Lee's Guide to Interstellar Adventure

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Lee's Guide to Interstellar Adventure
GML1980-200.jpg
Publisher Gamelords
Version Classic Traveller
Author Gregory P. Lee
Format digest
Canonical yes
Year Published 1982
Pages 48

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Synopsis

Ten plot ideas for adventures for Classic Traveller.

Description

The journals of the noted galactic wanderer Aramais P. Lee have now been converted into a referee's aid suitable for use in any Traveller campaign. Lee's Guide to Interstellar Adventure Vol. 1 provides full planetary specifications and detailed plot outlines for 10 worlds in which the situations taking place on the planet form the base for a varied range of adventure opportunities, suitable for both small parties and large groups. Each world is also keyed for use with Game Designers' Workshop's Spinward Marches and Solomani Rim sectors. As an additional bonus, this volume also presents a series of adventures centered around the X-Boat system, the Imperium's primary communications network.

Whether you're new to Traveller, or an experienced referee looking for exciting new challenges, this book will provide months of planet-busting adventure.

Meta-history and Background

n/a

Credits

Design
Gregory P. Lee
Additional Material, Advice and Suggestions
Richard Meyer, Walter Hunt, John Harshman and K. B. Jacks
Art
Wallace Miller, Eric Rollence, Michael Watkins, and larry Shade
Editor
Kerry Lloyd

Table of Content

Introduction 4
World 1: Scavenger Hunt 6
World 2: Thirst 9
World 3: hide and Seek 12
World 4: After the Gold Rush 16
World 5: Mother Lode 19
World 6: Back from the Ashes 23
World 7: Crime and Punishment 27
World 8: Unnatural Selection 30
World 9: Troubled Waters 35
World 10: War Zone 41
Special: Adventures on the Xboat Routes 46