: substantially more Vargr found promising worlds en route and decided to settle them instead.

This subsector is named after an Urzaeng Marine warlord who led planetside drops to herd the Vilani exodus rimward from the Ziru Sirka. For this highly-charismatic legacy, the Ovaghoun and Urzaeng named this subsector for General Reofunkdzo, shrugging off the previous and forgotten Vilani name. It is because of this prestigious past that Reofhunkdzo's Subsector worlds focus on Army and Marines recruiting and training. This service arm is often prodded by the presence of intense religious fuel for the fires in the hearts of young Urzaeng salivating to test their mettle and Charisma against the Gashikans to trailing. This has turned Vargr noses up at Emissary and Functionary Careers in this subsector.

The four stops along the coreward-rimward Cyan trade route running alongside the Windhorn Rift present the same number of opportunities for four local Corsairs and a single Corsair group from Athin Subsector to prey upon trade convoys. Without a single Naval Base in Reofunkdzo's Subsector, piracy has to be met with armed and armored corporate convoys who must pay for Merchant Marines at cost. This is an overhead that has taxed the important Cyan route. There is legislation on the floors of more than just the four nodes of trade in this subsector.

Polity Listing[edit]

The following polities lie within this subsector:

Vargr Extents:

Native Sophonts (NILs)[edit]

No races (sophont species) are believed to have originated in this area.

Demographics[edit]

Significant populations of the following races (sophont species) reside within this area:

  • Humaniti (Human Races)
    • Mixed heritage: most commonly Travellers, traders, or captives held in bondage by the Vargr.
    • Solomani: primarily from long-established families.
    • Vilani: primarily from long-established (and often reclusive) families.

Major Historical Events Timeline[edit]

Major events that have affected this subsector and the wider region that it lies within:

Later Eras[edit]

References & Contributors (Sources)[edit]

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