Kaler (world)
Kaler/Bakkula (Ilelish 1404) | |||||||||||||||||||||||||
Classic Era (1116) | B571420-B
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G9 V M3 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 1 |
Kaler is a nonindustrial hellworld with a population struggling to survive in an inhospitable environment.
- Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants. Survivors often form intense survival skills and tend to be grim realists.
- It requires extensive imports of outside technology to maintain a modern, star-faring society.
- It is a member of the Third Imperium in the Bakkula Subsector of Ilelish Sector in the Domain of Ilelish.
- This world has a nearby Imperial Naval Base, capable of handling warships.
Description (Astrography & Planetology)
Kaler is a binary star system.
- The primary is a yellow main sequence.
- The secondary is a red main sequence.
Binary Solar System
Kaler Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Kaler G9 V
Primary Main Sequence 0.9 5270 - 5380 0.69159 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.004 0.069 0.81 - 1.44 0.4 4 Orbit # * * 3 1 5 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Kaler M3 V
Secondary Main Sequence 0.37 3270 - 3430 0.03081 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0017 0.0146 0.18 - 0.35 0.17 1.7 Orbit # * * 0 0 4 Remarks None
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x5 secondary rocky worlds.
- x1 planetoid belt.
- x1 gas giant.
Mainworld Data
Mainworld Size (S)
Kaler is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)
Kaler has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
Kaler has 05-15% of its surface covered by liquid water or ice. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.
Mainworld Geography and Topography
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)
World Starport (St)
Kaler has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to an Imperial Naval Base.
World Population (P)
Kaler has a population of 80,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Technology Level (T)
Kaler possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
World Government (G)
Kaler is governed by a Participatory Democracy where eligible voters determine laws and policy. What determines an eligible voter varies. There may be smaller councils or regional bodies to write the policies voted on. Leadership of the government and all members of the bureaucracy are determined by voting population.
World Law (L)
Kaler has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
Imperial High (Landed) Nobility
Kaler, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
Trade Data
- Importance: 1 (ordinary)
World Economy
- Resources: 8 (moderate)
- Labor: 3 (thousands)
- Infrastructure: 4 (very limited)
- Efficiency: -3 (poor)
World Culture
- Heterogenity: 1 (monolithic)
- Acceptance: 5 (very aloof)
- Strangeness: 1 (very typical)
- Symbols: 6 (somewhat concrete)
World Timeline
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 20.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11. (Ziru Sirka worlds: dot map provided)
- Marc Miller. First Survey (Imperium Games, 1996), 34-37, 95-101.
- TNE New Era 1248 Sourcebook 2: Bearers of the Flame
- ↑ "Jump Map API" and map location from Travellermap.com