Irsaar (world)

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Irsaar/Iiradu (Dagudashaag 2604)
Milieu 1116
C884869-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size8 Large (12,800 km, 0.80g - 1.08g)
Atmosphere8 Dense
Hydrographics4 Wet World 40%
Population8 Moderate (100 million)
Government6 Captive Government/Colony
Law9 High Law (no weapons out of home)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary M2 V
Worlds 10
Gas Giants 2
Planetoid Belts 0
Cultural Details
Government Captive government
Law Level High
Cultural Extension 9869
Army Size (BEs) 2000
Economic Details
Technology Level 8
Economic Extension
C78+1
ResourcesCVery abundant
Labor7Moderate (10 million)
Infrastructure8 Generally available
Efficiency+1Average
Importance Extension 0
Resource Units 672
GWP (BCr) 366
World Trade Number 4.5
Trade Volume (MCr/year) 9,181
Starport Details
Classification Class-C
Port Size 4
Building Capacity (Tons) 100,000
Port employees 2,065
Port passengers (annual) 550,900

Irsaar is a rich world with a shirt-sleeve atmosphere and a balance of available surface water. The system supports a population in the 100's of millions, which makes it too urbanized to make an agricultural world. Government control of this world is by an external military force. It is a member of Third Imperium in the Iiradu Subsector of Dagudashaag Sector and in the Domain of Vland. Irsaar, as a member world of the Third Imperium, holds the estates of an Imperial knight and a baronet, and the fiefdoms of a baron and a viscount. All four are members of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Garrenkhi.

Astrography and planetology

No information yet available.


Monostellar System

Irsaar Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Irsaar

M2 V

Primary Main Sequence 0.44 3470 - 3560 0.0565
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0021 0.0197 0.25 - 0.48 0.21 2.1
Orbit #  *  * 1 0 4

History and background

Irsaar is believed to have been originally colonized by a generation ship from Terra (Solomani Rim 1827) before the days of true galactic exploration — although this is a matter for myth rather than historical record. The planet suffered a decline, a dark ages, and developed once more until fusion power was independently developed. A few primitive spacecraft had been build, and the home system explored, before contact was made by the Imperium.

Of interest is the governmental system, evolved over centuries, is a form of feudalism, in which each Irassite, on reaching his or her majority (20 standard years) is required to choose an overlord and declare a lifelong allegiance. The choice is made freely, but once made it is irrevocable. Breach of allegiance is punishable by death. However there are different interpretations of what a breach in allegiance entails — you often find individuals working for a different overlord from their own. Taxation is paid half to the overload where you live, half to your personal overlord.

Visitors are welcomed. Immigrants over majority age are obliged to choose their overlord within 150 standard days. Weapons are not permitted outside of private property unless a permit from one's overlord is held. These are difficult to get, and rarely if ever, granted to off-worlders. Law enforcement officers, in the service to the local overlord, are normally armed with both lethal and non-lethal weaponry.

References and contributors

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.