Ozon (world)
Ozon/Gzos (Gzaekfueg 2302) | |||||||||||||||||||||||||
Classic Era (1116) | B240978-D
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G7 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 3 |
Ozon is a poor, industrial, high-population desert world, with a billion or more sophonts struggling to survive in a inhospitable environment.
- This world has no free-standing water.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- It is a member of the Glorious Sons of Raek in the Gzos Subsector of Gzaekfueg Sector in the Vargr Extents.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
Description (Astrography & Planetology)[edit]
Ozon has a solitary primary star.
- It is a yellow main sequence.
Monostellar System[edit]
Ozon Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Ozon G7 V
Primary Main Sequence 0.95 5480 - 5550 0.83567 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0043 0.0758 0.88 - 1.56 0.43 4.3 Orbit # * * 3 1 6 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x5 secondary rocky worlds.
- x3 gas giants.
Mainworld Data[edit]
Ozon revolves about a healthy, G7 main-sequence, yellow star and sports three Gas Giants. Pirate Captains in Gzos Subsector correctly predicted the coming of the Ruler of Five polity and set up a Corsair Base in Ozon system to take advantage of increased trade between the confederation and the Glorious Sons hegemony.
The B-rated Downport has become “second field” to Ozon Orbital Spacedock high above the mainworld. A trade nexus, Ozon has become a crossroads to various Rich worlds in the Glorious Sons of Raek. Imported raw materials, refined and unrefined arrive on Ozon far more often than Travellers. But manufactured goods comprise the majority of outbound traffic. Ozon is the largest Industrial producer in three subsectors and prides itself to the point of glory to provide for the hegemony and subtly steer the destiny of the Glorious Sons of Raek.
The mainworld Ozon is an encapsulated planet with cities utilizing domes over deep chasms, impact craters and artificial steppes below the surface. A Desert world, Ozon is a thirsty world and the workforce can halt production if their needs are not met. The Poor world status is no laughing matter as Ozon imports more raw resources and refined materials than it extracts from the system. Three Factions of Urzaeng and remnant Suedzuk Vargr meet to snarl over the future of Ozon.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
Following the claiming of Gzos Subsector in circa -2318, the Vargr who rounded the Windhorn Rift discovered the worlds of the future Glorious Sons of Raek which included Ozon.
World Starport (St)[edit]
Ozon has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- Ozon features Ozon Orbital Spacedock, a valuable Highport.
- The world is host to a Vargr Corsair Base.
World Population (P)[edit]
Ozon has a population of 3,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
- The population entirely consists of Vargr.
World Technology Level (T)[edit]
Ozon possesses a Technology Level of TL–13 or TL-D in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovideo recorders.
- Common Power Generation technologies for this TL include: Miniature super-batteries, prototype collectors, advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-4.
World Government (G)[edit]
Ozon has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
- The Urzaeng Sons of the Hegemony are a notable group in nominal control of Ozon’s Balkanized citizenry. They have significant support form civilians and service Vargr and seek to forward the Glorious Sons of Raek coreward expansion. However, openly speaking of diverting to worlds in any other vector than coreward can earn ire and ostracism from this interest group.
- The Merchants Corporate Party is a minor group that has turned making money into a religious experience. Profits are cause for celebration and feasts to salivate even the other two Factions can last up to a week. This group naturally gravitates to the Downport, Startown and up the gravity well at Ozon Orbital Spacedock. Losses in the markets are viewed as damning shames that can erode personal and Pack Charisma.
- The remnant population of Suedzuk pushes their Red Blades to the fora to be heard. The Red Blades are a minor fundamentalist group of ethnic Suedzuk seeking to keep Ozon at TL-D and have a vocal hatred of robots and artificial intelligence. The Red Blades are rumored to have ties with the local Corsair band.
World Law (L)[edit]
Ozon has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
- Law on Ozon has risen and fallen through the centuries. Currently, the law level rating is rising, with long bladed weapons requiring permits. Open possession of weapons is sure to cause a response by law enforcement authorities, though ceremonial weapons are still permitted: many a Captain has mistaken the swords worn by officials as permission to openly carry their sidearms.
Trade Data[edit]
- Importance: 4 (important)
Ozon produces 2304 Resource Units (RU or aryu).
World Economy[edit]
- Resources: C (very abundant)
- Labor: 8 (hundreds of millions)
- Infrastructure: C (very extensive)
- Efficiency: +3 (improved)
World Culture[edit]
- Heterogenity: 7 (discordant)
- Acceptance: E (extremely xenophilic)
- Strangeness: 7 (confusing)
- Symbols: D (very abstract)
It is vehemently denied that a school for mental powers exists on Ozon, or indeed within the territory of the Glorious Sons of Raek. This Urzaeng pocket hegemony touts psionics as the purview of weaklings and underachievers.
Historical Data[edit]
Differentiation along sub-species lines in -2280, the Suedzuk and Urzaeng began to congeal their numbers and stare coreward at the stars that lay unconquered.
In -1800 the Suedzuk had largely left for points trailing, leaving the Urzaeng on their own to declare the hegemony named the Glorious Sons of Raek with its hegemon world being Rekhoghoekh (Gzaekfueg 1703). Taeurrael, Ozon and Kfelaelung (Gzaekfueg 1701, 2302 and 2402 respectively) were the workhorse resource and production centers of the new hegemony. By -1700 the Glorious Sons claimed they had expanded into Kharrthon Sector. In truth, the hegemony was having trouble taking up Trade and Commerce as 75 years earlier the Logaksu had ceased their interest in space trailing of the Windhorn Rift and retraced their steps back to Fa Dzaets Sector.
Since the departure of the Logaksu, Ozon and the Glorious Sons of Raek had conquered worlds but remained leashed to Gzaekfueg Sector by trade lines coming from Gvineks, Gzos and Terruerr Subsectors and the future Ruler of Five confederation that was declared almost 1830 years later. Until then, Ozon remained the most Important {Ix} world in coreward Gzaekfueg. Ozon enjoyed this prestige until Dhillourr (Gzaekfueg 1413) matched Ozon in -1675, seventeen years before the infamous Sack of Gashikan. Hindered through the centuries by the need to trade with the mainstream Urzaeng, the Glorious Sons of Raek have had to learn diplomacy and mercantile flow alongside their warlike temperament.
Terruerr Subsector was unintentionally the buffer zone of quarantine that protected Ozon and its stellar neighborhood from the Wolvesbane Project in -1427 and -1428 that wiped clean the Vargr Major Race from Gashikan Sector and three worlds of Terruerr. Though the enraged Glorious Sons desired to enact vengeance upon the new Second Empire of Gashikan, they were in no position to risk their three major trade lines rimward into the nebulous world-states of Gzaekfueg Sector. Added to this was the original and reiterated intent of the hegemon to conquer coreward, the plank on which the Glorious Sons first detoured.
Through the centuries, the Glorious Sons of Raek have slowly and painfully felt the balancing act of conquering, settling and building civilizations on their claimed worlds. The way has brought the hegemony to a coreward crawl. Ozon, as the only Industrial, hegemony world has had no small say in carefully planning each new annexation through the new tactic of commerce over weapons and armor.
Ozon felt the pangs of envy when news of Dhillourr rising to TL 16 and the long-awaited and official declaration of the Ruler of Five confederation. While Dhillourr ascended to an Importance of 5, Ozon currently remains the only Importance 4 world of Gzaekfueg Sector.
As of 1105, Ozon and the Glorious Sons of Raek conduct tests of the newer Ruler of Five government, which they continually berate for being a weak confederation of five Packs across too many subsectors. Skirmishes test the borders. However, the Urzaeng cousins of the Ruler of Five have since taken up the Logaksu ways of trade and strangle the lines enough to keep the Glorious Sons conquering ever coreward.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1998: the First Empire of Gashikan is formed.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: to spinward, the Empire of Varroerth is founded.
- circa 30: the earliest precursor states that later become the Ruler of Five Confederation emerge.
- circa 170: the various Ruler of Five precursor states begin a centuries-long war of dominance.
- 175 to 191: the Julian War.
- 300 to 420: the Imperial First Survey charts the world.
- circa 500: the Ruler of Five Confederation draws up its charter, establishing the state in its current form.
- 995 to 1065: the Imperial Second Survey charts the world.
- 1065: the Second Survey is published. Information about the world becomes widely available.
- 1070: the Second Empire of Gashikan is shattered by civil war.
- 1078: the Third Empire of Gashikan forms.
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Frank Chadwick. Mercenary (Game Designers Workshop, 1978), Vargr. (named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dot map provided)
- Traveller Wiki Editorial Team
- Author & Contributor: John G. Wood (data generated)
- Author & Contributor: The Pakkrat
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com