Difference between revisions of "Mendan Subsector"
(Fix Vargr alien module ludography citiations) |
|||
Line 22: | Line 22: | ||
|c6p = | |c6p = | ||
| | | | ||
− | |spinward = | + | |spinward = Armi |
− | |coreward = | + | |coreward = Gashilean |
− | |trailing = | + | |trailing = Zimigsika |
− | |rimward = | + | |rimward = Tozus Ganok |
| | | | ||
|}} | |}} |
Revision as of 21:29, 18 October 2018
Mendan Subsector | ||||||
---|---|---|---|---|---|---|
| ||||||
Sector | Mendan | |||||
Capital | Mendan (world | |||||
No. of Stars | 34 | |||||
Majority Control | Commonwealth of Mendan - 77% | |||||
2nd Control | Julian Protectorate - 21% | |||||
3rd Control | Third Empire of Gashikan - 02% |
No information or synopsis yet available.
Description / Specifications
No information yet available.
Subsector Summary: 1105
Mendan, subsector D of Mendan contains 34 worlds with an estimated population of 50 billion, a per capita income of Cr9,413, and a total economy is BCr470,867. These worlds originate an interstellar trade of BCr2,045 through 34 starports (8 Class A, 15 Class B, 11 Class C, 0 Class D) employing 310,505 people. Driving this interstellar trade are five Agricultural (Ag) worlds, seven Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, four Pre-Industrial (Pi) worlds, seven Rich (Ri) worlds, and three Industrial (In) worlds. The governments in Mendan maintain nine Military bases, and nine Naval bases. The average technology level is 10 (with most between 8 and 12). The highest technology level is 14 at Mendan (Mendan 2909) and Kargu (Mendan 3205).
Mendan, subsector D of Mendan contains 48 stars and 392 identified planets; 23 monostellar systems, eight binary systems, three trinary systems, and no systems with four or more stars. 29 of the 34 systems (85%) have native gas giants. There are two Asteroid (As) belts, one Desert (De) world, two Garden (Ga) worlds, no Ice-capped (Ic) worlds, four Poor (Po) worlds, three Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.
Mendan has an estimated population of 50 billion distributed across four High population (Hi) worlds, seven Moderate population (Ph) worlds, 12 Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Kargu (Mendan 3205). The population consists of 1 sophont groups.
1 identified sophont populations in Mendan | |
---|---|
|
Julian Protectorate
The Julian Protectorate has jurisdiction over 33 worlds with an estimated population of 50 billion, a per capita income of Cr9,413, and a total economy is BCr470,867. These worlds originate an interstellar trade of BCr2,044 through 33 starports (8 Class A, 14 Class B, 11 Class C, 0 Class D) employing 310,365 people. Driving this interstellar trade are five Agricultural (Ag) worlds, seven Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, four Pre-Industrial (Pi) worlds, seven Rich (Ri) worlds, and three Industrial (In) worlds. The governments in the Julian Protectorate maintain nine Military bases, and nine Naval bases. The average technology level is 10 (with most between 8 and 12). The highest technology level is 14 at Mendan (Mendan 2909) and Kargu (Mendan 3205).
The Julian Protectorate has an estimated population of 50 billion distributed across four High population (Hi) worlds, seven Moderate population (Ph) worlds, 11 Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Kargu (Mendan 3205).
- The Julian Protectorate subsector capital of Mendan is Mendan (Mendan 2909)
Third Empire of Gashikan
The Third Empire of Gashikan has jurisdiction over one world with an estimated population of less than 1 million, a per capita income of Cr0, and a total economy is BCr0. These worlds originate an interstellar trade of BCr1 through 1 starports (0 Class A, 1 Class B, 0 Class C, 0 Class D) employing 140 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds.
Astrographic Features & Trade Routes: 1105
The following astrographic features and trade routes can be found within this area:
- No information yet available.
World Listing: 1105
The following systems and worlds can be found within this area:
History & Background / Dossier
No information yet available.
Polity Listing: 1105
The following polities can be found within this subsector:
- Independent Powers (Pocket Empires)
- None
- Non-Aligned Powers (World-States)
- None
- Other Powers
- None
- Third Imperium (Imperial powers)
- None
- Vargr Extents (Vargr powers)
- Various member systems and worlds.
Native Sophonts (NILs): 1105
The following races (sophont species) are believed to have originated in this area:
- Humaniti (Human races)
- None
- Non-Human Races
- None
Demographics: 1105
Significant populations of the following races (sophont species) reside within this area:
- Humaniti (Human races)
- Non-Human Races
- None
Major Historical Events Timeline: 1116
These are some of the more important historical events that have affected this area:
- No information yet available.
References & Contributors / Sources
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. (named but no further data)
- Citation Missing - Alien - Vilani & Vargr (dot map provided)
- Periodical: MegaTraveller Challenge 49 (full data provided)
- Author & Contributor: Angus McDonald AKA Falkayn
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science