Last Armada class Scout
Last Armada class Scout | |
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Unpublished, non-canon fan design. | |
Type: SC Scout | |
Size | 200 Tons |
Hull Configuration | [[{{{hull}}}]] |
Tech Level | TL–11 |
Engineering | |
Computer | No information yet available. |
Jump | J-2 |
Maneuver | 5 G |
Armaments | |
Hardpoints | 2 |
Accommodations | |
Staterooms | 0 |
Personnel | |
Crew | 6 |
Officers | 1 |
Enlisted | 5 |
High/Mid Passengers | 0 |
Payload | |
Cargo | 0 Tons |
Fuel tank | 0 Tons |
Construction | |
Origin | Terran Confederation |
Year Operational | No information yet available. |
Price | |
Cost | MCr182.344 (base) MCr145.875 (qty) |
Architect fee | MCrRonald B. Kline, Jr. |
Statistics | |
Quick Ship Profile | No information yet available. |
Source | |
Canon | Unpublished, fan design |
Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance. |
The Last Armada class Scout is a warship.
- It is a military ship and a Scout.
Description (Specifications)
The Scout is a historical design produced in the Terran Confederation during the early 22nd century. These ships took part in the desperate exodus following the Destruction of Terra at the hands of the Vilani Imperium in 2147AD, forming a part of the Last Armada and carrying with them the last remnants of Terran culture and independence. The class were extremely sturdy and reliable and endured more than a century of spaceflight. They ultimately found and settled the Demon Cluster, the Distant Fringe. The vessel is constructed as a long-range design and has extended range capability.
- The vessel is a TL-11 design.
Basic Ship Characteristics
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) where necessary. [1]
No. | Category | Remarks |
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1. | Tonnage | The Scout is constructed using a 200 Ton hull built in a generally Flattened Sphere configuration. The hull is fully streamlined, giving excellent atmospheric performance that is further enhanced by its onboard gravitic systems.
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2. | Crew | x6 personnel.
Accommodations
Accessible areas of the hull are fitted with grav plates and inertial compensators and have full life support and environmental systems.
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3. | Performance | The vessel mounts a Jump-2 drive, a Maneuver-5 drive, and a Power Plant-5, giving performance of Jump-2 and 5-G acceleration. The ship has an agility rating of 2 and an emergency agility of 5. The internal fuel tankage is sufficient for two consecutive Jump-2s and gives the power plant 4 weeks duration.
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4. | Electronics | Adjacent to the bridge is a Model/4 computer: no backup computer is installed.
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5. | Hardpoints | x2 hardpoints.
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6. | Armament | The normal weapons fit-out for a Scout is:
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7. | Defenses | The hull is unarmored.
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8. | Craft | The vessel carries no subcraft. |
9. | Fuel Treatment | The vessel has internal fuel tankage of 90 Tons.
Droptanks Examples of the class are fitted with Droptanks capable of supporting an additional jump-2. |
10. | Cost | The basic cost of the vessel is MCr182.344
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11. | Construction Time | 48 weeks (11 months) as standard.
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12. | Comments | The vessel does not have a cargo hold. |
History & Background (Dossier)
Scouts operating with the Last Armada would be dispatched to recon surrounding systems along the fleet's projected path of advance. They performed reconnaissance, searching for fuel sources and assessing potential threats. As a result they occasionally became unintentional first contact vessels. To this day, some Sophont species with their homeworlds lying to rimward of Terra have "UFO" stories that can in all probability be traced back to these ships. Vessels of this type are known to have explored the Cauldron Nebula, within Cauldron Sector.
In rift areas Scouts were used to search for potential fuel sources such as orphan comets or icy-dusty nebular materials. These could be condensed and refined for use by the fleet.
References & Contributors (Sources)
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- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20-37. (Design Sequence Used)
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.