Llaenaekaesghaeghz (world)

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Llaenaekaesghaeghz/Thoeg (Knoellighz 2423)
Milieu 1116
C616577-A
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere1 Vacuum (trace)
Hydrographics6 Wet World 60%
Population5 Moderate (500 thousand)
Government7 Balkanization
Law7 Moderate Law (no firearms)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary M0 II
Worlds 13
Gas Giants 4
Planetoid Belts 1
Cultural Details
Government Balkanization
Law Level Moderate
Cultural Extension 8547
Army Size (BEs) 0
Economic Details
Technology Level 10
Economic Extension
B43+0
ResourcesBAbundant
Labor4Moderate (50 thousand)
Infrastructure3 Very limited
Efficiency+0Average
Importance Extension 0
Resource Units 1
GWP (BCr) 0
World Trade Number 3.5
Trade Volume (MCr/year) 103
Starport Details
Classification Class-C
Port Size 3
Building Capacity (Tons) 0
Port employees 5
Port passengers (annual) 100

Llaenaekaesghaeghz has a trace atmosphere and water available in the form of ice. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. This is a cold world with an overall climate is at the lower temperature range of human-congruous sophont endurance. It is a member of Democracy of Greats in the Thoeg Subsector of Knoellighz Sector.

The House War on Llaenaekaesghaeghz (Knoellighz 2423) C616577-A Ic Ni has Balkanized this mainworld of Thoeg Subsector only in that planetary law has banned the average citizen from engaging or enlisting in the conflicts. Mining Houses that employ workers expect them to keep mining polar ice and glaciers as well as the equatorial petrochemicals via drilling and fracking. The Vargr Houses on the very end of the Bridge of Destiny do battle by hiring deadly assassins for singular missions against members of other Houses. Open combat warfare is expressly forbidden by an aire of genteel, noble behavior. The Houses are generous benefactors to the working class yet brutally opposing each other. Media nets across the planet try their hardest to be first on the scene of a successful report of an assassination or the dispatching of a failed assassin to cover tracks. For an assassin to accept a mission carries with it the assured promise from the hiring House of death to the hired murderer, either by House members, security or by the commoner who detects one.

With such cloak and dagger conflicts under a veneer of gentility, weapons that can kill more than one Vargr per squeeze of the trigger are banned. Exact ranged weaponry is expected of assassins with Shotguns and explosives being banned as stringently as any other means of mass or small unit destruction. Some assassins are bold enough to kill with melee weapons or even more valiant, by Infighting. Media sensationalism over successful assassinations is slightly eclipsed by those House members who manage to fight an assassin off or eliminate their hunters themselves. Stories and holovids of reenactments of famous assassinations or foiled attempts are primetime entertainment. Yet the House War on this planet are somehow able to contribute to the greater polity, the Democracy of Greats.

Slightly smaller than Terran-normal and with a nimble surface gravity, assassins are lithe, fast and stealthy as they can be set upon by anyone who can positively identify one on a mission to kill a House member. The Trace atmosphere means that everyone on Llaenaekaesghaeghz must utilize their favorite Vacc Suit outside the pressurized den communities of ice and mountainous rock. Water split into liquid hydrogen and oxygen is the main export and industry so the 500,000 citizens can live in the uninviting atmposphere. Fuel is sold Refined at expensive rates with Unrefined fuel in the majority.

Corsairs in the northern polar region in a glacial hangar cavern have begun to adopt this world’s assassination means of selecting new pack leaders though Infighting still holds appeal when off-world. Yet all such niceties are off when a Corsair vessel from this mainworld engages merchants, rival Corsairs, Privateers and avoids Naval fleets.

Classic Era: 1105

Rebellion Era: 1116

Hard Times Era: 1120

Virus Era: 1130s

Empress Wave: 1142

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