Knightfall
Knightfall | |||
---|---|---|---|
Megatraveller Knightfall | |||
Author | Joe Fugate | ||
Publisher | Game Designers Workshop | ||
Version | MegaTraveller | ||
Edition | 1st | ||
Format | Book (Softback) | ||
Language | English | ||
Pages | TBD | ||
Year Published | 1990 | ||
Canonical | Yes | ||
Available from | RPGNow | ||
ISBN 1-55878-062-9 Stock #0219 | |||
Table of Contents | |||
TBD |
Knightfall is a late MegaTraveller product and parts of it have been declared nno-canon.
Description (Specifications)
The Lost Legacy of the Long Night: Caught up in the battles of the Rebellion itself, innocent traders are captured as prisoners of war, then escape to become fugitives fleeing the forces of the rebellion. Clues they gather during their flight hint at a fabulous pre-Imperium lost city of high-tech wonders. Can this city's treasures give one side the advantage that will win the rebellion?
It was just a routine trade expedition in Massilia sector. But suddenly the tides of war shifted, and Emperor Lucan's forces overran the world.
Now, the characters are prisoners of war, and their ship has been confiscated. They must escape and track down their stolen starship. During the search, they stumble on secrets that could put an end to this cursed Rebellion once and for all. The search for their starship takes them to an Imperial knight with information about a fabled lost city of technological wonders from the Long Night period. If he can find it, its marvelously high technology could help Margaret's faction prevail in the Rebellion.
The danger, intrigue, and clues escalate in this knock-out adventure, leading the characters on a thrilling quest across the Imperium in search of a solution to a cryptic puzzle.
But that solution is impressive: a fabulous pre-Imperial city of undetermined (but very high) tech level. Somehow, long ago, it fell into obscurity, and now only a trail of clues lead to its lost wonders.
Eight scenarios, plus assorted random nugget, make this a tense, exciting MegaTraveller adventure.
Knightfall's cinematic nugget system clearly defines the incidents player characters pass through in the course of their explorations. Each nugget includes a scene and an action, which make the adventure come alive for the players and referee.
Knightfall is specifically designed to provide hours of enjoyment as the players fight their way to the treasures at the end of their journey.
Table of Contents
Introduction 4 Knightfall 6 Another Day, Another Credit 7 Trading 14 A Minor Infraction 19 Prisoners 23 Jail Break 32 Wanted 38 That's Our Ship! 42 The Knight of Legend 49 Side Adventures 54 Mapping the Course 58 City of Legend 64 Artifacts: Ending the Adventure 71 Massilia Sector 74 Anamoni 81 Hasaggan 82 Ketola 83 Ektorr 84 Engorr 85 Madden 86 Riarette 87 Khishan 88 Iggarir 89 Irlu 90 Wikk 91 Murcia 92 Appendix 93
Meta-history & Background (Dossier)
Knightfall Canonicity: Some details of Knightfall are considered non-canon, which include the following sophonts:
Credits (Primary Sources)
- Design
- Joe D. Fugate Sr.
- Graphic Design and Production
- Amy Doubet and Cain Budds
- Cover Art
- Paul Alexander
- Interior Illustrations
- Rob Caswell, Tom Peters, Mike Vilardi]], Blair Reynolds, and Kate Lebherz-Gelinas
External Link/s
No information yet available.
References & Contributions (Sources)
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