Jelmirt (world)
Jelmirt/Persiphus (Theta Borealis 1223) | |||||||||||||||||||||||||
Classic Era (1116) | AAA6A8D–C
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F6 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 0 |
Jelmirt is an industrial, high-population fluidic world with a billion or more sophonts in size.
- A fluid world has an oceanic geography of a liquid other than water such as ammonia, methane, hydrocarbons, or other exotic liquids.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- It is a member world of the Percavid Marches region of the Korsumug Empire, located in the Persiphus Subsector of Theta Borealis Sector.
- This is a hot world, with a climate of high temperatures.
- The world serves as the subsector capital with the significant extra trade and prestige associated with that role.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
- Around 60% of the population is made up of baseline humans.
- Around 40% of the population consists of Jaibok troops and settlers.
Description (Astrography & Planetology)
Jelmirt has a solitary primary star.
- It is a white main sequence.
Monostellar System
Jelmirt Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Jelmirt F6 V
Primary Main Sequence 1.25 6280 - 6350 2.18366 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0063 0.1226 1.36 - 2.36 0.63 6.3 Orbit # * 0 4 2 6 Remarks None
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x8 secondary rocky worlds.
- x2 planetoid belts.
Mainworld Data
No information yet available.
Mainworld Size (S)
Jelmirt is a Big World between 15,200km and 16,800km in diameter. The world has a standard gravity between 1.1G and 1.5G. The horizon will appear about 5.7km away. Vessels with only 1G of thrust should avoid landing on this world.
Mainworld Atmosphere (A)
Jelmirt has an Exotic Atmosphere and possesses an unusual gas mix which requires the use of oxygen tanks, but protective suits not necessary, but are recommended. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
Jelmirt has 55-65% of its surface covered by liquid water or ice heavily tainted with other substances, which makes it dangerous, corrosive, or toxic. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds may be Hell Worlds.
- The water on the surface is unsuitable for use or consumption without extensive filtering and purification.
- Refining for fuel may cause issues with shipboard purification plants.
Satellites:
Jelmirt retains two small, relatively close, very thin atmosphere moons.
- They orbit once every few days.
Mainworld Geography and Topography
No centrally held map of the world exists within AAB Library Data records.
- Locally, detailed maps may be available.
- Verified updated charts are constantly sought.
- Detailed survey data commands premium prices.
(Placeholder chart, exotic world.)
Native Lifeforms
Exotic native life. Its metabolic functions drive the process of atmospheric renewal.
History & Background (Dossier)
Jelmirt has been occupied by the Korsumug Empire.
World Starport (St)
Jelmirt has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
Facilities
Port facilities within the system include:
- No information yet available.
World Technology Level (T)
Jelmirt possesses a Technology Level of TL–13 or TL-D in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovideo recorders.
- Common Power Generation technologies for this TL include: Miniature super-batteries, prototype collectors, advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-4.
World Government (G)
Jelmirt is governed by a Civil Service Bureaucracy. The leadership of the government is another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy and the bureaucracy provides a stabilizing influence. The bureaucracy may be the full government bureaucracy or a section with limited jurisdiction but considerable influence like the military.
World Military
The occupied territories of the Jelmiri Marches are home to a rag-tag rebel fleet on the run from the Imperial Korsumug Navy of the Korsumug Empire.
World Law (L)
Jelmirt has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A world with this law level may be an Amber Zone or a Red Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. On worlds with this degree of law, it is difficult to distinguish the police from the military. On others, there is no difference.
World Economy
- Resources: E (extremely abundant)
- Labor: 9 (billions)
- Infrastructure: F (very comprehensive)
- Efficiency: +5 (very advanced)
Trade Data
- Importance: 4 (important)
World Demographics (P)
Jelmirt has a population of 70,000,000,000
Urbanization
No information yet available.
Languages
World Culture
- Homogeneity: E (fragmented)
- Acceptance: E (extremely xenophilic)
- Strangeness: 9 (extremely confusing)
- Symbols: G (extremely abstract)
World Timeline
No information yet available.
UWP Listing
No information yet available.
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Bill Bledsaw. Theta Borealis Sector (Group One, 1981), .
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (sector named but no further data)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 50, 51. (sector named, dot map provided)
- EXTERNAL LINK: Goerge.com
- Author & Contributor: Jo Grant of CORE (generated data)
- Author & Contributor: Graham2001
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com