Narsil (world)
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See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||||||
Primary | G6 IV M0 V | ||||||||||||||||||||||||||||
Worlds | 10 | ||||||||||||||||||||||||||||
Gas Giants | 4 | ||||||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Feudal technocracy | ||||||||||||||||||||||||||||
Law Level | Moderate | ||||||||||||||||||||||||||||
Cultural Extension | 8F38 | ||||||||||||||||||||||||||||
Army Size (BEs) | 15000 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 10 | ||||||||||||||||||||||||||||
Economic Extension | J9F+3
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Importance Extension | 5 | ||||||||||||||||||||||||||||
Resource Units | 6,885 | ||||||||||||||||||||||||||||
GWP (BCr) | 102,480 | ||||||||||||||||||||||||||||
World Trade Number | 5.5 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 62,465 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-B | ||||||||||||||||||||||||||||
Port Size | 6 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 19,000,000 | ||||||||||||||||||||||||||||
Port employees | 22,935 | ||||||||||||||||||||||||||||
Port passengers (annual) | 1,195,600 |
Narsil is an industrial world with a tainted atmosphere. The system has a population over one billion. It is a member of Sword Worlds Confederation in the Sword Worlds Subsector of Spinward Marches Sector and in the Sword Worlds. This world supports a Sword Worlds Military Base and the system supports a Sword Worlds Naval Base.
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See also | UWP | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Feudal technocracy | ||||||||||||||||||||||||||||
Law Level | Moderate | ||||||||||||||||||||||||||||
Cultural Extension | 9F4H | ||||||||||||||||||||||||||||
Army Size (BEs) | 10000 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 13 | ||||||||||||||||||||||||||||
Economic Extension | J9F-1
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Importance Extension | 4 | ||||||||||||||||||||||||||||
Resource Units | 2,187 | ||||||||||||||||||||||||||||
GWP (BCr) | 180,488 | ||||||||||||||||||||||||||||
World Trade Number | 6 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 151,852 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-A | ||||||||||||||||||||||||||||
Port Size | 6 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 20,900,000 | ||||||||||||||||||||||||||||
Port employees | 48,050 | ||||||||||||||||||||||||||||
Port passengers (annual) | 2,487,700 |
Era: New Era
Narsil is an industrial world with a tainted atmosphere. The system has a population over one billion. This world is also the overall capital of an interstellar government with the extra trade and prestige associated with that role. This world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. It is a member of Sword Worlds Confederation in the Sword Worlds Subsector of Spinward Marches Sector and in the Sword Worlds.
- This world is an Interface world, with a quarantine inspection facility for all ships.
- This world has a nearby Sword Worlds Naval Base, supporting military starships.
- This world hosts a Sword Worlds Military Base, supporting military ground forces.
Description (Astrography & Planetology)
No information yet available.
Binary Solar System
Narsil Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Narsil G6 IV
Primary Giant 2.06 4600 - 5500 4.854 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.02698 0.18274 1.75 - 2.85 2.698 26.98 Orbit # * 0 5 5 8 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Narsil M0 V
Secondary Main Sequence 0.57 3770 - 3850 0.13982 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0027 0.031 0.39 - 0.74 0.27 2.7 Orbit # * * 2 0 5 Remarks None
System Data
No information yet available.
System Importance (Ix)
No information yet available.
Mainworld Data
No information yet available.
Mainworld Size (S)
No information yet available.
Mainworld Atmosphere (A)
Narsil has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
No information yet available.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
No information yet available.
World Starport (Sp)
Narsil has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)
No information yet available.
World Demographics
Humaniti, population 95%
- Other, population 5%
World Government (G)
Narsil is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law Level (L)
No information yet available.
World Technology Level (TL)
Narsil possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Military
No information yet available.
World Economy (Ex)
No information yet available.
Trade Data
No information yet available.
Urbanization
No information yet available.
World Infrastructure
This world possesses TBD infrastructure.
World Culture (Cx)
No information yet available.
World Language/s
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
No information yet available.
References & Contributors (Sources)
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This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), TBD.
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 45.
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), .
- Paul Drye, Hans Rancke-Madsen, Robert Prior. Sword Worlds (Steve Jackson Games, 2004), TBD.
- Bryan Steele. Sword Worlds (Mongoose Publishing, 2011), TBD.
- Citation Missing - Behind the Claw
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com