Difference between revisions of "Izir (world)"

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This is a [[world-system]] ''under construction'' and is currently being input-programmed into the Traveller RPG Wiki.
 
{{UWP  
 
{{UWP  
 
|name= {{World|Izir|Ustral Quadrant|Iselle|2917}}
 
|name= {{World|Izir|Ustral Quadrant|Iselle|2917}}
 +
|image =
 +
|system=
 
|uc    = D989567-6
 
|uc    = D989567-6
 
|popc  = 3
 
|popc  = 3
 
|zonec = green
 
|zonec = green
|u1=
 
 
|alg    = SoCf
 
|alg    = SoCf
|class  = Ni Pr / O:2619
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|class  = Ni Pr  
|trade  = ni
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|trade  = Ni
 +
|climate = TBD
 +
|orbit  = TBD
 +
|gravity = TBD
 +
|worlds  = 10
 
|nblty  = -
 
|nblty  = -
 
|bases  = -
 
|bases  = -
Line 17: Line 23:
 
{{World summary |name= Izir |trade=Ni Pr}}
 
{{World summary |name= Izir |trade=Ni Pr}}
 
{{World summary SoCf|sector= Ustral Quadrant |subsector=Iselle}}
 
{{World summary SoCf|sector= Ustral Quadrant |subsector=Iselle}}
* The world is administered out of {{WorldS|Joelii|Ustral Quadrant|2915}}.
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* This [[world]] was colonized by and is controlled from [[Bowles (world)|Bowles]] ([[Ustral Quadrant Sector]], [[Iselle Subsector]] 2619)
 +
* [[Izir (world)|Izir]] is the homeworld of the [[Iziri]], a [[Variant Human Race|variant human race]].
 +
 +
== Description (Astrography & Planetology) ==
 +
* The mainworld is a stormy, dense-aired oceanic planet that was settled as a low-tech Confederation colony.
 +
* This [[system]] is part of the [[Pliska Nexus]].
  
== Description (Astrography & Planetology) ==
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{{MonostellarSystem
The mainworld is a stormy, dense-aired oceanic planet that was settled as a low-tech Confederation colony.
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|name          = Izir
 +
|primary        = F1 V
 +
|PrimaryNotes  =  
 +
}}
 +
=== System Data ===
 +
System:
 +
* 4 Gas Giants
 +
* 0 Planetoid Belts
 +
* 10 Other Worlds 
 
   
 
   
=== Local Sophont: Iziri ===
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=== Mainworld Data ===
Frequent solar flares prompted the [[Ministry of Genetics]] to [[Genetic engineering|geneer]] the colonists, creating the [[Iziri]], a variant human race.
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[[Izir (world)|Izir]] has an ''Importance'' rating of # (TBD).
 +
* ''Importance Extension''- +/-#
 +
** ''(The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes. )''
 +
 
 +
==== Mainworld Atmosphere ====
 +
{{WorldAtmo|name= Izir|Atmosphere=8}}
 +
 
 +
==== Mainworld Geography & Topography ====
 +
No information yet available
 +
 
 +
==== Mainworld Map ====
 +
No information yet available
 +
 
 +
=== Native Lifeforms ===
 +
No information yet available
  
 
== History & Background (Dossier) ==
 
== History & Background (Dossier) ==
[[Izir (world)|Izir]] is a non-industrial, pre-rich [[Solomani Confederation]] world located in [[Iselle Subsector]] of [[Ustral Quadrant Sector|Ustral Quadrant]].  
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* The [[system]]s frequent solar flares prompted the [[Ministry of Genetics]] to [[Genetic engineering|geneer]] the original colonists. This genetic manipulation created the [[Iziri]].
 +
 +
=== Imperial Landed Nobility ===
 +
This [[world]] is a member of the [[Solomani Confederation]] and has no Landed Nobility.
 +
 
 +
=== World Starport ===
 +
{{Starport|name= Izir|Starport=D}}
 +
 
 +
=== World Technology Level ===
 +
{{WorldTech|name= Izir|WorldTech=6}}
 +
 
 +
=== World Government ===
 +
{{WorldGov|name= Izir|Government=6}} 
 +
 
 +
==== World Law Level ====
 +
[[Izir (world)|Izir]] has a [[Law Level]] of 7.
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* Shotguns prohibited
 +
 +
==== World Military ====
 +
No information yet available
 +
 
 +
=== World Economy ===
 +
Economics: ( 7 4 1 -3 )
 +
* Resources-7 (Few)
 +
** ''(Resources are any materials available for processing and exploitation. They include natural resources, minerals, ores, metals, energy sources, biological assets, and any other materials of limited availability.)''
 +
* Labor-4 (Tens of thousands)
 +
** ''(Labor is the workforce available for the processing and exploitation of Resources.)''
 +
* Infrastructure-1 (Extremely limited)
 +
** ''(Infrastructure is the established technical structures that support exploitation of resources. Infrastructure includes roads, power grids, communications, and factories.)'' 
 +
* Efficiency- -3 (Poor) 
 +
** ''(Efficiency reflects the current economic system, and includes sensible legal procedures, appropriate tariffs, customs promoting a balanced work ethic, rewards for merit, and social structures which match ability and job. Negative Efficiency is worse. Efficiency at -1 or less turn the RUs available negative: the Inefficiencies are so destructive as to make the economy a net drain. Such barriers represent a welfare state; cultural influences which do not value wealth, even physical limitations. On the other hand, since some economies have positive efficiencies: positive multipliers increasing available RU.  )''
 +
* ''Economic Extension''- 9
 +
** ''(The Economic Extension (Ex) is the strength of a world economy and provides basic insights into the economy’s structure and capabilities.)''
 +
* '''Resource Units'''- -84
 +
** ''(The world's budget.)'' 
 +
 +
==== Trade Data ====
 +
* Ni-Non-Industrial
 +
* Pr-Pre-Rich
 +
 
 +
=== World Demographics ===
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* [[Iziri]], population  >90%
 +
* [[Humaniti]], population <10%
 +
 
 +
=== World Culture ===
 +
Culture: [ 5 2 5 6 ]
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* Homogeneity-5 (Harmonious)
 +
** ''(Homogeneity is a measure of the degree to which members of society hold common beliefs. Members of very homogeneous cultures are in strong agreement on the fundamentals of society (usually basic rights, religion, and methods of interaction). Members of non-homogeneous cultures hold many different beliefs on the fundamentals of society.)''
 +
* Acceptance-2 (Very xenophobic)
 +
** ''(Acceptance is the degree of xenophobia ( or xenophilia ) in the culture. High Acceptance is evidenced by friendliness to outsiders and offworlders; Low Acceptance is characterized by fear or rejection of outsiders.)''
 +
* Strangeness-5 (Distinct)
 +
** ''(Strangeness is the degree of difference from the norms of interstellar society. High Strangeness is evidenced by unusual or outwardly incomprehensible actions, statements, or responses in the course daily activity. Low Strangeness reflects activities close to interstellar norms.)'' 
 +
* Symbols-6 (Somewhat concrete)
 +
** ''(Symbols used by the culture may range from the concrete (idols; totems; statuary) to the abstract (symbolized belief systems; group affiliations).)''
 +
 
 +
==== World Language/s ====
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* [[Anglic]]
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* [[Vilani (language)]]
 +
 
 +
==== Urbanization ====
 +
No information yet available
 +
 
 +
==== World Infrastructure ====
 +
[[Izir (world)|Izir]] possesses extremely limited infrastructure
 +
 
 +
=== Historical Data ===
 +
No information yet available
 +
 
 +
==== World Timeline ====
 +
No information yet available
 +
 
 +
==== UWP Listing ====
 +
D989567-6
 +
* Starport-D (Poor)
 +
* Size-9 (14,400 km)
 +
* Atmosphere-8 (Dense)
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* Hydrosphere-9 (90%)
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* Population-5 (app. 300,000)
 +
* Government Type-6 (Captive Government / Colony)
 +
* Law Level-7 (Shotguns prohibited)
 +
* Technology Level-6 (Nuclear Power)
  
 
== References & Contributors (Sources) ==
 
== References & Contributors (Sources) ==
 +
{{Intermediate}}
 +
{{Detail}}
 
{{Sources
 
{{Sources
|S1= {{MT}} [[Alien - Solomani & Aslan]]
+
|S1= {{Ludography cite|name=Aslan|version=Classic Traveller|page= TBD}} (named but no further data)
 +
|S2= {{MT}} [[Alien - Solomani & Aslan]] (dot map provided)
 +
|S3= [[GURPS Traveller]] (Map of the Imperium)
 +
|S4= [[GURPS Traveller: Alien Races 2]] (named but no further data)
 +
|S5= [[Mongoose Traveller: Solomani]]
 +
|S6= External Link: [http://web.archive.org/web/20070212051057/http://members.aol.com/ghanii/UstralQ/UQmain.htm Ustral Quadrant (via archive.org)] by  Author: [[Douglas G. Snyder]]
 +
|S7= Author & Contributor: [[IISS]] Junior Administrator and Master Astrographer [[User:Ensign Phillips|Ensign Phillips]]
 +
|S8= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
 
}}
 
}}
  
 
+
[[Category: Pliska Nexus worlds]]
 
[[Category: Biotechnology]]
 
[[Category: Biotechnology]]
 
[[Category: Genetic Engineering]]
 
[[Category: Genetic Engineering]]
 
[[Category: Homeworld]]
 
[[Category: Homeworld]]
 +
[[Category: Iziri worlds]]
 
[[Category: Variant Human Race worlds]]
 
[[Category: Variant Human Race worlds]]
 +
[[Category: Variant Race worlds]]
 
{{LE|T5 Second Survey worlds}}
 
{{LE|T5 Second Survey worlds}}

Revision as of 12:55, 8 December 2018

This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.

Izir/Iselle (Ustral Quadrant 2917)
Classic Era (1116)
D989567-6
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size9 Large (14,400 km, 1.03g - 1.33g)
Atmosphere8 Dense
Hydrographics9 Wet World 90%
Population5 Moderate (300 thousand)
Government6 Captive Government/Colony
Law7 Moderate Law (no firearms)
Tech Level6 Pre-Stellar (nuclear)
See also UWP
System Details
Primary F1 V
Planetoid Belts 0
Gas Giants 4

Izir is a nonindustrial, pre-rich world still lacking adequate population to expand its economy to a rich status.

  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a member of the Solomani Confederation in the Iselle Subsector of Ustral Quadrant Sector.

Description (Astrography & Planetology)

  • The mainworld is a stormy, dense-aired oceanic planet that was settled as a low-tech Confederation colony.
  • This system is part of the Pliska Nexus.


Monostellar System

Izir Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Izir

F1 V

Primary Main Sequence 1.5 6820 - 7020 4.13351
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0078 0.1686 1.8 - 3.11 0.78 7.8
Orbit #  * 0 5 2 7

System Data

System:

  • 4 Gas Giants
  • 0 Planetoid Belts
  • 10 Other Worlds

Mainworld Data

Izir has an Importance rating of # (TBD).

  • Importance Extension- +/-#
    • (The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes. )

Mainworld Atmosphere

Izir has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Geography & Topography

No information yet available

Mainworld Map

No information yet available

Native Lifeforms

No information yet available

History & Background (Dossier)

Imperial Landed Nobility

This world is a member of the Solomani Confederation and has no Landed Nobility.

World Starport

Izir has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Technology Level

Izir possesses a Technology Level of TL–6.

World Government

Izir has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. A colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.

World Law Level

Izir has a Law Level of 7.

  • Shotguns prohibited

World Military

No information yet available

World Economy

Economics: ( 7 4 1 -3 )

  • Resources-7 (Few)
    • (Resources are any materials available for processing and exploitation. They include natural resources, minerals, ores, metals, energy sources, biological assets, and any other materials of limited availability.)
  • Labor-4 (Tens of thousands)
    • (Labor is the workforce available for the processing and exploitation of Resources.)
  • Infrastructure-1 (Extremely limited)
    • (Infrastructure is the established technical structures that support exploitation of resources. Infrastructure includes roads, power grids, communications, and factories.)
  • Efficiency- -3 (Poor)
    • (Efficiency reflects the current economic system, and includes sensible legal procedures, appropriate tariffs, customs promoting a balanced work ethic, rewards for merit, and social structures which match ability and job. Negative Efficiency is worse. Efficiency at -1 or less turn the RUs available negative: the Inefficiencies are so destructive as to make the economy a net drain. Such barriers represent a welfare state; cultural influences which do not value wealth, even physical limitations. On the other hand, since some economies have positive efficiencies: positive multipliers increasing available RU. )
  • Economic Extension- 9
    • (The Economic Extension (Ex) is the strength of a world economy and provides basic insights into the economy’s structure and capabilities.)
  • Resource Units- -84
    • (The world's budget.)

Trade Data

  • Ni-Non-Industrial
  • Pr-Pre-Rich

World Demographics

World Culture

Culture: [ 5 2 5 6 ]

  • Homogeneity-5 (Harmonious)
    • (Homogeneity is a measure of the degree to which members of society hold common beliefs. Members of very homogeneous cultures are in strong agreement on the fundamentals of society (usually basic rights, religion, and methods of interaction). Members of non-homogeneous cultures hold many different beliefs on the fundamentals of society.)
  • Acceptance-2 (Very xenophobic)
    • (Acceptance is the degree of xenophobia ( or xenophilia ) in the culture. High Acceptance is evidenced by friendliness to outsiders and offworlders; Low Acceptance is characterized by fear or rejection of outsiders.)
  • Strangeness-5 (Distinct)
    • (Strangeness is the degree of difference from the norms of interstellar society. High Strangeness is evidenced by unusual or outwardly incomprehensible actions, statements, or responses in the course daily activity. Low Strangeness reflects activities close to interstellar norms.)
  • Symbols-6 (Somewhat concrete)
    • (Symbols used by the culture may range from the concrete (idols; totems; statuary) to the abstract (symbolized belief systems; group affiliations).)

World Language/s

Urbanization

No information yet available

World Infrastructure

Izir possesses extremely limited infrastructure

Historical Data

No information yet available

World Timeline

No information yet available

UWP Listing

D989567-6

  • Starport-D (Poor)
  • Size-9 (14,400 km)
  • Atmosphere-8 (Dense)
  • Hydrosphere-9 (90%)
  • Population-5 (app. 300,000)
  • Government Type-6 (Captive Government / Colony)
  • Law Level-7 (Shotguns prohibited)
  • Technology Level-6 (Nuclear Power)

References & Contributors (Sources)

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This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.