Ngath Confederation
The Ngath Confederation is a Vargr polity located within Windhorn Sector.
- It is part of the Vargr Extents.
- It lies within Charted Space.
Allegiance Codes[edit]
Polity Astronavigational Codes | ||||
---|---|---|---|---|
Polity | Survey | Code | Type | Remarks |
Ngath Confederation | Pre-Imperial | Unknown | No standard code | None |
Ngath Confederation | First Survey (300) | Unknown | 2-ltr code | None |
Ngath Confederation | Second Survey (1065) | VNgC NgCo |
4-ltr code | The Confederation came into existence after completion of the First Survey. |
Description (Specifications)[edit]
The Ngath Confederation is a Vargr polity polity lying within Windhorn Sector, on the rimward edge of the Vargr Extents.
It lies at the conjunction of three major regional trade routes, the Kanae-Figorurzaz Trade Run, the Vedhaaez Cluster, and the Vilani Main.
- Despite the polities relatively low level of development and large number of less advanced worlds, it sees a considerable amount of interstellar trade.
- The taxes, tributes, and protection money that the state demands from mercantile interests yields considerable riches.
The state maintains the Ngath Confederate Space Navy, which primarily serves in a policing role.
Vedhaaez, in Aekhgal Subsector, is the capital of the Confederation.
- It has served as the capital of previous polities.
A basic chart of the Ngath Confederation:
(Chart sourced from Traveller Map)
Governance[edit]
The Confederation is primarily a trade protectorate.
Astrography[edit]
A number of astrographic features define the polity:
The Windhorn Rift[edit]
The Confederation's coreward border follows the edge of the Windhorn Rift.
- The rift hinders travel and commerce across the region.
A simple map showing the general extent of the Windhorn Rift.
(Chart sourced from Traveller Map.)
The Kanae-Figorurzaz Trade Run[edit]
The heart of the Confederation is the Kanae-Figorurzaz Trade Run, a small Main that has 28 member worlds.
- It runs between Aekhgal Subsector, Gvadhoe Subsector, and Voenggaks Subsector.
(Chart sourced from Traveller Map)
- Worlds lying on the Main are highlighted in tan.
- Kanae is marked in red.
- Figorurzaz is marked in orange.
The Vedhaaez Cluster[edit]
The Vedhaaez Cluster is a trade route running between Corridor Sector, Vland Sector, and Windhorn Sector. It is a small Main.
- It has 39 member systems.
(Chart sourced from Traveller Map)
- Worlds lying on the Main are highlighted in tan.
- Vedhaaez, the namesake of the cluster and the capital of the Confederation, is marked in red.
The Vilani Main[edit]
The Vilani Main, the mighty trade artery of the Ziru Sirka, has its coreward terminus within the Confederation.
- High cargo capacity, low jump rating vessels move along the Main, carrying vast amounts of goods and commodities between its member worlds.
(Chart sourced from Traveller Map)
- The rimward subsectors of Windhorn Sector are depicted top-center.
- Worlds on the Main are highlighted in green.
- Vland is marked in red.
History & Background (Dossier)[edit]
The worlds of the Confederation were originally members of the Ziru Sirka and saw settlement during the era, being under the dominion of the Naasirka bureaux.
During the Ziru Sirka the region had billions of human inhabitants and its worlds were generally more advanced than today.
- Many Confederation worlds have Ziru Sirka-era ruins and remains on their surfaces.
The territory the Confederation now controls was overrun by the Vargr during the Long Night and continues to be Vargr-dominated into the present day.
The Confederation is the latest of a number of relatively short-lived polities to control the region
Vargr Corsairs[edit]
Large numbers of Corsairs base themselves within the Confederation. Corsair activity is strictly controlled by the state in order to facilitate the ongoing (and extremely lucrative) trade along the Mains that dominate the polity.
- Occasionally, however, the temptation is too great and some individual ships or groups "go rogue", operating beyond the limits the Confederation places on them.
These disparate bands can pose a considerable risk to interstellar trade and commerce within the sector.
- Corsairs can generally be negotiated with and often accept tribute in return for safe passage through their territory.
- Vessels and crews are advised to travel armed and ready to defend themselves.
[edit]
The Ngath Confederate Space Navy polices the various active corsair bands and provides defence when necessary.
It is well funded by taxes and tithes gathered from merchant vessels working their way along the various trade routes within the Confederation's territory.
It claims ancient origins, with its supposed founding occurring in -1862 and its existence, in some form or another and under different titles, continuing until the present day.
- Almost all historians and non-partizan authorities dispute this.
Demographics[edit]
The total population of the Confederation is estimated at 93 billion sophonts.
Significant populations of the following sophont races reside within its borders:
- Terragens (Non-human Terran races)
- Vargr (Major Race): the majority population within the sector.
- Humaniti (Human Races)
- Mixed heritage (Major Race): sparsely distributed across the sector.
- Solomani (Major Race): sparsely distributed across the sector.
- Vilani (Major Race): mainly found within those parts of the sector that were formerly part of the Ziru Sirka.
- Non-Human Races
- Aezorgh of Soghzalghag: native to the sector and sparsely distributed across the rimward parts of the Vargr Extents.
- Their homeworld lies within the Confederation.
- Hhkar of Skkyhrk, in Amdukan Sector: very large, powerfully built, carnivorous, egg-laying, generally humanoid reptillianoids.
- A population of Hhkar inhabit Roerragh, in Voenggaks Subsector.
- The species have maintained small settlements and colonies in a broad sphere around their distant homeworld for millennia.
- Hlanssai of Vrirhlanz, in Gzaekfueg Sector: sensual, impulsive, emotional humanoids with a strong wanderlust who may occasionally be encountered in small groups.
- They are considered "unstable" by the notoriously unpredictable Vargr.
- Aezorgh of Soghzalghag: native to the sector and sparsely distributed across the rimward parts of the Vargr Extents.
Linguistic Topography[edit]
The following languages are among the most commonly heard:
- Ovaghoun: the primary tongue of the Confederation and the neighbouring 17th Disjuncture.
- Logaksu: most commonly spoken as a second language. It is the main language of the Empire of Varroerth.
- Mavek Errgh: The most common of the many local Vargr languages.
Other widely spoken languages include:
- Anglic: one of the two official languages of the Imperium.
- Vilani: one of the two official languages of the Imperium.
Occasionally heard:
Major Historical Events Timeline[edit]
Major events that have affected this polity and the wider region that it lies within:
- circa -10,000: The Hhkar begin to disperse from their homeworld. Some eventually settle in what will become Confederation territory.
- -9235: the Vilani discover jump technology and begin to spread into the area.
- ca -8100: surviving records indicate wandering Vilani have established settlements within the rimward regions of the sector. There is trade amongst their worlds.
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -2404 to -2215: the human Interstellar Wars rage to rimward. The region becomes increasingly neglected.
- -2400s: Vargr raiding into the region significantly increases. This becomes known as the Vargr Pillaging.
- -2204 to -1776: the Rule of Man nominally administers the rimward worlds of the region. Conflicts escalate between Vargr and humans as the Vargr occupy former Ziru Sirka territory.
- circa -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 300-420: the Imperial First Survey charts Windhorn Sector: small Vargr polities exist within the region.
- late 800s: the Ngath Confederation begins to form and gradually absorbs neutral worlds and smaller polities.
- 995-1065: the Imperial Second Survey charts the Sector. Few humans remain within the region.
- circa 1040: the 17th Disjuncture is founded and rapidly brings neutral worlds under its banner, directly competing with the Confederation.
- 1065: the Second Survey is published. Information about the sector becomes widely available.
- 1100: no non-rift neutral worlds remain within the region.
Historical Chart[edit]
A simple chart showing Windhorn Sector at the height of the Ziru Sirka, circa -3500.
- The Empire's coreward border regions are marked in red.
- The Confederation lies within former Ziru Sirka territory.
(Chart sourced from Traveller Map)
Rebellion Period[edit]
From 1116 to 1120, there were no effective raids from Confederation territory into the New Ziru Sirka[1][2]. With little hinterland because of the Windhorn Rift and a strong policy of suppressing corsairs [3] the state had no power to do so. By 1123, the other pressures on the Confederation arising from the success of other raiders saw this policy start to be relaxed (before it fell apart)[4] - with the result that the safe zone for the New Ziru Sirka had been pushed back into its home subsector by 1125[5].
This period ended with the arrival of Virus-infected Ships and fleets from late 1132/early 1133 onwards.
Worlds & Sectors (Astrography)[edit]
This polity can be found in the following areas:
Charted Space:
Capitals[edit]
The capitals of this polity are located at:
- Vedhaaez, the nominated capital of Aekhgal Subsector and the capital of the Confederation.
- Allunsoeks, the nominated capital of Gvadhoe Subsector.
World Listings[edit]
Comprehensive Second Survey UWP data for all worlds lying within this polity is available.
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
startbacknext(65 listed) |
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
References & Contributors (Sources)[edit]
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- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps giving the locations of the sector's worlds, and charts showing political allegiances)
- Thom Gressman, J. Andrew Keith, Joe Fugate, Nancy Parker, Bill Hezeltine. The Flaming Eye (Digest Group Publications, 1990), various pages. (Details originally designed by Joe D. Fugate Sr.)
- Simon Beal. Vargr (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Author & Contributor: John G. Wood (generated data)
- ↑ Marc Miller. Rebellion Sourcebook (Game Designers Workshop, 1988), 71-75.
- ↑ Dave Nilsen. Survival Margin (Game Designers Workshop, 1993), 11,20.
- ↑ Ngath Confederate Space Navy
- ↑ Dave Nilsen. Survival Margin (Game Designers Workshop, 1993), 38.
- ↑ Dave Nilsen. Survival Margin (Game Designers Workshop, 1993), 48.