Klimt (world)
Klimt/Ionia (Neworld 1133) | |||||||||||||||||||||||||
Classic Era (1116) | E200100-7
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M1 V M1 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 1 |
Klimt is a low-population vacuum world, with a population of less than 10,000 sophonts in population size, warranting hazardous environment precautions.
- Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
- It is a Non-Aligned world dominated by human sophonts located in the Ionia Subsector of Neworld Sector.
Description / Astrography & Planetology
No information yet available.
Binary Solar System
Klimt Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Klimt M1 V
Primary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Klimt M1 V
Secondary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5
System Data
1 Gas Giants — 0 Planetoid Belts — 11 Other Worlds
Mainworld Data
Klimt is a small, barren, vacuum world.
Mainworld Geography & Topography
The surface of Klimt is littered with impact craters, as is usual.
A detailed scan of the equator revealed a circular "warm spot" at the trailing equatorial twilight point. It is significantly warmer than the surrounding area with no discernible cause.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background / Dossier
No information yet available.
World Starport
Klimt has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Technology Level
Klimt possesses a Technology Level of TL–7.
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, hovercraft, and bullet trains.
- Water: Hydrofoils and early triphibians.
- Air: Hang gliders and supersonic jets.
- Space: Deep space probes and interplanetary spacecraft (System Craft).
World Government
Klimt has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Law Level
No information yet available.
World Military
No information yet available.
World Economy
No information yet available.
Trade Data
No information yet available.
World Demographics
Humaniti 100%
World Culture
The people here are a combination of scientists and construction workers. Apparently, they are paid by a corporation to expand and improve the starport, while also taking readings and measurements of the planet. (The subtext of the conversation was clearly the warm spot, but they would not speculate on its source.)
World Language/s
Anglic
Urbanization
The Frontier-class starport is the sole urban area on Klint. It is located within the aforementioned warm spot.
World Infrastructure
No information yet available.
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
No information yet available.
References & Contributors / Sources
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Classic Traveller Alien Module 6: Solomani (named but no further data)
- MegaTraveller Alien - Solomani & Aslan (dot map provided)
- T20 Fighting Ships of the Solomani
- Mongoose Traveller: Solomani
- Author & Contributor: Randy Dorman
- Author & Contributor: Dochsavage
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com