Orcim (world)
Orcim/Miitan (Ilelish 2404) | |||||||||||||||||||||||||
Classic Era (1116) | D5418B6-6
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F4 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 3 |
Orcim is a poor, moderate population pre-industrial hellworld, with over a hundred million, but not yet a billion sophonts struggling to survive in an inhospitable environment.
- Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants. Survivors often form intense survival skills and tend to be grim realists.
- This world would like to become a major industrial powerhouse in the subsector, but lacks the population and resources to build an adequate workforce and industrial business sector.
- It is a member of the Third Imperium in the Miitan Subsector of Ilelish Sector in the Domain of Ilelish.
- It is a member of the Gushemege Main.
Description (Astrography & Planetology)
Orcim has a solitary primary star.
- It is a white main sequence.
Monostellar System
Orcim Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Orcim F4 V
Primary Main Sequence 1.38 6550 - 6670 3.08729 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0071 0.1457 1.58 - 2.75 0.71 7.1 Orbit # * 0 4 2 6 Remarks None
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x3 secondary rocky worlds.
- x1 planetoid belt.
- x3 gas giants.
Mainworld Data
Mainworld Size (S)
Orcim is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)
Orcim has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
Orcim has 05-15% of its surface covered by liquid water or ice. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.
Mainworld Geography and Topography
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)
World Starport (St)
Orcim has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)
Orcim has a population of 300,000,000 sophonts (hundreds of millions).
World Technology Level (T)
Orcim possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
World Government (G)
Orcim is governed by a Non-charismatic Dictatorship. A continuation of the charismatic dictatorship, where the original leadership has died or retired and replaced by allies or protégés. The reasons for the change in government remain as well as the assertion of rights to rule.
World Law (L)
Orcim has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.
Imperial High (Landed) Nobility
Orcim, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the fiefdom of an Imperial marquis.
- It holds the fiefdom of an Imperial viscount.
Trade Data
- Importance: -2 (very unimportant)
World Economy
- Resources: A (abundant)
- Labor: 7 (tens of millions)
- Infrastructure: 5 (limited)
- Efficiency: -3 (poor)
World Culture
- Heterogenity: 7 (discordant)
- Acceptance: 6 (aloof)
- Strangeness: 4 (somewhat distinct)
- Symbols: 5 (concrete)
World Timeline
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 20.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11. (Ziru Sirka worlds: dot map provided)
- Marc Miller. First Survey (Imperium Games, 1996), 34-37, 95-101.
- TNE New Era 1248 Sourcebook 2: Bearers of the Flame
- ↑ "Jump Map API" and map location from Travellermap.com