Irrii (world)
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See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||||||
Primary | K1 V | ||||||||||||||||||||||||||||
Worlds | 7 | ||||||||||||||||||||||||||||
Gas Giants | 2 | ||||||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | No government | ||||||||||||||||||||||||||||
Law Level | No law | ||||||||||||||||||||||||||||
Cultural Extension | 1116 | ||||||||||||||||||||||||||||
Army Size (BEs) | 0 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 11 | ||||||||||||||||||||||||||||
Economic Extension | 501-4
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Importance Extension | 0 | ||||||||||||||||||||||||||||
Resource Units | 3 | ||||||||||||||||||||||||||||
GWP (BCr) | 0 | ||||||||||||||||||||||||||||
World Trade Number | 2 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 0 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-C | ||||||||||||||||||||||||||||
Port Size | 0 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 0 | ||||||||||||||||||||||||||||
Port employees | 0 | ||||||||||||||||||||||||||||
Port passengers (annual) | 0 |
Irrii has the population located in one or more dwarf planets or planetesimals in a co-orbital position, an asteroid belt. The system supports a population of fewer than 10,000 sophonts. It is a member of Third Imperium in the Sapphyre Subsector of Dagudashaag Sector and in the Domain of Vland. Irrii, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world.
- During the Long Night this world was named Khisiggim.
Astrography and planetology
No information yet available.
Monostellar System
Irrii Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Irrii K1 V
Primary Main Sequence 0.86 5100 - 5170 0.58985 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0037 0.0637 0.76 - 1.36 0.37 3.7 Orbit # * * 3 1 5
System Data
No information yet available.
Mainworld Data
No information yet available.
Mainworld Geography & Topography
No information yet available.
Native Lifeforms
No information yet available.
History and background
Irrii is occupied by a small group of prospectors sponsored by Kahramet, searching for valuable minerals. Kahramet is one of the many mineral extraction companies which originated on Durgaarur (Dagudashaag 1735) and now have moved further afield to remain in business.
Imperial High (Landed) Nobility
Irrii, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
World Starport
Irrii has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Technology Level
Irrii possesses a Technology Level of TL–0.
- These worlds often contain a Proto-Sophont species beginning to establish a nascent civilization and society.
- This world is in its Alpha Period and has not yet been interfered with by a higher technology civilization.
- Common Communication technologies for this TL include: Bodily communicative apparati, courier-runners, and smoke signals.
- Common Power Generation technologies for this TL include: Bodily muscle.
- Common Transportation technologies for this TL include:
- Land: Bodily locomotion, riding beasts, and litters or sedan chairs.
- Water: Swimming, rafts, and canoes.
- Air: Typically not available unless a bodily ability.
World Government
Irrii has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
References and contributors
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- Citation Missing - Signal-GK 7
- Marc Miller. First Survey (Imperium Games, 1996), 83.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com