Lair (world)
This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.
Lair/Grnouf (Provence 2402) | |||||||||||||||||||||||||
Classic Era (1116) | A8859B9-F
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G5 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 3 |
Lair is a high-population garden world with a billion or more sophonts in population size and a near-ideal utopian environment conducive to most sophonts.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- This world is also the overall capital of an interstellar government with the massive extra trade and prestige associated with that role.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- It is a member of the Lair Protectorate in the Grnouf Subsector of Provence Sector.
- This world-system hosts a Naval Base, usually associated with military starships, which may be located on or off-world.
- Unusually enough for the capital of a star-spanning empire, several sections of the planet still boasted independence from central control only a few years ago.
- From Imperial convention, this world is named Lair. Vargr scholars do not agree on a single name for the planet, which has been renamed several times in the course of millenia.
- It is the capital of both the Lair Protectorate and the Vargr Extents.
- It has also been known as Lloelldegh.
Description (Astrography & Planetology)
No information yet available.
Monostellar System
Kneng Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Kneng G5 V
Primary Main Sequence 0.98 5600 - 5660 0.93173 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0045 0.0801 0.91 - 1.63 0.45 4.5 Orbit # * * 3 1 6 Remarks None
System Data
No information yet available.
See: Lair (system)
Mainworld Data
Lair occupies the third orbit of its star system with an orbital period of about 376.72 standard days.
- This world's axis is tilted to the plane of its orbit by approximately 23.5o.
- This world has a rotational period of 25 hours, 58 minutes and 3 seconds, yielding a local day of about 26 hours in length.
- This world has a diameter of about 12,842 km, with a mass of 0.98 M⊕ and gravity of 0.98g. Its surface atmospheric pressure is about 1.8 atm.
Lair is a temperate world. Average temperatures range from a warm 37° at the equator to a chilling -38° at the poles.
- Between those two extremes lies a temperate belt of pleasant climes, untroubled by the fierce storms of the other latitudes.
- This world's hydrosphere, small in comparison to Terra's or Vland's, lessens both the chance and severity of rain.
Mainworld Size (S)
No information yet available.
Mainworld Atmosphere (A)
Lair has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)
No information yet available.
Mainworld Geography & Topography
- Lair boasts 5 continents, and 10% of its surface is covered by polar ice caps.
- The largest continent is named Safokunggaru, and is quite mountainous and straddles the equator. The Onggungira range casts its shadows on the cities of the southeastern coastlands, and includes some of Lair's few active volcanoes. At the far end of the continent lies the city of Aforrarrang, the capital of Lair.
- Onfakh Gurz and Onfakh Dzae were once a single desert continent that has since broken apart through tectonic activity. Today the Ungodhi Desert of Onfakh Gurz is the largest desert on the planet, larger even than the Eggaekh Desert on Onfakh Dzae. The two large commercial centers of Idogoukh and Feksoudhi lie in the foothills of the continent's mountains.
- Aerueko Fen extends northward from the planetary equator, and has terrain that spans jungle in the south to tundra in the north. Aerueko Fen is the most heavily populated continent; its Arrak Plains north of the Dzuengfuerr Jungle were the original home of the Vargr race. An inlet of the Gekersguekel Bay hosts the manufacturing center and former capital city of Gaenfouzoudo.
- The rocky southern polar continent of Gaksadudha is covered with snow and ice, and boasts the Fothironggen mountain range.
Mainworld Map
No information yet available.
Native Lifeforms
Native Sophont: Vargr
Please see Vargr for more information.
History & Background (Dossier)
Lair is a Anglic designation for the Vargr homeworld. It in fact has many different names among the various Vargr dialects. One reasonably well-known and somewhat widespread native name for Lair is Lloelldegh, a term meaning "homeworld" in several archaic Vargr dialects. Unlike the homeworlds of other races, Lair has never been accorded much status in the hearts and minds of the Vargr.
World Starport (Sp)
Lair has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)
No information yet available.
World Demographics
Vargr, population 100%
World Government (G)
Lair is governed by a Non-charismatic Dictatorship. A continuation of the charismatic dictatorship, where the original leadership has died or retired and replaced by allies or protégés. The reasons for the change in government remain as well as the assertion of rights to rule.
World Law Level (L)
No information yet available.
World Technology Level (TL)
Lair possesses a Technology Level of TL–15 or TL-F in Hexadecimal Notation.
- Common Communication technologies for this TL include: Meson Communicators and Pseudo Reality Communications.
- Common Power Generation technologies for this TL include: Miniature super-batteries, improved collectors, and advanced Fusion+.
- Common Transportation technologies for this TL include:
- Land & Water: Advanced gravcraft.
- Air: Advanced gravcraft and speeders.
- Space: Advanced gravcraft and G-Carriers.
- FTL: Jump Drive-6.
World Military
No information yet available.
World Economy
No information yet available.
Trade Data
No information yet available.
Urbanization
No information yet available.
World Infrastructure
This world possesses TBD infrastructure.
World Culture
No information yet available.
World Language/s
Historical Data
No information yet available.
World Timeline
- Empress Wave strikes Lair in the latter half of 1157. Those not evacuated or sheltered in nested Psi-shielding Vaults enter eleven years of insanity lasting until 1168. During this time, Virus already slower than its slowest propagation finds Lair unappealing due to inability to control the insane masses. Military fleets of the Lair Protectorate that managed to jump the Empress Wave continue to cleanse space of rare instances of vampire ships unlucky enough to penetrate Quarantine in Gnouf Subsector.
UWP Listing
No information yet available.
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Classic Traveller Supplement 8 Library Data (A-M)
- Classic Traveller Alien Module 3: Vargr
- MegaTraveller Alien - Vilani & Vargr
- T4 Aliens Volume 1 (Imperium Games)
- GURPS Traveller: Alien Races 1
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com