Kkur (world)

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Alien Moon 132-0.jpg
Kkur/Gaerith (Tuglikki 3220)
Classic Era (1116)
C000320-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size0 Asteroid/Planetoid Belt
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population3 Low (7 thousand)
Government2 Participating Democracy
Law0 No Law
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary M1 V
Planetoid Belts 1
Gas Giants 1

Kkur is a ring of many small worldlets (planetoids AKA an "asteroid belt"), not capable of retaining an atmosphere or water, and is also a low-population vacuum environment with a population less than 10,000 sophonts in population size, warranting hazardous environment precautions.

  • Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
  • It is a Non-Aligned world dominated by Vargr sophonts located in the Gaerith Subsector of Tuglikki Sector.

Description (Astrography & Planetology)[edit]

Kkur has a solitary primary star.

  • It is a red main sequence.

Solitary M Type.jpg

Monostellar System[edit]

Kkur Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Kkur

M1 V

Primary Main Sequence 0.5 3620 - 3660 0.08839
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3
Orbit #  *  * 1 0 5
Remarks
None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Kkur is an Asteroid Belt consisting of a few very large objects with diameters of hundreds of kilometers, thousands of bodies of a few kilometers in diameter, and millions of smaller objects.

Mainworld Atmosphere (A)[edit]

None of the bodies within the Kkur belt retain an atmosphere.

Mainworld Hydrosphere (H)[edit]

The Kkur belt contains a few icy bodies. A few belt objects have frozen volatiles on their surfaces.

  • Wilderness refueling is possible within the belt, provided a suitable icy object can be found.
  • Water for the inhabitants is generally imported and is extensively recycled.

Mainworld Geography and Topography[edit]

No centrally held chart of the belt exists within AAB Library Data records.

Blank World Map Asteroid Belt.png
(Placeholder chart, asteroid belt.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Kkur is a member of the Zurekhaz, a small but important trade route with a dark reputation as a hub of the slave trade.

  • High cargo capacity, low jump rating vessels move among its systems, carrying vast amounts of goods and commodities between its member worlds.

Chart Zurekhaz Basic.png
(Chart sourced from Traveller Map)

  • Worlds that are members of the Zurekhaz are highlighted in tan.

World Starport (St)[edit]

Kkur has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

The port has extensive facilities for the secure storage and tansfer of captives. These are generally referred to as slave pens.

World Population (P)[edit]

Kkur has population of 700 sophonts (hundreds).

  • This is a Low Population World and the population would be too low to sustain itself without moderate outside assistance. This may represent a large transient population such as the crew of a fleet of starships, the dwindling remnants of a dying colony, a construction team building a new colony, or an outpost that could evolve into a colony.
  • The population entirely consists of Vargr.

World Technology Level (T)[edit]

Kkur possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government (G)[edit]

Kkur is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions in the government. These positions are inherited by member of the group or their family members. The organization may be monarchy, with titles passed to family members. Or a plutocracy where inheritance of the family fortune includes government position. Or the organization may be more typical organization with positions of power inherited.

World Law (L)[edit]

Kkur has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.

Trade Data[edit]

  • Importance: -1 (unimportant)

World Economy[edit]

  • Resources: 6 (scarce)
  • Labor: 1 (tens)
  • Infrastructure: 0 (non-existent)
  • Efficiency: -5 (extremely poor)

World Culture[edit]

  • Heterogenity: 1 (monolithic)
  • Acceptance: 1 (extremely xenophobic)
  • Strangeness: 1 (very typical)
  • Symbols: 4 (concrete)

World Timeline[edit]

Major events that have affected this world and the wider region that it lies within:

References & Contributors (Sources)[edit]

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