Marduk (Mv 2106) (world)

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Marduk/Cho Vari (Mavuzog 2106)
Classic Era (1116)
C87A415-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size8 Large (12,800 km, 0.80g - 1.08g)
Atmosphere7 Standard (tainted)
HydrographicsA Water World 100%
Population4 Moderate (40 thousand)
Government1 Company/Corporation
Law5 Moderate Law (no concealable weapons)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary G4 V
Planetoid Belts 1
Gas Giants 3

Marduk is a nonindustrial water world, which has 90% or more of its surface covered in an ocean of water.

  • The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a Non-Aligned world dominated by human sophonts located in the Cho Vari Subsector of Mavuzog Sector.
  • This world has an exploration base, which is similar to an Imperial Scout Base, capable of handling explorer personnel and exploratory starships.

Astrography and Planetology

No information yet available.


Monostellar System

Marduk Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Marduk

G4 V

Primary Main Sequence 0.985 5660 - 5680 0.94848
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0046 0.0808 0.93 - 1.65 0.46 4.6
Orbit #  *  * 3 1 6

System data

Mainworld data

No information yet available.

Mainworld geography and topography

No information yet available.

Native lifeforms

Extensive, abundant native life.

History & Background (Dossier)

No information yet available.

World starport

Marduk has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World technology level

Marduk possesses a Technology Level of TL–8.

  • Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
  • Common Transportation technologies for this TL include:
    • Land: Advanced automobiles.
    • Water: Triphibians and early artificial gills.
    • Air: Improved helicopters and hypersonic jets.
    • Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).

World government

Marduk is governed by a Corporate Polity with a single corporation with a typical corporate structure as a government. A company town, or world. The typical corporate run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.

World military

No information yet available.

World Economy

  • Resources A (Abundant)
  • Labor 3 (Thousands)
  • Infrastructure 3 (Very limited)
  • Efficiency +4 (Advanced)

Trade Data

Importance -2 (Unimportant)

World Demographics

Population 40,000

World Culture

  • Homogeneity 3 (Monolithic)
  • Acceptance 2 (Very xenophobic)
  • Strangeness 3 (Somewhat typical)
  • Symbols 6 (Somewhat concrete)

Historical data

No information yet available.

World timeline

No information yet available.

UWP listing

No information yet available.

References & Contributors / Sources

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