Proctonir (world)
Proctonir/Gadde (Dagudashaag 2521) | |||||||||||||||||||||||||
Milieu 0 | D424000-0
| ||||||||||||||||||||||||
Classic Era (1116) | C424258-C
| ||||||||||||||||||||||||
See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M1 V M4 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 3 |
Proctonir is a low-population world with a population of less than 10,000 sophonts in size.
- This world has yet to take off economically or otherwise and the population remains low for reasons largely unknown.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- It is a member of the Third Imperium in the Gadde Subsector of Dagudashaag Sector in the Domain of Vland.
- During the Long Night this world was named Kismiga.
Description (Astrography & Planetology)
The planet has a surface gravity of 0.47 Gs and an atmospheric pressure of 0.5 atmospheres. There is a high concentration of iron in the core which produces a density of 5.11 g/ml. The climate is a little cooler than normal as the planet orbits 0.27 AU from its primary. There are eleven worlds in this system.
Binary Solar System
Proctonir Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Proctonir M1 V
Primary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Proctonir M4 V
Secondary Main Sequence 0.23 3110 - 3210 0.00584 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0013 0.0063 0.08 - 0.16 0.13 1.3 Orbit # * * 0 0 3
History & Background (Dossier)
The nobility decided that this planet needed to be redeveloped. A lost colony during the long night, little record and fewer archaeological evidence remains to explain the fate of the earlier civilizations. To that re-utilization end, a military unit was selected and sent, to get the job done. It turned out, not to be so simple. The local subsector forces, were suffering from some budgetary cutbacks. A few units were selected as being non essential. These units were informed that they were being demobilized. They were given an option, they could elect to be cashiered and muster out, or they could go as colonists and planetary engineers to develop a planet. If they elected for colonization they could bring their families for free. From the available pool of applicants, small groups of robotics experts, information systems warfare and combat engineers were selected. A few years later, the colony ships were disassembled and converted into settlements. Huge fleets of construction and terra-forming robots in vast master/slave networks are managed by each settlement for their assigned area. Each department and each parent unit has colonization and development goals. The governmental structure reflects this division of labor and tasks.
Imperial High (Landed) Nobility
Proctonir, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
References & Contributors (Sources)
- Marc Miller. First Survey (Imperium Games, 1996), 84.
- ↑ "Jump Map API" and map location from Travellermap.com