Medic Program
The Medic Program is designed to allow a computer to provide medical diagnosis and prescription services and (when installed on an Autodoc) surgical skills.
- This is a program, a kind of computer software.
- It is designed to be used with a Computer.
Description (Specifications)[edit]
Medic Programs will typically be integral to pieces of medical equipment, but may be purchased separately. They are typically able to give diagnosis and prescription advice based the sensors that the equipment has installed and (when executing in an Autodoc) able to perform any surgical operation for which it has appropriate tools and supplies. When external to a piece of medical equipment it can give advice and instruction only.
Selected Computer Programs[edit]
Other Programs:
- Agent Program [1]
- Auto-Repair Program [2]
- Battle System Program [3]
- Conscious Intelligence Program [4]
- Expert Program [1]
- Intellect Program [1]
- Interface Program [1]
- Medic Program [5]
- Translator Program [1]
- Virtual Mining Program [6]
History & Background (Dossier)[edit]
Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [7]
The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [8]
Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [8]
References & Contributors (Sources)[edit]
- Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 89,95.
- Author & Contributor: BackworldTraveller
- ↑ 1.0 1.1 1.2 1.3 1.4 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
- ↑ Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 89.
- ↑ Matthew Sprange. High Guard (Mongoose Publishing, 2016), 65.
- ↑ Information provided to the library by Maksim-Smelchak
- ↑ 8.0 8.1 Marc Miller. Starships (Game Designers Workshop, 1977), 38.