Pax Rulin Subsector

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Pax Rulin Subsector
CandiaKyddeBantralKryslionOrsachCyamBeringariaSenlisDoradonPerriorPax RulinRhyskCarazMagdenIslentAlexinGlisten SubsectorEgyrn SubsectorGazulin SubsectorSindal SubsectorTrojan Reach SectorMenorial SubsectorEgyrn SubsectorPax Rulin SubsectorGazulin SubsectorYggdrasil SubsectorDpres SubsectorSindal SubsectorTobia SubsectorNora'a SubsectorGoertel SubsectorTlaiowaha SubsectorThe Borderland SubsectorRanib SubsectorSilraaihe SubsectorHkea'as SubsectorBinary SubsectorPax Rulin subsector
Sector Trojan Reach
Capital Pax Rulin
No. of Stars 16
Majority Control Third Imperium - 75%
2nd Control Senlis Foederate - 19%
3rd Control Non-Aligned - 6%
4th Control None - 0%
5th Control None - 0%
6th Control None - 0%
Map Key Map Key

Pax Rulin Subsector can be found at the spin-rimward boundary of the Imperium, this subsector is also on the coreward edge of the Outrim Void.

  • Pax Rulin subsector is administered from Glisten, and the Imperial presence in this subsector amounts to little more than a string of military installations defending the Imperial border -- other than these, life is very much in the independent frontier mold.

Description (Specifcations)

The Pax Rulin Subsector is defended by 201st Fleet.

Subsector Summary: 1116

Pax Rulin, subsector C of Trojan Reach contains 16 worlds with an estimated population of 60 billion, a per capita income of Cr3,631, and a total economy is BCr218,492. These worlds originate an interstellar trade of BCr183 through 13 starports (3 Class A, 5 Class B, 3 Class C, 2 Class D) employing 36,970 people. Driving this interstellar trade are three Agricultural (Ag) worlds, four Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, two Pre-Industrial (Pi) worlds, one Rich (Ri) world, and one Industrial (In) world. The governments in Pax Rulin maintain five Naval bases, four Scout bases, three Military bases, and one Way station. The average technology level is 9 (with most between 7 and 11). The highest technology level is 14 at Pax Rulin (Trojan Reach 2204).

Pax Rulin, subsector C of Trojan Reach contains 20 stars and 177 identified planets; 12 monostellar systems, four binary systems, no trinary systems, and no systems with four or more stars. 9 of the 16 systems (56%) have native gas giants. There are one Asteroid (As) belt, no Desert (De) worlds, one Garden (Ga) world, three Ice-capped (Ic) worlds, three Poor (Po) worlds, four Vacuum (Va) worlds, and no Water (Wa) or Ocean (Oc) worlds.

Pax Rulin has an estimated population of 60 billion distributed across four High population (Hi) worlds, no Moderate population (Ph) worlds, six Non-industrial (Ni) worlds, three Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Kryslion (Trojan Reach 2002). The population consists of 1 sophont groups.

1 identified sophont populations in Pax Rulin


Third Imperium, Domain of Deneb

The Third Imperium, Domain of Deneb has jurisdiction over ten worlds with an estimated population of 60 billion, a per capita income of Cr3,635, and a total economy is BCr218,385. These worlds originate an interstellar trade of BCr162 through 8 starports (3 Class A, 3 Class B, 1 Class C, 1 Class D) employing 33,425 people. Driving this interstellar trade are one Agricultural (Ag) world, three Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, one Rich (Ri) world, and one Industrial (In) world. The governments in Third Imperium, Domain of Deneb maintain four Naval bases, two Scout bases, and one Way station. The average technology level is 10 (with most between 7 and 12). The highest technology level is 14 at Pax Rulin (Trojan Reach 2204).

The Third Imperium, Domain of Deneb has an estimated population of 60 billion distributed across four High population (Hi) worlds, no Moderate population (Ph) worlds, two Non-industrial (Ni) worlds, two Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Kryslion (Trojan Reach 2002). The population consists of 1 sophont groups.

Senlis Foederate

The Senlis Foederate has jurisdiction over three worlds with an estimated population of 5 million, a per capita income of Cr2,800, and a total economy is BCr14. These worlds originate an interstellar trade of BCr20 through 2 starports (0 Class A, 1 Class B, 1 Class C, 0 Class D) employing 3,425 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Senlis Foederate maintain three Military bases, and one Naval base.

The Senlis Foederate has an estimated population of 5 million distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, two Non-industrial (Ni) worlds, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population world is Senlis (Trojan Reach 2108). The population consists of 1 sophont groups.

Client state, Third Imperium

The Client states of the Third Imperium in Pax Rulin encompasses two worlds with an estimated population of 80 million.

Non-Aligned, Human-dominated

There are one Non-Aligned Human-dominated worlds in Pax Rulin with an estimated population of 7 million.

Astrographic Features & Trade Routes

World Listing: 1116

16 Worlds in the Pax Rulin Subsector
Alexin  •  Bantral  •  Berengaria  •  Candia  •  Caraz  •  Cyan (TR 2102)  •  Doradon  •  Islent  •  Kryslion  •  Kydde  •  Magen  •  Orsasch  •  Pax Rulin  •  Perrior  •  Rhysk  •  Senlis  •  

History & Background (Dossier)

The Senlis Foederate is a small independent trading and defense alliance, and the first stage of a known jump route across the Void.

  • The worlds of Kydde and Bantral, both within the Void, have a high agricultural status and have trade connections with the Foederate and the Imperium.

Non-canon (Gray): Several worlds further rimward of Pax Rulin were settled by various 1st and 2nd Imperium groups from -2300 to -1700. Around -1700, secondary colonization from some of these worlds, notably old Sindal, began to move into what are now Pax Rulin and Egyrn subsectors. All these worlds subsequently regressed to isolated low- or mid-tech societies.

By 400, a few of these worlds had recovered Pre-Stellar or even Early Stellar technology, but many remained at Pre-Industrial levels and the Scouts had interdicted them to protect the indigenous cultures. The subsector was unofficially known as the Perrior subsector after Perrior, its most advanced world at the time. A scout base, named after the famous 1st Century explorer Pax Rulin, had been established on an unclaimed world, chosen for its central position within jump-3 of a number of former Sindalian Empire worlds. This world became the center for Imperial activity in the subsector and, taking name after the original base, eventually grew into the populous subsector capital of Pax Rulin.

Polity Listing: 1116

Native Sophonts

The following species are believed to have originated in this area:

  • No information yet available.

Demographics

Significant populations of the following sophont races exist within this subsector:

Major Historical Events Timeline: 1116

These are some of the more important historical events that have affected this subsector:

  • No information yet available.

History-Era: The New Era

The New Era (Click Show to reveal)
Pax Rulin is bitterly divided. Several worlds fought off major Ihatei incursions during the Civil War period, and suffered major damage. Since then local attitudes towards their new neighbors have been schizophrenic, being both vengeful and solicitous. Many worlds are equally comfortable with trading with the local Aslan, or training and equipping terrorists and guerrillas to attack them. The situation has not been helped by the fact that several of the subsectors worlds were partially assimilated Terran, ROM or Long Night era colonies that were only nominally controlled by the Third Imperium and the DoD in the antebellum period.

Alternate Data

Non-canon (Crew): Named for the sprawling Naval Facility at Pax Rulin (Trojan Reach 2204) (Peace Rules in an ancient Solomani Dialect). Settled originally by Vilani fleeing corridor after the First Imperium retreated from the Vargr in the centuries around -2100. All of these original Vilani colonies died out except the one at Caraz (2306 E111959-A). Subsequent waves of settlers during the Rule of Man re-settled Cyan (2102 C4699B9-B). It wasn't until after the First Frontier War however that the subsector was populated in any numbers by settlers from the Third Imperium.

The subsector is divided politically into three powers, the Imperium, Imperial Client States and the Senlis Foederate. Since 001-1117 Imperial interests in the subsector have been represented by Duke Roget Parker from the subsector capital at Perrior. Prior to that date the subsector was administered from Glisten.

A strong naval presence is maintained at major worlds to guard the main jump-3 route from the Spinward Marches to the Aslan Hierate, the jump-2 route being through Gazulin Subsector (Subsector D Trojan Reach).

References & Contributors (Sources)

JTAS-Online-smlogo.jpg A campaign setting that backdated Leviathan to the Year 400 was published in JTAS Online. You need to be a subscriber to see it. You can find the players' information here, the referee's information here, and the adventure here.
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