Proctonir (world)

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Proctonir/Gadde (Dagudashaag 2521)
Milieu 0
D424000-0
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere2 Vacuum (very thin - tainted)
Hydrographics4 Wet World 40%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
Classic Era (1116)
C424258-C
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere2 Vacuum (very thin - tainted)
Hydrographics4 Wet World 40%
Population2 Low (800)
Government5 Feudal Technocracy
Law8 High Law (controlled blades)
Tech LevelC Average Stellar (robots)
See also UWP
System Details
Primary M1 V M4 V
Planetoid Belts 2
Gas Giants 3

Proctonir is a low-population world with a population of less than 10,000 sophonts in size.

Description (Astrography & Planetology)

The planet has a surface gravity of 0.47 Gs and an atmospheric pressure of 0.5 atmospheres. There is a high concentration of iron in the core which produces a density of 5.11 g/ml. The climate is a little cooler than normal as the planet orbits 0.27 AU from its primary. There are eleven worlds in this system.

Binary Solar System

Proctonir Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Proctonir

M1 V

Primary Main Sequence 0.5 3620 - 3660 0.08839
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3
Orbit #  *  * 1 0 5
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Proctonir

M4 V

Secondary Main Sequence 0.23 3110 - 3210 0.00584
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0013 0.0063 0.08 - 0.16 0.13 1.3
Orbit #  *  * 0 0 3

History & Background (Dossier)

The local nobility decided that this planet needed to be redeveloped. A lost colony during the long night, little record and fewer relics of archaeological evidence remain to explain the fate of the earlier civilizations. To that re-utilization end, a military unit was selected and sent, to get the job done. It turned out, not to be so simple. The local subsector forces, were suffering from some budgetary cutbacks. A few units were selected as being non essential. These units were informed that they were being demobilized. They were given an option, they could elect to be cashiered and muster out, or they could go as colonists and planetary engineers to develop a planet. If they elected for colonization they could bring their families for free. From the available pool of applicants, small groups of robotics experts, information systems warfare and combat engineers were selected. A few years later, the colony ships were disassembled and converted into settlements. Huge fleets of construction and terra-forming robots in vast master/slave networks are managed by each settlement for their assigned area. Each department and each parent unit has colonization and development goals. The governmental structure reflects this division of labor and tasks.

It turns out that several different species, from the assortment native to this region of space have occupied this world over the ages. Some evidence supports a S'mrii presence, long ago. Several coalitions of aliens apparently were working on the planet at the same time. There is some evidence of conflict and some suggests cooperation over the years. Some of the tainted aspects of the atmosphere of an artificial origin. It is theorized that weather control was attempted and things were added to alter the way the atmosphere trapped heat. Some of the tainted particulates are from biochemical traces, others are remnants of nuclear, chemical and biological weapons. Air compression and filtration units run nonstop on all current settlement buildings.

Some of the alien species that were introduced as parts of other species colonization arks have persisted. Most non indigenous species became extinct, relatively quickly, without the technical support from their vectors of invasive introduction. The ones that lived are really tough, mean and generally unpleasant to deal with. Many were former domestic species that have gone feral.

The pathfinders were supposed to have luxury homes built, clean cities prepared, farms full of food waiting for the follow on colonists. The boon population is needed to bring the colony up to economically productive levels and to provide relief for some of the more over crowded worlds in the subsector. Development deadlines have come and gone, companies hired to attract settlers have gone bankrupt. It looks like no help is coming. The development units are still slaving away trying to get everything ready, its just that, it looks like no one really wants to come here. So ironic showrooms and colony models stand empty, dusty and unused, with old stained move in special signs being overgrown. The hard working camps, drone on, workers mount up, head out into the wilderness building infrastructure. Local leaders assure them, that really soon, the big pay off, the great arrival is just around the corner. The former military mind set of never give up and never surrender still permeates this tiny culture. Quit isn't really part of the local lexicon.

The law level reflects the strict, no nonsense approach to law and order. Regulations and rules for conduct and behavior are rigid. Appropriate decorum and military bearing is expected. Subsequent generations still hold to these values. Unit directors just wish for a bit more genetic diversity and worry what is being selected for here.

Imperial High (Landed) Nobility

Proctonir, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.

World Starport

Proctonir has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Technology Level

Proctonir possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.

World Government

Proctonir is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.