Munur (world)
Munur/Galaxa (Mavuzog 1301) | |||||||||||||||||||||||||
Classic Era (1116) | C575776-6
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K7 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 4 |
Munur is a preindustrial, agricultural world.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- As a preindustrial world, this planet cannot yet manufacture enough high-technology resources to support a modern, star-faring society. Having to import many manufactured and high tech goods drives the price up for these items at this world.
- This world is a "Twilight Zone World", a planet that is tidally-locked to its star. It has a hot side that permanently faces the star, a cold side that permanently faces away, and a narrow twilight zone in-between.
- It is a Non-Aligned world dominated by human sophonts located in the Galaxa Subsector of Mavuzog Sector.
Astrography and Planetology
No information yet available.
Monostellar System
Munur Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Munur K7 V
Primary Main Sequence 0.64 3990 - 4100 0.20972 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0029 0.038 0.47 - 0.88 0.29 2.9 Orbit # * * 2 0 5 Remarks None
System data
- x1 Mainworld
- x2 secondary worlds
- x4 Gas Giants
Mainworld data
No information yet available.
Mainworld geography and topography
No information yet available.
Native lifeforms
Extensive, abundant native life.
History & Background (Dossier)
No information yet available.
World starport
Munur has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World technology level
Munur possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
World government
Munur has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World military
No information yet available.
World Economy
- Resources 3 (Very scarce)
- Labor 6 (Millions)
- Infrastructure 5 (Limited)
- Efficiency -1 (Below average)
Trade Data
Importance +0 (Ordinary)
World Demographics
Population 80,000,000
World Culture
- Homogeneity 8 (Discordant)
- Acceptance 7 (Aloof)
- Strangeness 6 (Very distinct)
- Symbols 8 (Somewhat abstract)
Historical data
No information yet available.
World timeline
No information yet available.
UWP listing
No information yet available.
References & Contributors / Sources
This article has metadata. |
- Classic Traveller Group One Theta Borealis Sector
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com