Difference between revisions of "Missile"

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[[Missile]]s are guided projectiles designed to impact with or detonate near a target in order to inflict damage on it.  
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[[Missile]]s are projectiles designed to impact with or detonate near a target in order to inflict damage on it.  
* Many types of missiles are available to the armed forces and the citizens of the {{Imperium}} and its neighbors.
+
* Many types of missiles are available to the armed forces and the citizens of the {{Imperium}} and its neighbours.
 +
* They are fired by a [[Missile Rack]] or [[Missile Bay]].
 
* It is a [[GUW]] classed [[weapon]].
 
* It is a [[GUW]] classed [[weapon]].
* It is a kind of [[Ship Equipment]].
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* It may be a kind of [[Ship Equipment]].
----
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Please see the following [[AAB]] [[Library Data]] articles for related data: <br>
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=== Library Data Referral Tree ===
 +
Please refer to the following [[AAB]] [[Library Data]] for more information: <br>
 
'''[[Military]]:'''  
 
'''[[Military]]:'''  
 
* [[Ordnance]]
 
* [[Ordnance]]
** [[Guided Weapon]]s: [[Missile]]
+
** [[Missile]] by [[Warhead]]
 
*** [[Antimatter Missile]] ([[AMM]])
 
*** [[Antimatter Missile]] ([[AMM]])
 +
*** [[Kinetic Kill Missile]] ([[KKM]])
 +
*** [[Jump Breaker Missile]]
 +
*** [[Nuclear Missile]]
 +
*** [[Plasma Missile]]
 +
** [[Missile]] by [[Guidance Package]]
 +
*** [[Dumb Missile]]
 +
*** [[Programmed Missile]]
 +
*** [[Guided Missile]]
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*** [[Homing Missile]]
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** Missile by [[Robot]] quality
 +
*** [[Dumb Missile]]
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*** [[Standard Missile]]
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*** [[Smart Missile]]
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*** [[Bright Missile]]
 +
** [[Missile]] by Role
 
*** [[Anti-Shipping Missile]] ([[ASM]])
 
*** [[Anti-Shipping Missile]] ([[ASM]])
*** [[Kinetic Kill Missile]] ([[KKM]])
 
 
*** [[Planetary Defense Missile]] ([[PDM]])
 
*** [[Planetary Defense Missile]] ([[PDM]])
 
*** [[Surface to Air Missile]] ([[SAM]])
 
*** [[Surface to Air Missile]] ([[SAM]])
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**** [[Anti-Tank Missile]] ([[ATM]])
 
**** [[Anti-Tank Missile]] ([[ATM]])
 
*** [[Torpedo]] ([[TORP]])
 
*** [[Torpedo]] ([[TORP]])
----
 
 
   
 
   
 
== Description ([[Specifications]]) ==
 
== Description ([[Specifications]]) ==
A missile is a self-propelled guided weapon launched from a [[missile rack]] or a weapons [[bay]]. Anti-ship missiles may be utilized as planetary surface bombs or surveillance [[Drone|drones]] (mechanical and electronics skill would apply in such cases). Large missiles are often referred to as [[Torpedo|torpedoes]].
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A missile is a self-propelled weapon launched from a [[Missile Rack]] or [[Missile Launcher]] or a weapons [[Bay]].  
  
The weapon produces noise, it generates a visible flash, and is hot.
+
[[Missile]]s may carry any type of warhead or other payload. [[Missile]]s with only sensors are generally classed as [[Drone|drones]]
  
 +
[[Missile]]s may be propelled using the same technologies as any other [[Aerospace Vessel]]. Generally high-speed technologies are preferred.
 +
 +
[[Missile]]s may take complex paths between the firing point and their target. These paths may be straight lines ([[Dumb Missile]]s); pre-programmed to follow a specific path or a specific set of guidance points (the missile is then a form of [[Robot]] with [[Flyer]] and [[Navigation]]/[[Astrogation]] skills); guided by commands from the firer ([[Guided Missile]]s); home-in on a specific emission or object ([[Homing Missile]]); or a combination of the above. Depending on the quality of the [[Robot]] installed in the missile, these combination missiles may be [[Dumb Missile]]s, [[Standard Missile]]s, [[Smart Missile]]s or [[Bright Missile]]s.
 +
 +
Large [[Missile]]s are often referred to as [[Torpedo|torpedoes]].
 +
 +
A missile in flight may produce noise, it may generate a visible trail, and may be hot. The impact of the weapon is invariably noisy, bright and hot.
 
A [[turret]] or [[bay]]-launched [[Spacecraft|shipboard]] missile is approximately size 4 or 5, generally equivalent to the size of a [[human]].
 
A [[turret]] or [[bay]]-launched [[Spacecraft|shipboard]] missile is approximately size 4 or 5, generally equivalent to the size of a [[human]].
 +
* 1 dTon of volume can contain 20 standard sized ship-missiles. Each missile has a mass of about 675 kilogrammes<sup>a</sup> including storage case.
 +
<br><sup>a</sup>: Varies by [[Technology Level]] of the drive, the type of payload and guidance package
 +
 +
 +
=== Image Repository ===
 +
No information yet available.
  
=== Components ===
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=== Sizes ===
Missile systems are made up of three major sub-systems: the launcher, the delivery sub-system, and the warhead.
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Ground Combat Missiles may be of any size. Their missile racks are built to match, or are simple launch rails
  
==== Launcher ====
+
Standard space combat missiles fall into two size categories:
The launcher is usually little more than a simple [[missile rack|rack]] which holds the missile within its container until launch. Most designs use compressed gases, contained in small tanks located within the base of the missile tube, to push the missile a meter or so clear of the [[missile rack|rack]] while the rocket motor is igniting. The [[missile rack|rack]] is connected to the [[Gunner]]'s [[Control Panel|control panel]].
+
* [[Weapon Socket]]: Smaller missiles designed to be launched from [[Missile Rack]]s. They have a maximum weight of 50 [[kg]] and can cost up to [[Cr]]50,000 each, though more basic models are substantially cheaper. The standard [[Anti-Shipping Missile|anti ship missile]] is 150.0 [[mm]] in diameter.
 +
* [[Weapon Bay]]: Larger missiles designed to be launched from missile [[bay]]s. Many of them range to 450.0 [[mm]] to 600.0 [[mm]] or larger.
  
==== Delivery ====
+
=== Missile Components ===
Once fired, the delivery sub-system takes over, steering the missile towards the target. It is made up of the propulsion system, the guidance controls, and the detonation controls for the warhead.
+
Missile systems are made up of three major sub-systems: the launcher, the delivery sub-system, and the warhead.
 +
{| class="wikitable sortable"
 +
|-
 +
!colspan="2"| Missile Components
 +
|-
 +
! Component
 +
! Remarks
 +
|-
 +
| Launcher Subsystem
 +
| The launcher is usually little more than a simple [[missile rack|rack]] which holds the missile within its container until launch. Most designs use compressed gases, contained in small tanks located within the base of the missile tube, to push the missile a meter or so clear of the [[missile rack|rack]] while the rocket motor is igniting. The [[missile rack|rack]] is connected to the [[Gunner]]'s [[Control Panel|control panel]].
 +
|-
 +
| Delivery Subsystem
 +
| Once fired, the delivery sub-system takes over, steering the missile towards the target. It is made up of the propulsion system, the guidance controls, and the detonation controls for the warhead.
 
* The propulsion system is typically [[Liquid Fuel Rocket|liquid]] or [[Solid Fuel Rocket|solid]] fuel thrusters or a [[Gravitics Technology|gravitic]] drive.
 
* The propulsion system is typically [[Liquid Fuel Rocket|liquid]] or [[Solid Fuel Rocket|solid]] fuel thrusters or a [[Gravitics Technology|gravitic]] drive.
 
* The guidance can be controlled directly by the [[Gunner|operator]] via a [[Radio Communicator|radio communicator]], it can be based around [[RADAR]] or other active [[Ship Sensor Suite|sensor]] systems, or it can be homing (by [[IR Sensor|infrared]] seeking, [[Densitometer|mass]] seeking, [[Neutrino Sensor|neutrino]] seeking, or similar).
 
* The guidance can be controlled directly by the [[Gunner|operator]] via a [[Radio Communicator|radio communicator]], it can be based around [[RADAR]] or other active [[Ship Sensor Suite|sensor]] systems, or it can be homing (by [[IR Sensor|infrared]] seeking, [[Densitometer|mass]] seeking, [[Neutrino Sensor|neutrino]] seeking, or similar).
 
* Detonation is controlled by a trigger: detonation systems include contact, proximity, intelligent, and command.
 
* Detonation is controlled by a trigger: detonation systems include contact, proximity, intelligent, and command.
 
+
|-
==== Warhead ====
+
| Warhead Subsystem
Missile [[warhead]]s fall into three broad categories: Conventional, Unconventional and Nuclear.  
+
| Missile [[warhead]]s fall into three broad categories: Conventional, Unconventional and Nuclear.  
 
# ''[[Conventional Warhead]]s'' include standard high-explosive (HE) and focused force (high-explosive shaped charge); these generally cause surface damage but can also inflict critical hits.
 
# ''[[Conventional Warhead]]s'' include standard high-explosive (HE) and focused force (high-explosive shaped charge); these generally cause surface damage but can also inflict critical hits.
 
# ''[[Unconventional Warhead]]s'' include non-explosive or even non-weapon payloads. Examples include illumination or signal missiles, message torpedoes, and remote sensor drones.
 
# ''[[Unconventional Warhead]]s'' include non-explosive or even non-weapon payloads. Examples include illumination or signal missiles, message torpedoes, and remote sensor drones.
 
# ''[[Nuclear Warhead]]s'' include fission, fusion, and enhanced radiation [[device]]s: these cause surface damage and radiation effects but can also inflict critical hits. [[Nuclear Weapon|Nuclear warheads]] are available in yields of between 0.1 kilotons and 10 kilotons. Note that under the [[Imperial Rules of War]], [[nuclear weapon]]s are reserved for use by [[Third Imperium|Imperial]] forces only.
 
# ''[[Nuclear Warhead]]s'' include fission, fusion, and enhanced radiation [[device]]s: these cause surface damage and radiation effects but can also inflict critical hits. [[Nuclear Weapon|Nuclear warheads]] are available in yields of between 0.1 kilotons and 10 kilotons. Note that under the [[Imperial Rules of War]], [[nuclear weapon]]s are reserved for use by [[Third Imperium|Imperial]] forces only.
 
+
|-
=== Sizes ===
+
|}
Standard space combat missiles fall into two size categories:
 
* Smaller missiles designed to be launched from [[missile rack]]s. They have a maximum weight of 50 [[kg]] and can cost up to [[Cr]]50,000 each, though more basic models are substantially cheaper. The standard [[Anti-Shipping Missile|anti ship missile]] is 150.0 [[mm]] in diameter.
 
* Larger missiles designed to be launched from missile [[bay]]s. Many of them range to 450.0 [[mm]] to 600.0 [[mm]] or larger.
 
  
 
== History & Background ([[Dossier]]) ==
 
== History & Background ([[Dossier]]) ==
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Anti-Shipping Missiles are mass produced from standardized components and assembled in [[starport]] armories ready for sale. Custom designs of missile can be specified if desired. Some components (specifically warheads) may not be available due to local [[law level]] restrictions.
 
Anti-Shipping Missiles are mass produced from standardized components and assembled in [[starport]] armories ready for sale. Custom designs of missile can be specified if desired. Some components (specifically warheads) may not be available due to local [[law level]] restrictions.
 +
 +
=== AI Guidance Technologies ===
 +
# [[TL:1-9]] Guided Weapons (Dumb, Standard or Smart Weapons)
 +
# [[TL:10-18]] Bright Computers
 +
# [[TL:19-27]] Brilliant Computers
 +
# [[TL:28-30]] & [[TL:31-33]] Beyond Brilliant
  
 
=== Class Naming Practice/s & Peculiarities ===
 
=== Class Naming Practice/s & Peculiarities ===
Line 59: Line 103:
  
 
=== Selected Variant Types & Classes ===
 
=== Selected Variant Types & Classes ===
''[[Missile]]:''
+
''[[GUW]] [[Weapon]] - [[Missile]]:''
 
* [[Type ASM class Anti-Shipping Missile]]
 
* [[Type ASM class Anti-Shipping Missile]]
 
** [[Anti-Shipping Missile]].
 
** [[Anti-Shipping Missile]].
Line 65: Line 109:
 
== References & Contributors ([[Sources]]) ==
 
== References & Contributors ([[Sources]]) ==
 
{{Intermediate}}
 
{{Intermediate}}
{{Detail}}
 
 
{{Sources
 
{{Sources
|S1= {{Ludography cite|name=Starships|page=|version=Classic Traveller}}
+
|S1= This article is an amalgamation of many different materials published since 1977.
|S2= {{CT}} [[High Guard (book)|High Guard]] (Book 5)
+
|S2= {{Ludography cite|name= Starships |page= TBD |version=Classic Traveller}} ({{CT}} [[Book 2]])
|S3= [[Journal of the Travellers' Aid Society 21]]
+
|S3= {{Ludography cite|name= High Guard |page= TBD |version=Classic Traveller}} ({{CT}} [[Book 5]])
|S4= {{CT}} Special Supplement 3 [[Missiles in Traveller]]  
+
|S4= {{Ludography cite|name= Journal of the Travellers' Aid Society 21 |page= TBD}}
|S5= Megatraveller [[Referee's Manual]]
+
|S5= {{Ludography cite|name= Missiles in Traveller |page= TBD}} ({{CT}} [[Special Supplement 3]])
|S6= Megatraveller [[Starship Operator's Manual]]
+
|S6= {{Ludography cite|name= Third Imperium 04 |page= TBD}}
|S7= Periodical: [[Third Imperium 04]]
+
|S7= {{Ludography cite|name= Referee's Manual |page= TBD}}
|S8= Periodical: [[MegaTraveller Journal 3]] 'MT-112A TAC Missile'
+
|S8= {{Ludography cite|name= Starship Operator's Manual |page= TBD}}
|S9= [[TNE]] [[Striker II]]
+
|S9= {{Ludography cite|name= MegaTraveller Journal 3 |page= TBD |article= MT-112A TAC Missile}}
|S10= [[TNE]] [[Reformation Coalition Equipment Guide]]
+
|S10= {{Ludography cite|name= Battle Rider |page= TBD }}
|S11= [[Traveller Wiki Editorial Team]]
+
|S11= {{Ludography cite|name= Striker II |page= TBD}}
|S12= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]]
+
|S12= {{Ludography cite|name= Reformation Coalition Equipment Guide |page= TBD}}
 +
|S13= {{Ludography cite|name= High Guard |page= TBD |version=Mongoose Traveller}}
 +
|S14= {{Ludography cite|name= T5 Core Rules |page= TBD }}
 +
|S15= [[Traveller Wiki Editorial Team]]
 +
|S16= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]]
 
}}
 
}}
  
  
 
{{LE|GUW|Missile|Weapon}}
 
{{LE|GUW|Missile|Weapon}}

Latest revision as of 11:16, 27 June 2020

Imperial-Sunburst-Yellow-wiki.png

Missiles are projectiles designed to impact with or detonate near a target in order to inflict damage on it.

Library Data Referral Tree[edit]

Please refer to the following AAB Library Data for more information:
Military:

Description (Specifications)[edit]

A missile is a self-propelled weapon launched from a Missile Rack or Missile Launcher or a weapons Bay.

Missiles may carry any type of warhead or other payload. Missiles with only sensors are generally classed as drones

Missiles may be propelled using the same technologies as any other Aerospace Vessel. Generally high-speed technologies are preferred.

Missiles may take complex paths between the firing point and their target. These paths may be straight lines (Dumb Missiles); pre-programmed to follow a specific path or a specific set of guidance points (the missile is then a form of Robot with Flyer and Navigation/Astrogation skills); guided by commands from the firer (Guided Missiles); home-in on a specific emission or object (Homing Missile); or a combination of the above. Depending on the quality of the Robot installed in the missile, these combination missiles may be Dumb Missiles, Standard Missiles, Smart Missiles or Bright Missiles.

Large Missiles are often referred to as torpedoes.

A missile in flight may produce noise, it may generate a visible trail, and may be hot. The impact of the weapon is invariably noisy, bright and hot. A turret or bay-launched shipboard missile is approximately size 4 or 5, generally equivalent to the size of a human.

  • 1 dTon of volume can contain 20 standard sized ship-missiles. Each missile has a mass of about 675 kilogrammesa including storage case.


a: Varies by Technology Level of the drive, the type of payload and guidance package


Image Repository[edit]

No information yet available.

Sizes[edit]

Ground Combat Missiles may be of any size. Their missile racks are built to match, or are simple launch rails

Standard space combat missiles fall into two size categories:

  • Weapon Socket: Smaller missiles designed to be launched from Missile Racks. They have a maximum weight of 50 kg and can cost up to Cr50,000 each, though more basic models are substantially cheaper. The standard anti ship missile is 150.0 mm in diameter.
  • Weapon Bay: Larger missiles designed to be launched from missile bays. Many of them range to 450.0 mm to 600.0 mm or larger.

Missile Components[edit]

Missile systems are made up of three major sub-systems: the launcher, the delivery sub-system, and the warhead.

Missile Components
Component Remarks
Launcher Subsystem The launcher is usually little more than a simple rack which holds the missile within its container until launch. Most designs use compressed gases, contained in small tanks located within the base of the missile tube, to push the missile a meter or so clear of the rack while the rocket motor is igniting. The rack is connected to the Gunner's control panel.
Delivery Subsystem Once fired, the delivery sub-system takes over, steering the missile towards the target. It is made up of the propulsion system, the guidance controls, and the detonation controls for the warhead.
  • The propulsion system is typically liquid or solid fuel thrusters or a gravitic drive.
  • The guidance can be controlled directly by the operator via a radio communicator, it can be based around RADAR or other active sensor systems, or it can be homing (by infrared seeking, mass seeking, neutrino seeking, or similar).
  • Detonation is controlled by a trigger: detonation systems include contact, proximity, intelligent, and command.
Warhead Subsystem Missile warheads fall into three broad categories: Conventional, Unconventional and Nuclear.
  1. Conventional Warheads include standard high-explosive (HE) and focused force (high-explosive shaped charge); these generally cause surface damage but can also inflict critical hits.
  2. Unconventional Warheads include non-explosive or even non-weapon payloads. Examples include illumination or signal missiles, message torpedoes, and remote sensor drones.
  3. Nuclear Warheads include fission, fusion, and enhanced radiation devices: these cause surface damage and radiation effects but can also inflict critical hits. Nuclear warheads are available in yields of between 0.1 kilotons and 10 kilotons. Note that under the Imperial Rules of War, nuclear weapons are reserved for use by Imperial forces only.

History & Background (Dossier)[edit]

Shipboard missiles have been in use since the earliest days of Vilani interstellar travel and remain as a standard weapon system. A huge range of designs are available from weapons dealers across Charted Space. Low population and Non-industrial worlds, for various reasons, cannot locally manufacture missile components: they must be imported, inflating their prices.

Anti-Shipping Missiles are mass produced from standardized components and assembled in starport armories ready for sale. Custom designs of missile can be specified if desired. Some components (specifically warheads) may not be available due to local law level restrictions.

AI Guidance Technologies[edit]

  1. TL:1-9 Guided Weapons (Dumb, Standard or Smart Weapons)
  2. TL:10-18 Bright Computers
  3. TL:19-27 Brilliant Computers
  4. TL:28-30 & TL:31-33 Beyond Brilliant

Class Naming Practice/s & Peculiarities[edit]

Different designs are known by many different names but all have very similar performance characteristics and capabilities. All variants are designed to fit within a standard launch tube, enabling them to be used with standard missile racks.

Selected Variant Types & Classes[edit]

GUW Weapon - Missile:

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.