Martre (world)
This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.
Martre/Ostermann (Crucis Margin 0606) | |||||||||||||||||||||||||
Classic Era (1116) | C54357B-7
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G9 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 0 |
Martre is a poor, nonindustrial world.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This world has few prospects for economic development.
- It is a Non-Aligned world dominated by human sophonts located in the Ostermann Subsector of Crucis Margin Sector.
Description (Astrography & Planetology)
No information yet available.
Monostellar System
Martre Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Martre G9 V
Primary Main Sequence 0.9 5270 - 5380 0.69159 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.004 0.069 0.81 - 1.44 0.4 4 Orbit # * * 3 1 5
System Data
No information yet available.
Mainworld Data
No information yet available.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
No information yet available.
World Starport
Martre has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Technology Level
Martre possesses a Technology Level of TL–7.
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, hovercraft, and bullet trains.
- Water: Hydrofoils and early triphibians.
- Air: Hang gliders and supersonic jets.
- Space: Deep space probes and interplanetary spacecraft (System Craft).
World Government
Martre has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Law Level
No information yet available.
World Military
No information yet available.
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Dave Sering. Crucis Margin (Judges Guild, 1981), TBD. (Non-canon)
- J. Andrew Keith, Loren Wiseman. K'kree (Game Designers Workshop, 1984), TBD. (named but no further data)
- J. Andrew Keith, Marc W. Miller, Loren Wiseman. Hivers (Game Designers Workshop, 1986), TBD. (named but further data)
- Martin Dougherty, Hunter Gordon. Gateway to Destiny (QuikLink Interactive, 2004), TBD.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com