Difference between revisions of "One Shot Missions"
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:6 Alien/Robot/Defense Platform | :6 Alien/Robot/Defense Platform | ||
− | == | + | === Ship Designs === |
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:Blood Moon 40ton Frigate | :Blood Moon 40ton Frigate | ||
Dragon Helm targeting reticle, near miss indicator, HUD, 0.1 kg radio 20 power, visor LI/IR, nuc proof/gold flash polarizer | Dragon Helm targeting reticle, near miss indicator, HUD, 0.1 kg radio 20 power, visor LI/IR, nuc proof/gold flash polarizer | ||
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:Spindle Demon Pirate | :Spindle Demon Pirate | ||
Syringes of medical drug | Syringes of medical drug | ||
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'''Daffodil Class''' | '''Daffodil Class''' | ||
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</pre> | </pre> | ||
− | + | === NPCs === | |
+ | ''NPCs:'' | ||
:Pharah Marine, cloth, auto rifle, revolver, cutlass, vac suit, out of work mercenary | :Pharah Marine, cloth, auto rifle, revolver, cutlass, vac suit, out of work mercenary | ||
:Winston (Scientist) Naval Architect Luna Naval base, Vac Suit, genetically uplifted Ape/Gorilla | :Winston (Scientist) Naval Architect Luna Naval base, Vac Suit, genetically uplifted Ape/Gorilla | ||
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Trapped on surface, need to escape, Pyramid tunnel, volcano, power plant, fumarole, geo-thermal heat tap, planetary defense missile battery, computer, flying blood sucking pests, hulking brute, destroy, disable tracking array, sensor net, communication links/data feed | Trapped on surface, need to escape, Pyramid tunnel, volcano, power plant, fumarole, geo-thermal heat tap, planetary defense missile battery, computer, flying blood sucking pests, hulking brute, destroy, disable tracking array, sensor net, communication links/data feed | ||
+ | == References & Contributors (Sources) == | ||
+ | {{Intermediate}} | ||
+ | {{Detail}} | ||
+ | {{Sources | ||
+ | |S2= [[Traveller Wiki Editorial Team]] | ||
+ | |S3= Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect [[User:Ronald B. Kline, Jr.|Ronald B. Kline, Jr.]] of the [[Imperial Navy]] | ||
+ | |S4= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] | ||
+ | }} | ||
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One the fateful day you all met, you had been delivered to the Uruk down starport. Retired, or mustered out from service. With the clothes on your back, alittle money and some gear. | One the fateful day you all met, you had been delivered to the Uruk down starport. Retired, or mustered out from service. With the clothes on your back, alittle money and some gear. |
Revision as of 14:28, 20 January 2019
This article contains several mission seeds from the creative mind of Ronald B. Kline, Jr. of the Imperial Navy.
Description (Specifications)
In the Unofficial system there are several missions. Traveller One Shot Adventure
Aliceport Orbital swings slowly over a desolate moon with a Frigate docked.
Golden Heel Yacht owner approached by a couple of survivors who want help recovery a treasure and smuggling it out past customs. They are pursued by mysterious agents.
High Citadel A ship crashes high in the mountains. A political figure is among the survivors and his enemies shot the ship and are coming to confirm the kill and get the body. The team must try to survive until evac help arrives.
- Bastion Ship’s Computer/AI Cortex/Virus
Android (doesn’t know they are a robot until wounded) Cargo Bot/Brute/Big Strong/0GR (zero G robot) 4 arms, 2m 200kg Engineering Repair Bot (Spider) 25kg Scout/Probe (Sensor/Rocket Motor) 50kg Combat Drone (Centaur Tank/Torso) rockets/missiles, laser, grenades, HMG, 1 ton Pyramids on hostile alien world, ancient knowledge, hidden vault, relic/artifact, protector, puzzle, defenses trap, enemy team/competition Aslan Warrior E98685 Age 34 Terms 4 Dewclaw-2, 2.2m 120kg Droyne invisibility, flight, wings, ampules of PSI drugs Vargr Corsair Zhodani Psionic, commando, teleport, clairvoyance Orbital Space Station/Trading High Port: Juan Carlos 684667 (Antonio Banderas) merchant/pirate Ships boat-1, nav-1, foil-1, dagger-1 Jack, Foil, Dagger, Cr2,500
- Brute one shot Grenade Launcher, ceramic knife, cloth armor, 0.1kg radio, goggles with smart gun rig, medical kit 10kg, DAD683
2.2m 122kg Brawling-1, Dagger-1, Streetwise-1, Heavy Weapons-1, Medical-1
- Nik Dowstride A86554 sword-3, streetwise
- Rob Nawob 586A54 sword-2, cloth armor,
EX30 Scattercast Combat Shotgun and a Marine Revolver
- The Quartermaster
Shipwright of the White Tower Aries Nemesis SMG Navigation Satellite/Signal Relay Smugglers Base 1d6 Repair Bays/Dry Docks 1d6x10tons Asteroid Caverns/Bays/Warehouses/Cargo Brokerage Dragon Lady (Baronet) “ironfist” cyborg arm A98A8C Age 38, Terms 5, Admin 1d6 tons of silks, wine, exotic spices Lo Kang (astronomer/computer sage/navigator) Scientist Sabatini, author, novelist Wufei, Tsung lieutenants bows, spears, cutlasses, Bo’sun, Spike and Stinky Bo (Pirates) Drinking Hall, gambling den, Barnard (harbormaster) Leeward Reef (Asteroids) Treasure Vault: ingots of 1d6 tons of gold, silver, art (4) Hostages/Young Princesses (sandwiches, cake, ginger beer)
History & Background (Dossier)
Encounter Tables:
Inner System
- 1 Warship/Patrol/Police Cruiser Pulse Laser, Vanguard
- 2 Troop Transport/marine squad, vac suits, cutlass, revolver, ATV
Drop Ship Commando Class DS-0201101-000000-00002-0 MCr. 11.15 20 tons Bearing 1 Crew 8 Batteries 1 TL 7 Cargo: 1 ton hold Fuel: 1 EP: 0.2 Agility: 1 Marines: 7 Craft: 1 x 10T ATV Architects Fee: MCr 0.112 Cost in Quantity: MCr 8.92
- 3 Yacht Slippery Misfit Princess Willamina (Bunny Tamaki Body Guard AAA882 Age 26 1.65m 50kg Sword-2)
- 4 Passenger Vessel Flight of the Moorglade, ion drive, solar panels,
- 5 Fighter Squadron Kestrel Class
- 6 Scout Cruiser C-57D 16 crew, Saucer
Middle System
- 1 Lab Ship/Orbital Research Station
- 2 Life Boat/Beacon
- 3 Warship/Picket Vessel Hornet
- 4 Trader/Merchant AX 19 Manus Lexus Laura Croft (2) Auto Pistols 9CA99A
- 5 Pirate Honest Pilgrim James Crow 1.72m 84kg Brawling-1
- 6 Wreckage/Salvage
Outer System
- 1 Alien Green Ice /Methane Crabs
- 2 Derelict
- 3 Asteroid Mining Platform
- 4 Pirate/Raider/Shackles/Rapier/Foil/Swash buckler
- 5 Colonizer
- 6 Alien/Robot/Defense Platform
Ship Designs
- Blood Moon 40ton Frigate
Dragon Helm targeting reticle, near miss indicator, HUD, 0.1 kg radio 20 power, visor LI/IR, nuc proof/gold flash polarizer
- Wayward Blessings Unarmed Cargo Barge/ore carrier headed for orbital processor
- Kraken Sloop 30ton
- Spindle Demon Pirate
Syringes of medical drug
Daffodil Class
EX-0701101-000000-00001-0 MCr. 7.725 8 tons Bearing 1 Crew 1 Batteries 1 TL 7 Cargo: 0.5 ton Fuel: 1 ton EP: 0.08 Agility: 1 Architects Fee: MCr 0.077 Cost in Quantity: MCr 6.18 (3) Dead Eye IR Homing Missiles 50kg HE Warheads, Cluster at the end of a tow cable (Alien Life Pod=Low Berth in hold) Solar Sail 1km2 Thorium Fission Micro Pile
NPCs
NPCs:
- Pharah Marine, cloth, auto rifle, revolver, cutlass, vac suit, out of work mercenary
- Winston (Scientist) Naval Architect Luna Naval base, Vac Suit, genetically uplifted Ape/Gorilla
A Wreckage/Derelict Ship old sub light ram-scoop colonizer, wake up, storage locker, ship attacked by pirate clan, looted 1. reactive bridge/reboot main computer COMP, success library data fragment, failure shorts out, repair ELECTRONICS, 2. figure out where you are NAV, (info reveal or not), 3. start power plant ENG, failure repair, MECHANIC weld/splice/seal, leaking coolant lines 4. fire main drives correctly and acquire orbit/de-accelerate PILOT, fail abandon ship (re-entry glider/one use) PILOT/SHIPs BOAT 5. Ship needs repairs, towed to orbital station/high port, above nobles/colonial governor’s base (patron), need repairs favors owed cost 1d6 million credits, cargo hold B Defend Outpost 12, Pirate Attack, Space Battle Murder Crime Scene matchbook, promotional flyer, notice bum (roll, drunk, clue, no info), Club Hapgood, bouncer (brawling, flak armor, body pistol), 500cr bribe, alley, interrogation Metropolis, Chase Scene NPC with info, pursuit mobsters cycle versus cars, criminal, corporate mercenaries, rescue (success), or get caught by police, failure post bail/bonded, favors owed, success, sent to jail (failure), escape/rescued Secure Tower/Sky Scraper clue, account number/computer file, HALO insertion other building, cable over /VTOL, helo gunship extraction, 2 hour window encryption key, security team=PCs, building rigged to explode, PC will be blamed, it was a trap Noble Estate: gardens, sheds, fountains, landscaped, servants, the master returns, mortally wounded delivers weapon and clues, enemy troops show up, wheeled vehicles, 1/PC with 4 mooks, a single hit kills them, pistols, shotgun, brawling C Assault Enemy Base, Heart of Darkness, Moon Base, Pyramid, Mother Ship, Away Boat Trapped on surface, need to escape, Pyramid tunnel, volcano, power plant, fumarole, geo-thermal heat tap, planetary defense missile battery, computer, flying blood sucking pests, hulking brute, destroy, disable tracking array, sensor net, communication links/data feed
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
One the fateful day you all met, you had been delivered to the Uruk down starport. Retired, or mustered out from service. With the clothes on your back, alittle money and some gear. A few crude, oft abused public employment terminals sit across from military and service recruiting offices, at the starport, across from the starport bar. The lone star cantina, sanitized and souless, lacking character in a vapid corporate way. Sticky seats wiped with unclean rags. The only overpriced drinks available this side of the line. Manned by a handful of disinterested staff. Some have settled in for long waits and flight delays, some wait expectantly for arrivals from outworld. Eventually a fight at bar spills out, it starts as a brawl, then blades and finally a gun battle, hired gang members (1/PC razor angels) were used to cause distraction, they attacked off duty marine squad (unknowingly) elsewhere 1d6 terrorist (belter infiltrators) bomb threat, ship blows up at park bay, a ship they are assigned to use, 20ton gig, royal charter (kingdom) roll for police hassle, weapons check vs. law level (guns except for shotguns, open display discouraged) Terrorists escape by car into the slums of the city, not pursued by confederate forces beyond the line. TAS hotel, casino (roll 2d6+gambling skill, vs. 2d6 for the house, high score wins, small, medium large bets, win or lose bet 1d6x10 for small, x100 for medium and 1,000 for large), if lose large get complementary room and meals for 1d6 days. Passenger: forged papers Jack Reynolds, the jackal is heading to kill governor of colony, marine history EDU roll for knowledge of lost legion Government scientists send via sub to arctic station to recover sensitive data, crashed satellite, enemy team (Special Forces, commandoes) send as well, one of crew/passenger gov't advisor is a saboteur Ship trapped in launch silo and enemy ASB battery must be disabled so they can take off Noble patron shot down and may fall into enemy hands, need to rescue him Wounded Patron (cyborg/pirate) charters the boat to take him and his medic out to rendezvous with a pirate ship in the ring system Mission: get ship and get off planet, get to secret base for patron trading mission encounter national ship 1d4 leaving area pirate ship attack in orbit over destination, win salvage or lose shot down, survive re-entry 8+ Noble Patron if social standing A+ Endiku wild man, dreads, brawling at bar, major domo for noble Trade: Merchant Contacts
- Cargo:
Major 1d+2 x2d6x10tons each lot Minor 1dd+3 x1d6 tons each lot incidental 1d6-3, less than 1ton each Passengers: High 3d6-2d6 Medium 3d6-2d6 (Low 3d6) Speculate Military Mission/Ticket: If ex-army or marines in party, job offer from retired commander Mercenary Abstract Animal Encounter: Jungle Tentacle Mass/Plant Sea Behemoth, battle, thrasher Mountain Humbala 900kg Flying Killer, Pike, Stinger, Claws+3, Cloth Armor, AFS Space Battle: Initiative: roll 1d6+1/tactics to determine range of either 1-3 light seconds= Long, less than 1 second=Short, lasers +1 short, missiles+1 long Relative Computer Level: Tactics Pursuit vs. Break Off by Acceleration: start at long, roll 1d6+1/agility high score wins, +1 if higher acceleration Repairs: 1 roll/turn +1 factor on 8+, per crew working, add skills of crew involved, one set of spares per factor in normal USP Pursuit: Boarding: allowed if target has no maneuver/no weapons Abstract 1d6 high score wins, +1/5 marines, +1/10 crew, take casualties=x2 the enemies modified dice roll DMs to hit: + relative computer rating, -agility Heroes: 1st The island that is not an island, discover that an asteroid moon is really a base/ship, explore, there is a "king" local noble on a nearby moon or island, befriend the king and help him with his monster problem, save his riding animals reunite with the ship's crew and take the trade items and gifts back to the market place, commerce exchange, (lumber/cedar) The local king lusts after a female PC, if angered he throws you in the arena, his princess daughter will try to help you escape. Inner System 1st Encounter Orbital Station to refuel and take on cargo, lift off empty, have cargo claim tickets, recipes, need to gather and deliver cargo, Warship 1d4 for nation, GRU, USA, OFF, Kingdom, near home, starting out, heave to and prepare to be boarded, health inspection, sabotage/bomb Pirate Attack, near destination, win for salvage or lose for crash land/abandon ship and marooned, need new ship, salvage wreckage Merchant Vessel on Return Voyage , pirate opportunity if they received a letter of Marque from grateful governor Cinder Home Moon Marstan Moons
- CINDER G400363-7 "mining" colony, vacuum, almost tidally locked, very slow rotation, (4) nationalistic crawler platform(s), forge, hull metal, armor, deliver message/help new governor, need life support, food, water, air, recreation, luxury items, anti-radiation treatments/drugs
Landing Strip, 5km long, 1km wide, 20 ton cargo module w/1 ton electric fork lift, 1 ton freight elevator, base module, workshop, kitchen, medical bay, (no staff) He has plans for a miner's camp, buried underground, bring in slave girls, set up a bar
- HOME (B)867676-7 Both, rich, agro, garden, space station (scouts) 1,000tons scout tender
Confederate Scout Station
ST-A701122-000000-00007-1 MCr. 258.04 1,000ton TL 7 1 Hyper Velocity Kinetic Kill Rail Gun Weapon Array Crew 32: 5 marines, pilot, navigator, 2 engineers, medic, 2 gunners, 20 flight crew Cargo: 112 tons Fuel: 110 tons EP: 10 Agility: 1 Craft: 8 x 10T ASB Tigers, 1 x 20T Gig, 4 x 100T Scouts Fuel Treatment: On Board Fuel Purification Backups: 1 x Model/2 Computer 1 x Bridge Architects Fee: MCr 2.580 Cost in Quantity: MCr 206.432
- 15 Liberty Moon B301565-7 colony (utopia/planatia boat yards/military base/marine camp le luen/confederate naval HQ)
- MARSTAN (Barsoom)G533563-7 colony, poor
secret vertical launch silo, ASB (anti-ship battery) hidden in the desert with the experimental cinder cone extinct volcano with a weird thermal plume, a scientist hires you to investigate, armor and sand casters Desmond Miles, Scientist at Aspergo Labs, Memory Chip, RNA implants Retrieve Artifact from the Guardian Knight's Temple Head to the village market, contact the stranded merchant and protect him from the thieves Deliver supplies to the hospital, get permission to access the scholars at the university and learn what they have found leave before the soldiers and government officials arrive to imprison you escape to the agro dome and meet with the rebel cell leader find and kill the alien slave trader at the Arsun Farming Complex, 3 waves of three soldiers each, they have uniforms, SMGs, (3) clips, helmets with 1power radios and (2) smoke grenades Spider Rat Explorer Angry Red Planet
EX 0102221-710000-00001-0 MCr 46.25 50tons Batteries 1 1 Crew 4 Cargo: 4.5 tons Fuel: 1 ton EP: 1 Agility: 2 Marines: 1 Fuel Treatment: Fuel Scoops Architects Fee: MCr 0.463 Cost in Quantity: MCr 37
(2) Asteroid Tiny Moons actually ancient ships (crystalline Death Moons) Crystalline Death Moon AKA the Kraken/ Haydren 1,000ton spherical buffered planetoid TL 8 DM-A901122-D00000-00007-1 MCr. 512.418 1 battery of thor's hammer, shard planet killer missiles Crew 26 : 10 marines, pilot, navigator, 2 engineers, medic, 2 gunners, 9 flight crew Cargo: 2 ton treasure vault Fuel: 10 tons EP: 10 Agility: 1 Craft: 8 x 8T Crystal Shard Fighters, 1 x 20T Gig Architects Fee: MCr 5.124 Cost in Quantity: MCr 409.934
Escort Duty Royal Junk/Detached Duty Scout EX-1102221-010000-10001-0 MCr. 53 100tons 1 decoy launcher, 1 missile rack, 1 pulse laser Crew: pilot, gunner, up to 6 marines, 4 staterooms Cargo: 46 tons Fuel: 2 tons EP: 2 Agility: 1(2) Architects Fee: MCr 0.46 Cost in Quantity: MCr 36.8 Options: Salvage/Spare 1g drive 2tons 3MCr, back up computer 2tons 9MCr., aux bridge 20tons 0.5 MCr., auxiliary power generator 4tons 12MCr., 1d6 6 ton ASB tiger fighters 6MCr. each This is the starting vessel for the space pirate campaign. It has 2G's acceleration and a powerful factor 2 fission reactor coupled with solar panels, a fuel cell and batteries which combine to produce 1000MW which is enough to power the laser pulsar in combat. It is modest with a spin habitat with two staterooms in each end. The flight crew have one end and the marines share the other. There is a 46 ton cargo bay. Weapons: The rocket launcher has three ready missiles and storage for nine more in a magazine. The three ready loads are a probe, a HE dog fight missile with IR seeker, and a thermo nuclear Mk 48 ship killer torpedo, with radio link command guidance and optical terminal homing and home on jammer options.
The LADAR and laser communication array are fused with the multi-task CLAWS (complete, long axis weapons system) the laser array can be over powered and used as a single pulse weapon battery. This can be used for point defense against missiles with the appropriate software loaded in the model 2 computer. 3/6 maneuver, target, launch
The counter measures launcher has a water canister effective against laser and missiles, a IR nova flare cartridge, chaff/window canister for foiling targeting radars, and an ECM pod for decoying and jamming active seeking missiles. Software: Model 2 3/6 Basic Package: 1/0.1 maneuver 1/1 target 1/2 launch Skills: Predict navigation skill as bonus to hit 8+ for a single attack to achieve bonus Gunnery, select (called shot if hit -1 to hit), anti-missile, return fire Engineering double fire ECM electronics Evade pilot Anti-Hijack tactics, can surprise enemy ships, win initiative nav/electronics sensors to spot enemies before they detect you, stay passive longer, must go active to shoot well, can try shot w/o TA radar -1 to hit, can surprise enemy, get free turn to attack w/surprise Tiger ASB Fighters FL-0202201-000000-00002-0 MCr. 8.635 6tons TL7 Crew: 1 Pilot/Gunner, 2 Rail Gun Batteries 20FP of ammo each Cargo: 0.5tons Fuel 1ton EP 0.12 Agility 2 Fuel Scoops Architects Fee MCr. 0.086 Cost in Quantity: MCr. 6.908 Start on planet in secret base, baronies: Royal Patronage for social standing 11+ 1) jungle, lumber, tappers, coffee farm, village, recruiters, bribery, forgery documents to escape, hit man/assassin (jackal), near major river with tall waterfall, launch silo under waterfall 2) underwater, aqua-dome, sea caves, sub coral, fish farm, platform, rig, sea grasses, reef, fish cargo consignment, relic vessel under the ice shelf 3)mountain top, Shangri-La Monastery (brawling training) , Abandoned Uranium Mine, sick miners, ore consignment, dormant volcano launch tube 4) moon base, aluminum mine, bauxite, oxygen, fuel, greenhouse, command module, bunker, barracks, garage, metals, alloys, ores 5) city skyscraper; corporate HQ, electronics firm, investments, the ship is in orbit 6) Desert Fortress, helicopter, air cav platoon, launch silo, Air Cavalry Troop: the Goblins riding 10 Wyvern Copters, Blades/Bayonets, Jack, 8mm Wolf Carbines
7) Castle, cheap labor, cool climate, foggy, quaint B&B, resort, make contact w/patron, banquet/feast/party/mingle and roll for reaction, escort local princess and act as bodyguards, she sings in a rock band, ship was a SDB and is acting like a sea monster attack boats trying to cross the lake, computer glitch, possible advanced alien/relic software Random People: Erica/Erich Tameron Nacy/Nolan Rosek Daniele/Diego Steward Wynona/Winford Malik Holly/Harlan Cedeno Henrietta/Hank Frakes Lindsey/Linwood Nesheim Kendra/Keven Kehoe Mackenzie/McKinley Llewellyn Theona/Thaddeus Zemke Passenger/Patron List 1. A un-guarded diplomat named Rance Mason needs someone to transport her to a remote moon to negotiate a trade treaty with the natives. Must avoid an inquisitive media reporter. 2. A wealthy military officer named Jesse Lipson needs someone to transport him to his land grant ranch and he needs help finding his missing family and setting up the farm. 3. A frantic scientist named Andon Ricia needs someone to recover an object (software) from the ruins of the Trakyo Station above Adonis. 4. A charming diplomat named Gery Derson needs someone to explore the Br'Meehee Sector of the Inner Ring System (looking for ship wreckage from pirate attack). 5. A un armed merchant named Johnne Erell needs someone to transport him and an associate to an uncharted base on an "abandoned" moon. There is a run in with an unexpected security detail. 6. A crime lord named Egon Powash needs someone to help him rescue a hostage from the pirates of the system. Further, the party encounters an old ally now working against them. 7. A government official named Ritina Reson needs someone to recover an object from the ruins of the Voido Station near Nyx. 8. A merchant named Coni needs someone to transport 7000 tons of industrial chemicals to a nearby world. However, the job is a trap. 9. A scientist named Mara Jenkins needs someone to hunt down and destroy a rogue assassin with an orbital strike weapon system. 10. A concert promoter wants her rock band taken on the road for a system wide tour.
- SGG Manubalista
- Black Sands Ring YR00000-0
- 12 Colonies
- Pandinus H100166-7 research laboratory
- Miaphonus F200565-7 Duchy of Von Bristol, colony
- Granith F100265-7 military base
- Orious G100463-7 mining base
- Invious Y6A0000-0
- Tawnos H443514-7 mining colony, poor
- Kroog G777386-7
- Fariss YS00168-7
- Sekoor FAF45B6-7 Fluid
- Humbolt F412467-7 County of Von Bristol Family frozen hydrocarbon mining station
- Telum Y100000-0 Barren
- Vaduz H101214-7 ice-capped, mining colony
- Drakon's Folly Y111167-7 ice-capped
- Holman's World H2E3267-7 exotic, fluid
- Gorkha Y5D4300-5 interdicted
- Urza F300269-7 military base
- Hurloon Y655300-4 interdicted
- Vaejovis H222233-9
- Shoals Belt F000562-7 (3) Clans Iron/Gold/Copper
w/o the Rockman's Navigational Rutter, take asteroid hits/damage from flying through this belt Belters/Rockmen (mining, raw materials) 3 clans, Iron, Copper, Gold, (2,000) Rock Men 1.5 HP, immune to fire, low O2 requirements, reanimated human/silicate hybrids, AI crystalline cooperation Belters Alliance Iron Clan Belters/Letter of Marguee from the Kingdom Villain Marquis Montalban, hostage grandfather (brilliant scientist) partial memory wiped, mind control implant, cortex bomb, Monolith (jump drive), gate way portal, "its full of stars" (has a Vercadian protector android)
- IRON FIST/the hand/Gauntlet CLAN port Centaur F000160-7
- GOLD DRAGON CLAN starbury G000160-7
- COPPER CLAN latch-tight H000000-7
Outer System Far Companion White Dwarf LGG in habitable zone, 20 moons Ring System (nebula) jams long range sensors, to short range only 20 moons
- Planet Zero H100112-7 yo yo dyne propulsion HQ, zero saucer Lord John Warfin
- Kylos F354315-7 farming colony (males)
- Lat Nam G484300-7
- Spalamneus Y20026C-7
- Spica Y100369-7 military base
- Alias H555000-7 guardian knights temple
- Arcus H211100-7
- Silmani G200566-7 colony
- Latvaria F332235-7
- Ambolina H220194-7 desert
- Rulana Y4A4183-9 exotic, fluid hydrosphere, methane, ammonia, cold, icy, crabs
- Tovan Y200000-0
- Subatai F300563-7 colony
- Free Hold H211396-7 ice-capped
- Kamor V F451285-7
- Migran Y100000-0
- Kryptos HS00000-0
- Barmstoke's World F2222A4-8 research lab
- New Milford G100163-7
- Nildoror H342470-7
Snow D96B93 G3, Omegazon, Other (crusader-assassin), Terms 3, Age 22, Rank 2 Warrior, Ht 1.7m Wt: 64kg Hair Silver Eyes Green, Tan Skin, 13,000Cr. High Psg Steward-1, Gunnery-1, Navigation-1, Rifle-1, Sword-1, Broadsword-2, Tactics-1, Jack-O-T-2, Gambling-1, ATV-1 (Snubbed by piratesx2) Red Jack Armor, Broadsword
Jungle Resort