Promise (world)
Promise/Promise (Diaspora 2827) | |||||||||||||||||||||||||
Classic Era (1116) | A542999-E
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New Era (1200) | C542786-9
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M1 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 2 |
Promise is a poor, industrial, high-population hellworld, with a billion or more sophonts in size, who struggle to survive in an inhospitable environment.
- Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- It is a member of the Third Imperium in the Promise Subsector of Diaspora Sector in the Domain of Sol.
Description (Astrography & Planetology)
Promise is a world ruled by sentient computer systems and tech level 15 robots.
- Its starport is a major maintenance facility on the Vampire Highway.
Monostellar System
Promise Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Promise M1 V
Primary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5
World Data
Although inhabitable, Promise is arid and inhospitable, which is the principal reason the world's current human population is only about 1% of its pre-collapse level.
History & Background
Promise is a poor, industrial, high-population hellworld, with a billion or more sophonts in size, who struggle in the local, inhospitable environment.
- It is a member of the Third Imperium in the Promise Subsector of Diaspora Sector in the Domain of Sol.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
Imperial High (Landed) Nobility
Promise, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the fiefdom of an Imperial count.
- It holds the fiefdom of an Imperial minor duke.
Demographics
Most of the surviving human population lives in scattered nomadic tribes who make their living primarily by tending domesticated animal herds, hunting, and gathering of wild edible plants. The general scarcity of vegetation requires even fairly small bands to keep moving almost continuously to find adequate grazing for their herds.
- A small proportion of the human population (less than 1%) lives in Star City, the only remaining city on the planet and the site of the starport. There are reportedly employed in a variety of technical and menial occupations by the planetary government. More tribes live near Star City, trading scrap metal and technological artifacts recovered from the abandoned human cities of the planet to the robots in return for processed food, manufactured clothing and other trade items. These tribes are often called the "Subject Tribes" and cooperate closely with the central government.
- All humans, who live under the control of the Sentient Council, are tattooed with an indelible ink laser scan bar code on their foreheads, as a means of identification and control.
Techno-Politico-Military
The most remarkable aspect of Promise is that it is controlled by Virus-infected machines. The central government is best described as a totalitarian oligarchy, as it consists of a Sentient Council of the larges and most sophisticated computers on the world.
- In addition to the fixed location intelligent computing systems, there are several tens of thousands of sentient mobile robots on the world. Less intelligent but more physically versatile, these machines apparently from the main police arm of the government as well as carrying out the most sensitive maintenance functions. Through them, the Council closely governs the 50,000 or so human inhabitants of Star City and somewhat more loosely governs the tribes and settlements of the humans that lie near the city. The tribes located several hundred to 1000 kilometers from the city seldom feel the hand of the government at all, and until recently have been left largely to themselves.
- Such manufacturing as takes place is mostly at a sustained tech level of about 9, although a few higher-tech facilities are rumored to be operating. Certainly the fact that many large-system computers have survived offers the possibility that one or more computer-operated assembly plants may still be in operation. By contrast, the human population living outside Star City exists at little better than stone age levels of technology.
- Star City is the principal hub of Viral activity on the world, an in some respects the entire Diaspora sector, as it serves as a regular fueling and maintenance stop for a number of vampire fleets. Whether the fleets call here simply out of necessity, or whether there is a growing sense of community among the scattered vampires, it unknown.
- Militarily, the planet is well defended from attack from space. It retains dozens of batteries of TL-15 PAD missiles, as well as at least two high-powered deep meson guns. A substantial proportion of the robots are sufficiently well armed to resist a military force on the ground, and there are numerous human and quasi-human allies of the Council which could be armed as well.
Escalating Violence
More distant tribes rely less on the robots and owe less allegiance to them. Often calling themselves the "Free Tribes" (and as often referred to by the others as "Bandits"), they have until recently had little contact with the robots. For the last 10 years, however, the central government has made increasing efforts to bring them under control. A growing network of security outposts, intended to provide fuel and maintenance for security forces, has spread out from the capital. Clashes between robot patrols and tribesmen have become more frequent and violent.
- The resistance is a growing body of tribesmen offering organized resistance to encroachments of the robots and the Council. Their activities seem to be loosely coordinated by a "central command", which primarily communicated by means of courier.
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- MegaTraveller Astrogators' Guide to the Diaspora Sector
- TNE Vampire Fleets
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com