Jerik Subsector
Jerik Subsector | ||||||
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Sector | Halcyon | |||||
Capital | TBD | |||||
No. of Stars | 11 | |||||
Majority Control | Non-aligned (NaHu) - 83% | |||||
2nd Control | Unexplored (NaXX) - 17% |
Subsector I of Halcyon Sector. Jerik subsector contains 12 systems with a total population of 137.57 million Sophonts, and is named for the Jerik system (0630 Halcyon). It is a remote and underdeveloped region lying close to the Moat Rifts.
Description / Specifications
No information yet available.
Subsector Summary: 1116
Jerik, subsector I of Halcyon has 12 worlds, of which 11 have native gas giants. The estimated population for the subsector is 137 million sophonts (not necessarily humans). There are no High population (Hi) worlds, no Moderate population (Ph) worlds, six Non-industrial (Ni) worlds, two Low population (Lo) worlds, and no Barren (Ba) worlds. There are four Agricultural (Ag) worlds versus no Pre-Agricultural (Pa) worlds, and one Non-Agricultural (Na) world. There is one Rich (Ri) world versus no Industrial (In) worlds. There are no Asteroid (As) belts, no Desert (De) worlds, no Garden (Ga) worlds, one Ice-capped (Ic) world, three Poor (Po) worlds, three Vacuum (Va) worlds, and no Water (Wa) or Ocean (Oc) worlds. There are no Naval bases in the subsector, no Scout bases, and no Way stations. The highest population world is Cydia (Halcyon 0424). The highest tech level is B at Cydia (Halcyon 0424). The average technology level is 6 (with most between 2 and 9).
Polity Listing
The Non-Aligned Human-dominated worlds in Jerik encompasses ten worlds with a population of 137 million. The highest population world is Cydia (Halcyon 0424). The highest tech level is B at Cydia (Halcyon 0424). The average technology level is 7 (with most between 4 and 9).
There are two unclaimed or unexplored systems in Jerik.
Astrograpy
The following astrographic features can be found within Jerik Subsector:
World Listing: 1116
The following systems and worlds can be found within this area:
History & Background / Dossier
No information yet available.
Polity Listing: 1116
The following polities can be found within this subsector:
- Independent Powers (Pocket Empires)
- TBD
- Non-Aligned Powers (World-States)
- TBD
- Other Powers
- None
Native Sophonts (NILs): 1116
The following races (sophont species) are believed to have originated in this area:
- Humaniti (Human races)
- None
- Non-Human Races
- None
Demographics: 1116
Significant populations of the following races (sophont species) reside within this area:
- Humaniti (Human races)
- Non-Human Races
- None
Major Historical Events Timeline: 1116
These are some of the more important historical events that have affected this area:
- No information yet available.
References & Contributors / Sources
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- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science