Manoeuvre Program

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The Maneuver Program is designed to facilitate interplanetary or intra-star system travel (NAFAL or STL), and not jump travel. [1]

Description (Specifications)

Routine programs are used to operate systems other than weaponry, and without regard to violent interaction.

  • Maneuver is required to allow the use of maneuver drive.
  • In combat it is often replaced by the maneuver/evade program.
  • It can calculate shorter NAFAL trips within a system including burn durations, projected fuel usage, and other factors. It can make similar calculations for more advanced non-reaction maneauver drives. [2]

Selected Computer Programs

Routine Programs:


History & Background (Dossier)

Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [8]

The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [9]

Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [10]

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. Information provided to the library by Maksim-Smelchak
  2. Information provided to the library by Maksim-Smelchak
  3. 3.0 3.1 Marc Miller. Starships (Game Designers Workshop, 1977), 39.
  4. 4.0 4.1 4.2 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  5. 5.0 5.1 5.2 Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
  6. Steve DanielsJim McLeanChristopher Thrash. Far Trader (Steve Jackson Games, 1999), 68.
  7. Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
  8. Information provided to the library by Maksim-Smelchak
  9. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  10. Marc Miller. Starships (Game Designers Workshop, 1977), 38.