Navigation Program

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The Navigation Program is designed to safely and successfully travel through the vast mysteries of jump space. [1]

Description (Specifications)

Routine programs are used to operate systems other than weaponry, and without regard to violent interaction.

  • Navigation controls the jump process after a flight plan has been produced. Flight plans must be fed into the navigation program, which then interfaces with the jump program to actually take a ship to its destination.
  • To actually make a jump, both the jump and navigation programs must be functioning in the ship’s computer (…the generate program need only run long enough to actually create the flight plan).
  • While the TL-15 societies of Charted Space successfully use FTL travel on a daily basis, true understanding of jumpspace is extremely limited as almost any astrophyscists can tell you. [2]

Selected Computer Programs

Routine Programs:


History & Background (Dossier)

Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [8]

The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [9]

Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [10]

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. Information provided to the library by Maksim-Smelchak
  2. Information provided to the library by Maksim-Smelchak
  3. 3.0 3.1 Marc Miller. Starships (Game Designers Workshop, 1977), 39.
  4. 4.0 4.1 4.2 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  5. 5.0 5.1 5.2 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
  6. Steve DanielsJim McLeanChristopher Thrash. Far Trader (Steve Jackson Games, 1999), 68.
  7. Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
  8. Information provided to the library by Maksim-Smelchak
  9. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  10. Marc Miller. Starships (Game Designers Workshop, 1977), 38.