Lazthar (world)
Lazthar/Jungleblut (Far Frontiers 1836) | |||||||||||||||||||||||||
Classic Era (1116) | B7A7566-A
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M0 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 3 |
Lazthar is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
It is a member of the Domain of Alntzar, located in the Jungleblut Subsector of Far Frontiers Sector.
Description (Astrography & Planetology)[edit]
No information yet available.
History & Background (Dossier)[edit]
World Starport (Sp)[edit]
Lazthar has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
500,000
World Government (G)[edit]
Lazthar has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. A colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
World Technology Level (TL)[edit]
Lazthar possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
References[edit]
- J. Andrew Keith, William H. Keith Jr.. The Legend of the Sky Raiders (FASA, 1981), TBD.
- J. Andrew Keith. The Trail of the Sky Raiders (FASA, 1982), TBD.
- Kevin Knight. "The Far Frontiers." Traveller Chronicle 04 (1994): 3=14.
- ↑ "Jump Map API" and map location from Travellermap.com