Megusard Corporate
No information or synopsis yet available.
Polity | Survey | Code | Type | Notes |
---|---|---|---|---|
Megusard Corporate | Pre-Imperial | MeCo | No standard code | None |
Megusard Corporate | 1st Survey (300) | MC | 2-ltr code | None |
Megusard Corporate | 2nd Survey (1065) | MeCo | 4-ltr code | None |
Description (Specifications)
No information yet available.
Goals
This is a corporate government motivated by profit for their stockholders.
Symbols
No information yet available.
History & Background (Dossier)
No information yet available.
Demographics: 1116
Significant populations of the following sophont races reside within this polity:
Major Historical Events Timeline: 1116
These are some of the more important historical events that have affected this polity:
- No information yet available.
History-Era: Mileu 1100
No information yet available.
Government & Politics (Leadership)
No information yet available.
Internal Politics: 1116
No information yet available.
Political Factions
No information yet available.
Interstellar Relations: 1116
This polity conducts diplomacy and maintains active relations with the following other polities:
Allies: 1116
Positive relations exist with the following other polities:
- No information yet available.
Enemies: 1116
Negative relations exist with the following other polities:
- No information yet available.
Government Structure
No information yet available.
1. Executive Branch
No information yet available.
2. Legislative Branch
No information yet available.
3. Judicial Branch
No information yet available.
Technology & Trade (Economy)
No information yet available.
Interstellar Commerce
The following businesses operate out of or in this polity:
- No information yet available.
Research & Technology
No information yet available.
Military & Intelligence (Force Projection)
No information yet available.
Ground Forces
Mercenary contracts are used for ground forces and to recruit additional starmercs. An example includes the Holande Armored Guards.
The fleet is more of a merchant marine force.
- The armed traders and merchant vessels are pulled together in times of crisis to protect the borders and commercial interests of the organization.
Special Forces
No information yet available.
Paramilitary Forces
Intelligence Agencies
No information yet available.
Worlds & Sectors (Astrography)
This polity is primarily located in the following areas:
Capitol: 1116
The capitol of this polity is located at:
World Listing: 1116
The following systems and worlds can be found within this polity:
startbacknext(11 listed) |
Astrographic Features & Trade Routes: 1116
The following astrographic features and trade routes can be found within this polity:
Greater Mains (Blue & Cyan Lines: 51+ destinations)
- No information yet available.
Lesser Mains (Green & Yellow Lines: 11-50 destinations)
- No information yet available.
Micro Mains (Red & Pink Lines: 0-10 destinations)
- No information yet available.
Rifts, Voids & Jump Bridges
- No information yet available.
Traces & Clusters
- No information yet available.
Other Astrographic Features
- No information yet available.
References & Background (Sources)
- Periodical: MegaTraveller Journal 4 in Article: 'Governments of Gateway' (pgs. 24-31)
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science