Maneuver Drive
The Maneuver Drive is the general term for one of the three primary engineering systems used in starships and spaceships. The Maneuver drive moves ships through normal space, throughout systems, and on and off from planets.
- The two other primary engineering systems are Jump Drive and Power Plant.
- It is a kind of Ship Equipment.
Description
Because the M-Drive carries the word Maneuver in its title, various references to Maneuver Drives can be confusing: the word may refer to a specific type of drive (the Maneuver Drive or M-Drive), or to a general class of drives that propel ships. The meaning can usually be derived from context. [1]
The specific technology used for the maneuver drive depends upon the Technology level of the worlds producing the ships.
Alternative drives
In addition to the widely-available gravity-based vector movement drives, other drives are available. These are used by cultures who never developed, or don't have access to, the grav based drive systems.
History and Background
No information yet available.
References and contributors
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- Marc Miller. Starships (Game Designers Workshop, 1977), 13,22.
- Gareth Hanrahan, Dom Mooney. High Guard (Mongoose Publishing, 2008), 22,23.Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 22,23.Matthew Sprange. High Guard (Mongoose Publishing, 2016), 22,23.
- Marc Miller. Referee's Manual (Game Designers Workshop, 1987), 56.
- Rob Caswell, William W. Connors, Joe Fugate, Gary L. Thomas. Starship Operator's Manual (Digest Group Publications, 1988), 1.
- Loren Wiseman. "Sublight Drives." Challenge 72 (1994): .
- Frank Chadwick, Dave Nilsen. Fire, Fusion, & Steel (Game Designers Workshop, 1994), 72-73.
- Don Perrin. Starships (Imperium Games, 1996), 71.
- David Golden, Guy Garnett. Fire, Fusion & Steel (Imperium Games, 1997), 65.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 323-327.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 323.