Larmai (world)
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See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||||||
Primary | M0 V | ||||||||||||||||||||||||||||
Worlds | 9 | ||||||||||||||||||||||||||||
Gas Giants | 4 | ||||||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Self-perpetuating oligarchy | ||||||||||||||||||||||||||||
Law Level | Moderate | ||||||||||||||||||||||||||||
Cultural Extension | 3436 | ||||||||||||||||||||||||||||
Army Size (BEs) | 1 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 8 | ||||||||||||||||||||||||||||
Economic Extension | B43-3
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Importance Extension | -1 | ||||||||||||||||||||||||||||
Resource Units | 92 | ||||||||||||||||||||||||||||
GWP (BCr) | 1 | ||||||||||||||||||||||||||||
World Trade Number | 3 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 0 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-C | ||||||||||||||||||||||||||||
Port Size | 0 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 0 | ||||||||||||||||||||||||||||
Port employees | 0 | ||||||||||||||||||||||||||||
Port passengers (annual) | 0 |
Larmai is an agricultural world with an ideal environment for producing food from plants, animals, or other forms. The system has a population between 100,000 and 10 million sophonts. It is a member of Third Imperium in the Kuriishe Subsector of Dagudashaag Sector and in the Domain of Vland. Larmai, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdom of a baron. Both are members of the Imperial Nobility charged with overseeing the world. During the Long Night this world was named Daad.
Astrography and planetology
Larmai was setled during the same period as Imsu (Dagudashaag 3114), and was originally more important than its fellow colony. This was in no small part due to the proximity of the Sylean Main; indeed, Larmai along with Umeeshe (Dagudashaag 3117) dominated the only viable Jump-2 links to the main.
Monostellar System
Larmai Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Larmai M0 V
Primary Main Sequence 0.57 3770 - 3850 0.13982 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0027 0.031 0.39 - 0.74 0.27 2.7 Orbit # * * 2 0 5
History and background
Recovered records show that Naasirka provided heavy investment in developing the world as an agricultural showpiece, supplying the industrial centres along the Main. The world at this time did not have a tainted atmosphere, and had a warm but pleasant environment.
The high water coverage and general low-lying nature of the land resulted in extensive wetlands. These wetlands were heavily exploited in the production of ‘Pogi’, a rice-like grain crop developed through years of selective breeding. Vilani genetic technology was never as developed as that demonstrated by the Solomani, so alternative methods were used to maximize yields (and thus profit). Extensive facilities were built to manufacture agricultural fertilizers, which were distributed via a sophisticated automated monorail network to the fields according to the instructions of an expert computer system. Most of the harvesting and planting was automated, and controlled from a central facility near the main Starport, Deadline.
However, sometime during the early part of the Long Night, the control systems failed catastrophically, and caused an environmental disaster tainting the atmosphere. Excessive amounts of fertilizers were delivered to the extensive wet ‘farm’ lands, resulting in rampant eutrophication as the algae life bloomed all over the wetlands. The harvest failed, and the rottng material from the oxygen deficient released many reducing gases locally. The atmosphere developed a taint around the former farmlands, now swamplands, and releases of methane, and hydrogen sulfide were not uncommon. In the end, the population of the planet took the only option left to them and destroyed the manufacturing plants, taking with them all that was left of the TL–11 architecture.
The planet fell into an economic decline thanks to the loss of its main industry, and the cessation of star travel. Once contact with Imsu was lost, this former jewel of the original Ziru Sirka’s regression was unstoppable, occasionally accelerated by the unwelcome attentions of pirates.
However, since the founding of the Third Imperium the planet has recovered to some extent. The destruction of the production facilities allowed the reaction in the ecosystem to balance out. The swampland areas are dominated by many different varieties of algae, and unsafe to travel without oxygen masks (and in some areas protective clothing) as a result of the reducing environment and resulting in an atmospheric taint.
These growths have proven an economic asset to the planet, and there has been extensive investment by Zirunkariish and Naasirka in actually harvesting the algae for processing into foodstuff, and chemical products. The processing facilities are nowhere near as technologically advanced as they were a millennia ago, a conscious decision on the part of the ruling Siirdi (council) to develop a sustainable technological base. The Siirdi controls the planet absolutely, operating a policy that the Solomani would refer to as an “iron fist in a velvet glove” .The composition of the council is determined by the council itself, and has been since emergency rule was declared following the start of the environmental breakdown.
There is a significant passing trade through the system, as it is still a natural route from the Sylean Main. The four gas giants provide easy refueling. At present, the Siirdi insists that traders purchase a license to refuel, the charge currently set at a sum of ten times the vessel’s fuel tankage in credits. Failure to pay this license fee may have significant ramifications. Although Larmai, or Daad as it is often recorded in Imperial records, was relatively prosperous once more, it is unlikely to regain its position of dominance within the cluster named after it. Additionally, the population of seven hundred thousand is significantly less than it was previously, and the government is opposed to any significant expansion.
References and contributors
- Leighton Piper. "Library Data: Kuriishe." Signal-GK 13 (1997): 16-17.
- Marc Miller. First Survey (Imperium Games, 1996), 86.
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 216.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com
- Agricultural World worlds
- Third Imperium worlds
- Domain of Vland worlds
- Worlds
- Era: Milieu 1116
- Articles at intermediate completion state
- Daad Cluster worlds
- First Imperium worlds
- Humaniti worlds
- Pogi worlds
- Rule of Man worlds
- Second Imperium worlds
- Solomani worlds
- Vilani worlds
- T5 Second Survey worlds
- Library
- Non-canon
- L