Knoerorr (world)

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Alien Moon 30a-0 Small.jpg
Knoerorr/Dakoeng (Windhorn 0310)
Classic Era (1116)
A310400-D
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere1 Vacuum (trace)
Hydrographics0 Desert World 0%
Population4 Moderate (80 thousand)
Government0 No Government structure
Law0 No Law
Tech LevelD Average Stellar (holo data)
See also UWP
System Details
Primary M1 V M2 V
Planetoid Belts 1
Gas Giants 6

Knoerorr is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.

  • In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a member of the Empire of Varroerth in the Dakoeng Subsector of Windhorn Sector, which is part of the Vargr Extents.
  • This world is a "Twilight Zone World", a planet that is tidally-locked to its binary stars. It has a hot side that permanently faces the stars, a cold side that permanently faces away, and a narrow twilight zone in-between.
  • This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
  • This world hosts a Vargr Corsair Base.
  • This world has a nearby Naval Base, usually associated with military starships.
  • This world administers Oganaksfouts.

Description (Astrography & Planetology)[edit]

Knoerorr is a binary star system.

  • Both are red main sequence stars.
    • They are close binary companions.

Binary M Type M Type Close Small.jpg

Binary Solar System[edit]

Knoerorr Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Knoerorr

M1 V

Primary Main Sequence 0.5 3620 - 3660 0.08839
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3
Orbit #  *  * 1 0 5
Remarks
The surfaces of the two stars touch.
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Knoerorr

M2 V

Secondary Main Sequence 0.44 3470 - 3560 0.0565
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0021 0.0197 0.25 - 0.48 0.21 2.1
Orbit #  *  * 1 0 4
Remarks
Approximately 0.005 AU from the primary.

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Knoerorr is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.

Mainworld Atmosphere (A)[edit]

Knoerorr has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Knoerorr has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Gray.png
(Blank map, vacuum world.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

World Starport (St)[edit]

Knoerorr has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Knoerorr has a population of 80,000 sophonts (tens of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
  • The population entirely consists of Vargr.

World Technology Level (T)[edit]

Knoerorr possesses a Technology Level of TL–13 or TL-D in Hexadecimal Notation.

  • Common Communication technologies for this TL include: Holovideo recorders.
  • Common Power Generation technologies for this TL include: Miniature super-batteries, prototype collectors, advanced fusion plants.
  • Common Transportation technologies for this TL include:

World Government (G)[edit]

Knoerorr has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.

World Law (L)[edit]

Knoerorr has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.

Trade Data[edit]

  • Importance: 2 (ordinary)

World Economy[edit]

  • Resources: D (very abundant)
  • Labor: 3 (thousands)
  • Infrastructure: 5 (limited)
  • Efficiency: -2 (fair)

World Culture[edit]

  • Heterogenity: 1 (monolithic)
  • Acceptance: 6 (aloof)
  • Strangeness: 1 (very typical)
  • Symbols: 8 (somewhat abstract)

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)[edit]

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